| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include <cassert> | 
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|  | 30 |  | 
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|  | 31 | #include "PlayerInfo.h" | 
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|  | 32 |  | 
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|  | 33 | #include "core/CoreIncludes.h" | 
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|  | 34 | #include "network/ClientInformation.h" | 
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| [5735] | 35 | #include "gametypes/Gametype.h" | 
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|  | 36 | #include "worldentities/ControllableEntity.h" | 
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| [5929] | 37 | #include "controllers/Controller.h" | 
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| [2072] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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|  | 41 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) | 
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|  | 42 | { | 
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|  | 43 | RegisterObject(PlayerInfo); | 
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|  | 44 |  | 
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| [2171] | 45 | this->clientID_ = CLIENTID_UNKNOWN; | 
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| [2072] | 46 | this->bHumanPlayer_ = false; | 
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|  | 47 | this->bLocalPlayer_ = false; | 
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|  | 48 | this->bReadyToSpawn_ = false; | 
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| [2662] | 49 | this->bSetUnreadyAfterSpawn_ = true; | 
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| [2072] | 50 | this->controller_ = 0; | 
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|  | 51 | this->controllableEntity_ = 0; | 
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| [6417] | 52 | this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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|  | 53 | this->oldControllableEntity_ = 0; | 
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| [2072] | 54 |  | 
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| [2973] | 55 | this->gtinfo_ = 0; | 
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|  | 56 | this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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|  | 57 | this->updateGametypeInfo(); | 
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|  | 58 |  | 
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| [2072] | 59 | this->registerVariables(); | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 | PlayerInfo::~PlayerInfo() | 
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|  | 63 | { | 
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| [2171] | 64 | if (this->BaseObject::isInitialized()) | 
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| [2072] | 65 | { | 
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| [3038] | 66 | this->stopControl(); | 
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| [2072] | 67 |  | 
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|  | 68 | if (this->controller_) | 
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|  | 69 | { | 
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| [5929] | 70 | this->controller_->destroy(); | 
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| [2072] | 71 | this->controller_ = 0; | 
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|  | 72 | } | 
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| [2662] | 73 |  | 
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|  | 74 | if (this->getGametype()) | 
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|  | 75 | this->getGametype()->playerLeft(this); | 
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| [2072] | 76 | } | 
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|  | 77 | } | 
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|  | 78 |  | 
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|  | 79 | void PlayerInfo::registerVariables() | 
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|  | 80 | { | 
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| [3280] | 81 | registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); | 
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|  | 82 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); | 
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|  | 83 | registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); | 
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| [2072] | 84 | } | 
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|  | 85 |  | 
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|  | 86 | void PlayerInfo::changedName() | 
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|  | 87 | { | 
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| [2662] | 88 | SUPER(PlayerInfo, changedName); | 
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|  | 89 |  | 
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| [2171] | 90 | if (this->isInitialized() && this->getGametype()) | 
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| [2072] | 91 | this->getGametype()->playerChangedName(this); | 
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|  | 92 | } | 
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|  | 93 |  | 
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|  | 94 | void PlayerInfo::changedGametype() | 
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|  | 95 | { | 
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| [2973] | 96 | this->updateGametypeInfo(); | 
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|  | 97 |  | 
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| [2171] | 98 | if (this->isInitialized()) | 
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| [2072] | 99 | { | 
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|  | 100 | if (this->getOldGametype()) | 
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|  | 101 | { | 
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|  | 102 | if (this->getGametype()) | 
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|  | 103 | this->getOldGametype()->playerSwitched(this, this->getGametype()); | 
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|  | 104 | else | 
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|  | 105 | this->getOldGametype()->playerLeft(this); | 
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|  | 106 | } | 
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|  | 107 |  | 
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|  | 108 | if (this->getGametype()) | 
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|  | 109 | { | 
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|  | 110 | if (this->getOldGametype()) | 
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|  | 111 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); | 
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|  | 112 | else | 
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|  | 113 | this->getGametype()->playerEntered(this); | 
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|  | 114 | } | 
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|  | 115 | } | 
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|  | 116 | } | 
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|  | 117 |  | 
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| [2973] | 118 | void PlayerInfo::updateGametypeInfo() | 
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|  | 119 | { | 
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|  | 120 | this->gtinfo_ = 0; | 
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|  | 121 | this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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|  | 122 |  | 
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|  | 123 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) | 
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|  | 124 | { | 
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|  | 125 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); | 
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|  | 126 | this->gtinfoID_ = this->gtinfo_->getObjectID(); | 
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|  | 127 | } | 
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|  | 128 | } | 
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|  | 129 |  | 
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| [2072] | 130 | void PlayerInfo::createController() | 
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|  | 131 | { | 
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| [2839] | 132 | if (this->controller_) | 
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|  | 133 | { | 
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| [5929] | 134 | this->controller_->destroy(); | 
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| [2839] | 135 | this->controller_ = 0; | 
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|  | 136 | } | 
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| [2072] | 137 | this->controller_ = this->defaultController_.fabricate(this); | 
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|  | 138 | assert(this->controller_); | 
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|  | 139 | this->controller_->setPlayer(this); | 
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|  | 140 | if (this->controllableEntity_) | 
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| [6417] | 141 | { | 
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| [2072] | 142 | this->controller_->setControllableEntity(this->controllableEntity_); | 
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| [6417] | 143 | this->controllableEntity_->setController(this->controller_); | 
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|  | 144 | } | 
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| [2662] | 145 | this->changedController(); | 
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| [2072] | 146 | } | 
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|  | 147 |  | 
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| [3038] | 148 | void PlayerInfo::startControl(ControllableEntity* entity) | 
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| [2072] | 149 | { | 
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| [3038] | 150 | if (!entity || entity == this->controllableEntity_) | 
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| [2662] | 151 | return; | 
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|  | 152 |  | 
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| [6417] | 153 | if (this->oldControllableEntity_) | 
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|  | 154 | this->stopTemporaryControl(); | 
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| [2072] | 155 | if (this->controllableEntity_) | 
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| [3038] | 156 | this->stopControl(); | 
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| [2072] | 157 |  | 
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|  | 158 | this->controllableEntity_ = entity; | 
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| [3038] | 159 | this->controllableEntityID_ = entity->getObjectID(); | 
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| [2072] | 160 |  | 
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| [3038] | 161 | entity->setPlayer(this); | 
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| [2072] | 162 |  | 
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| [3038] | 163 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); | 
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|  | 164 |  | 
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| [2072] | 165 | if (this->controller_) | 
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| [6417] | 166 | { | 
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| [2072] | 167 | this->controller_->setControllableEntity(entity); | 
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| [6417] | 168 | this->controllableEntity_->setController(this->controller_); | 
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|  | 169 | } | 
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| [2826] | 170 |  | 
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|  | 171 | this->changedControllableEntity(); | 
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| [2072] | 172 | } | 
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|  | 173 |  | 
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| [6417] | 174 | void PlayerInfo::startTemporaryControl(ControllableEntity* entity) | 
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|  | 175 | { | 
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|  | 176 | if (!entity) | 
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|  | 177 | return; | 
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|  | 178 |  | 
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| [7163] | 179 | assert( this->oldControllableEntity_==0 ); | 
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| [6417] | 180 |  | 
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|  | 181 | this->oldControllableEntity_ = this->controllableEntity_; | 
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|  | 182 | this->controllableEntity_ = entity; | 
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|  | 183 | this->controllableEntityID_ = entity->getObjectID(); | 
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|  | 184 |  | 
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|  | 185 | entity->setPlayer(this); | 
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| [7163] | 186 | entity->setController(this->controller_); | 
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| [6417] | 187 |  | 
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|  | 188 | if (this->controller_) | 
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|  | 189 | this->controller_->setControllableEntity(entity); | 
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|  | 190 |  | 
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|  | 191 | this->changedControllableEntity(); | 
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|  | 192 | } | 
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|  | 193 |  | 
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| [3038] | 194 | void PlayerInfo::stopControl() | 
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| [2072] | 195 | { | 
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| [6417] | 196 | if ( this->oldControllableEntity_ ) | 
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|  | 197 | this->stopTemporaryControl(); | 
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|  | 198 |  | 
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| [3038] | 199 | ControllableEntity* entity = this->controllableEntity_; | 
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| [2072] | 200 |  | 
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| [3038] | 201 | if (!entity) | 
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|  | 202 | return; | 
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| [2072] | 203 |  | 
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| [6417] | 204 | this->controllableEntity_->setController(0); | 
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| [3038] | 205 | this->controllableEntity_ = 0; | 
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|  | 206 | this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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| [2826] | 207 |  | 
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| [3038] | 208 | if (this->controller_) | 
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|  | 209 | this->controller_->setControllableEntity(0); | 
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|  | 210 |  | 
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| [6417] | 211 | if ( GameMode::isMaster() ) | 
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|  | 212 | entity->removePlayer(); | 
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| [3038] | 213 |  | 
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|  | 214 | this->changedControllableEntity(); | 
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| [2072] | 215 | } | 
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|  | 216 |  | 
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| [6417] | 217 | void PlayerInfo::stopTemporaryControl() | 
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|  | 218 | { | 
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|  | 219 | ControllableEntity* entity = this->controllableEntity_; | 
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|  | 220 |  | 
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|  | 221 | assert( this->controllableEntity_ && this->oldControllableEntity_ ); | 
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|  | 222 | if( !entity || !this->oldControllableEntity_ ) | 
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|  | 223 | return; | 
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|  | 224 |  | 
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| [7163] | 225 | this->controllableEntity_->setController(0); | 
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|  | 226 |  | 
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| [6417] | 227 | this->controllableEntity_ = this->oldControllableEntity_; | 
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|  | 228 | this->controllableEntityID_ = this->controllableEntity_->getObjectID(); | 
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|  | 229 | this->oldControllableEntity_ = 0; | 
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|  | 230 |  | 
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|  | 231 | if ( this->controllableEntity_ && this->controller_) | 
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|  | 232 | this->controller_->setControllableEntity(this->controllableEntity_); | 
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|  | 233 |  | 
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|  | 234 | if ( GameMode::isMaster() ) | 
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|  | 235 | entity->removePlayer(); | 
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|  | 236 |  | 
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|  | 237 | this->changedControllableEntity(); | 
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|  | 238 | } | 
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|  | 239 |  | 
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| [2072] | 240 | void PlayerInfo::networkcallback_changedcontrollableentityID() | 
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|  | 241 | { | 
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| [2171] | 242 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) | 
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| [2072] | 243 | { | 
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|  | 244 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); | 
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| [3325] | 245 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); | 
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| [2072] | 246 | this->startControl(entity); | 
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|  | 247 | } | 
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|  | 248 | else | 
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|  | 249 | { | 
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| [3038] | 250 | this->stopControl(); | 
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| [2072] | 251 | } | 
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|  | 252 | } | 
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| [2973] | 253 |  | 
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| [6417] | 254 |  | 
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| [2973] | 255 | void PlayerInfo::networkcallback_changedgtinfoID() | 
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|  | 256 | { | 
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|  | 257 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) | 
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|  | 258 | { | 
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| [3325] | 259 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); | 
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| [2973] | 260 |  | 
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|  | 261 | if (!this->gtinfo_) | 
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|  | 262 | this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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|  | 263 | } | 
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|  | 264 | } | 
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| [2072] | 265 | } | 
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