| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include <cassert> | 
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| 30 |  | 
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| 31 | #include "PlayerInfo.h" | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | // #include "network/ClientInformation.h" | 
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| 35 | #include "gametypes/Gametype.h" | 
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| 36 | #include "worldentities/ControllableEntity.h" | 
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| 37 | #include "controllers/Controller.h" | 
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| 38 | #include "interfaces/RadarViewable.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | RegisterAbstractClass(PlayerInfo).inheritsFrom<Info>(); | 
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| 43 |  | 
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| 44 | PlayerInfo::PlayerInfo(Context* context) : Info(context) | 
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| 45 | { | 
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| 46 | RegisterObject(PlayerInfo); | 
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| 47 |  | 
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| 48 | this->clientID_ = NETWORK_PEER_ID_UNKNOWN; | 
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| 49 | this->bHumanPlayer_ = false; | 
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| 50 | this->bLocalPlayer_ = false; | 
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| 51 | this->bReadyToSpawn_ = false; | 
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| 52 | this->bSetUnreadyAfterSpawn_ = true; | 
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| 53 | this->controller_ = nullptr; | 
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| 54 | this->controllableEntity_ = nullptr; | 
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| 55 | this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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| 56 |  | 
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| 57 | this->gtinfo_ = nullptr; | 
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| 58 | this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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| 59 | this->updateGametypeInfo(this->getGametype()); | 
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| 60 |  | 
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| 61 | this->registerVariables(); | 
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| 62 |  | 
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| 63 | } | 
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| 64 |  | 
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| 65 | PlayerInfo::~PlayerInfo() | 
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| 66 | { | 
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| 67 | if (this->BaseObject::isInitialized()) | 
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| 68 | { | 
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| 69 | this->stopControl(); | 
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| 70 |  | 
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| 71 | if (this->controller_) | 
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| 72 | { | 
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| 73 | this->controller_->destroy(); | 
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| 74 | this->controller_ = nullptr; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | if (this->getGametype()) | 
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| 78 | this->getGametype()->playerLeft(this); | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 | void PlayerInfo::registerVariables() | 
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| 83 | { | 
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| 84 | registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); | 
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| 85 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); | 
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| 86 | registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void PlayerInfo::changedName() | 
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| 90 | { | 
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| 91 | SUPER(PlayerInfo, changedName); | 
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| 92 |  | 
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| 93 | if (this->isInitialized() && this->getGametype()) | 
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| 94 | this->getGametype()->playerChangedName(this); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void PlayerInfo::switchGametype(Gametype* gametype) | 
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| 98 | { | 
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| 99 | Gametype* oldGametype = this->getGametype(); | 
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| 100 | this->setGametype(StrongPtr<Gametype>(gametype)); | 
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| 101 | Gametype* newGametype = this->getGametype(); | 
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| 102 |  | 
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| 103 |  | 
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| 104 | this->updateGametypeInfo(newGametype); | 
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| 105 |  | 
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| 106 | if (this->isInitialized()) | 
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| 107 | { | 
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| 108 | if (oldGametype) | 
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| 109 | { | 
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| 110 | if (newGametype) | 
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| 111 | oldGametype->playerSwitched(this, newGametype); | 
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| 112 | else | 
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| 113 | oldGametype->playerLeft(this); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | if (newGametype) | 
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| 117 | { | 
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| 118 | if (oldGametype) | 
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| 119 | newGametype->playerSwitchedBack(this, oldGametype); | 
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| 120 | else | 
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| 121 | newGametype->playerEntered(this); | 
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| 122 | } | 
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| 123 | } | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void PlayerInfo::updateGametypeInfo(Gametype* gametype) | 
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| 127 | { | 
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| 128 | this->gtinfo_ = nullptr; | 
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| 129 | this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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| 130 |  | 
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| 131 | if (gametype && gametype->getGametypeInfo()) | 
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| 132 | { | 
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| 133 | this->gtinfo_ = gametype->getGametypeInfo(); | 
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| 134 | this->gtinfoID_ = this->gtinfo_->getObjectID(); | 
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| 135 | } | 
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| 136 | } | 
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| 137 |  | 
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| 138 | void PlayerInfo::createController() | 
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| 139 | { | 
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| 140 | if (this->controller_) | 
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| 141 | { | 
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| 142 | this->controller_->destroy(); | 
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| 143 | this->controller_ = nullptr; | 
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| 144 | } | 
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| 145 | this->controller_ = this->defaultController_.fabricate(this->getContext()); | 
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| 146 | assert(this->controller_); | 
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| 147 | this->controller_->setPlayer(this); | 
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| 148 | if (this->controllableEntity_) | 
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| 149 | { | 
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| 150 | this->controller_->setControllableEntity(this->controllableEntity_); | 
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| 151 | this->controllableEntity_->setController(this->controller_); | 
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| 152 | } | 
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| 153 | this->changedController(); | 
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| 154 | } | 
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| 155 |  | 
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| 156 | void PlayerInfo::startControl(ControllableEntity* entity) | 
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| 157 | { | 
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| 158 | if (!entity || entity == this->controllableEntity_) | 
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| 159 | return; | 
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| 160 |  | 
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| 161 | while (this->previousControllableEntity_.size() > 0) | 
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| 162 | this->stopTemporaryControl(); | 
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| 163 |  | 
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| 164 | if (this->controllableEntity_) | 
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| 165 | this->stopControl(); | 
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| 166 |  | 
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| 167 | this->controllableEntity_ = entity; | 
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| 168 | this->controllableEntityID_ = entity->getObjectID(); | 
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| 169 |  | 
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| 170 | entity->setPlayer(this); | 
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| 171 |  | 
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| 172 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); | 
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| 173 |  | 
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| 174 | if (this->controller_) | 
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| 175 | { | 
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| 176 | this->controller_->setControllableEntity(entity); | 
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| 177 | this->controllableEntity_->setController(this->controller_); | 
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| 178 | } | 
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| 179 |  | 
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| 180 | this->changedControllableEntity(); | 
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| 181 |  | 
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| 182 | RadarViewable* radarviewable = orxonox_cast<RadarViewable*>(entity); | 
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| 183 | if (radarviewable != nullptr) | 
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| 184 | radarviewable->setRadarName(this->getName()); | 
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| 185 | } | 
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| 186 |  | 
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| 187 | void PlayerInfo::startTemporaryControl(ControllableEntity* entity) | 
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| 188 | { | 
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| 189 | if (!entity) | 
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| 190 | return; | 
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| 191 |  | 
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| 192 | this->controllableEntity_->destroyHud(); // HACK-ish | 
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| 193 | this->previousControllableEntity_.push_back(this->controllableEntity_); | 
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| 194 | this->controllableEntity_ = entity; | 
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| 195 | this->controllableEntityID_ = entity->getObjectID(); | 
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| 196 |  | 
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| 197 | entity->setPlayer(this); | 
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| 198 | entity->setController(this->controller_); | 
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| 199 |  | 
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| 200 | if (this->controller_) | 
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| 201 | this->controller_->setControllableEntity(entity); | 
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| 202 |  | 
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| 203 | this->changedControllableEntity(); | 
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| 204 |  | 
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| 205 | // HACK-ish | 
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| 206 | if(this->isHumanPlayer()) | 
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| 207 | entity->createHud(); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | void PlayerInfo::stopControl() | 
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| 211 | { | 
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| 212 | while ( this->previousControllableEntity_.size() > 0) | 
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| 213 | this->stopTemporaryControl(); | 
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| 214 |  | 
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| 215 | ControllableEntity* entity = this->controllableEntity_; | 
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| 216 |  | 
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| 217 | if (!entity) | 
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| 218 | return; | 
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| 219 |  | 
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| 220 | this->controllableEntity_->setController(nullptr); | 
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| 221 | this->controllableEntity_ = nullptr; | 
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| 222 | this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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| 223 |  | 
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| 224 | if (this->controller_) | 
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| 225 | this->controller_->setControllableEntity(nullptr); | 
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| 226 |  | 
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| 227 | if ( GameMode::isMaster() ) | 
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| 228 | entity->removePlayer(); | 
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| 229 |  | 
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| 230 | this->changedControllableEntity(); | 
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| 231 | } | 
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| 232 |  | 
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| 233 | void PlayerInfo::pauseControl() | 
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| 234 | { | 
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| 235 | ControllableEntity* entity = this->controllableEntity_; | 
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| 236 |  | 
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| 237 | if (!entity) | 
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| 238 | return; | 
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| 239 |  | 
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| 240 | Controller* tmp =this->controllableEntity_->getController(); | 
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| 241 | if (tmp == nullptr) | 
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| 242 | { | 
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| 243 | orxout(verbose) <<  "PlayerInfo: pauseControl, Controller is nullptr " << endl; | 
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| 244 | return; | 
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| 245 | } | 
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| 246 | tmp->setActive(false); | 
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| 247 | //this->controllableEntity_->getController()->setControllableEntity(nullptr); | 
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| 248 | this->controllableEntity_->setController(nullptr); | 
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| 249 | } | 
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| 250 |  | 
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| 251 | void PlayerInfo::stopTemporaryControl() | 
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| 252 | { | 
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| 253 | ControllableEntity* entity = this->controllableEntity_; | 
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| 254 |  | 
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| 255 | assert(this->controllableEntity_ != nullptr); | 
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| 256 | if( !entity || this->previousControllableEntity_.size() == 0 ) | 
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| 257 | return; | 
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| 258 |  | 
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| 259 | entity->destroyHud(); // HACK-ish | 
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| 260 |  | 
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| 261 | this->controllableEntity_->setController(nullptr); | 
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| 262 | if(this->isHumanPlayer()) // TODO: Multiplayer? | 
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| 263 | this->controllableEntity_->destroyHud(); // HACK-ish | 
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| 264 |  | 
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| 265 | //        this->controllableEntity_ = this->previousControllableEntity_.back(); | 
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| 266 | do { | 
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| 267 | this->controllableEntity_ = this->previousControllableEntity_.back(); | 
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| 268 | } while(this->controllableEntity_ == nullptr && this->previousControllableEntity_.size() > 0); | 
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| 269 | this->controllableEntityID_ = this->controllableEntity_->getObjectID(); | 
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| 270 | this->previousControllableEntity_.pop_back(); | 
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| 271 |  | 
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| 272 | if ( this->controllableEntity_ != nullptr && this->controller_ != nullptr) | 
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| 273 | this->controller_->setControllableEntity(this->controllableEntity_); | 
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| 274 |  | 
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| 275 | // HACK-ish | 
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| 276 | if(this->controllableEntity_ != nullptr && this->isHumanPlayer()) | 
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| 277 | this->controllableEntity_->createHud(); | 
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| 278 |  | 
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| 279 | if ( GameMode::isMaster() ) | 
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| 280 | entity->removePlayer(); | 
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| 281 |  | 
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| 282 | this->changedControllableEntity(); | 
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| 283 | } | 
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| 284 |  | 
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| 285 | void PlayerInfo::networkcallback_changedcontrollableentityID() | 
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| 286 | { | 
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| 287 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) | 
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| 288 | { | 
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| 289 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); | 
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| 290 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); | 
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| 291 | this->startControl(entity); | 
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| 292 | } | 
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| 293 | else | 
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| 294 | { | 
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| 295 | this->stopControl(); | 
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| 296 | } | 
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| 297 | } | 
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| 298 |  | 
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| 299 |  | 
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| 300 | void PlayerInfo::networkcallback_changedgtinfoID() | 
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| 301 | { | 
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| 302 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) | 
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| 303 | { | 
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| 304 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); | 
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| 305 |  | 
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| 306 | if (!this->gtinfo_) | 
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| 307 | this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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| 308 | } | 
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| 309 | } | 
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| 310 | } | 
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