| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include <cassert> | 
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 | 30 |  | 
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 | 31 | #include "PlayerInfo.h" | 
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 | 32 |  | 
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 | 33 | #include "core/CoreIncludes.h" | 
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 | 34 | #include "network/ClientInformation.h" | 
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| [5735] | 35 | #include "gametypes/Gametype.h" | 
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 | 36 | #include "worldentities/ControllableEntity.h" | 
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| [5929] | 37 | #include "controllers/Controller.h" | 
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| [2072] | 38 |  | 
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 | 39 | namespace orxonox | 
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 | 40 | { | 
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 | 41 |     PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) | 
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 | 42 |     { | 
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 | 43 |         RegisterObject(PlayerInfo); | 
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 | 44 |  | 
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| [2171] | 45 |         this->clientID_ = CLIENTID_UNKNOWN; | 
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| [2072] | 46 |         this->bHumanPlayer_ = false; | 
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 | 47 |         this->bLocalPlayer_ = false; | 
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 | 48 |         this->bReadyToSpawn_ = false; | 
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| [2662] | 49 |         this->bSetUnreadyAfterSpawn_ = true; | 
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| [2072] | 50 |         this->controller_ = 0; | 
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 | 51 |         this->controllableEntity_ = 0; | 
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| [6417] | 52 |         this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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 | 53 |         this->oldControllableEntity_ = 0; | 
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| [2072] | 54 |  | 
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| [2973] | 55 |         this->gtinfo_ = 0; | 
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 | 56 |         this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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 | 57 |         this->updateGametypeInfo(); | 
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 | 58 |  | 
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| [2072] | 59 |         this->registerVariables(); | 
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 | 60 |     } | 
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 | 61 |  | 
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 | 62 |     PlayerInfo::~PlayerInfo() | 
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 | 63 |     { | 
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| [2171] | 64 |         if (this->BaseObject::isInitialized()) | 
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| [2072] | 65 |         { | 
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| [3038] | 66 |             this->stopControl(); | 
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| [2072] | 67 |  | 
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 | 68 |             if (this->controller_) | 
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 | 69 |             { | 
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| [5929] | 70 |                 this->controller_->destroy(); | 
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| [2072] | 71 |                 this->controller_ = 0; | 
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 | 72 |             } | 
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| [2662] | 73 |  | 
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 | 74 |             if (this->getGametype()) | 
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 | 75 |                 this->getGametype()->playerLeft(this); | 
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| [2072] | 76 |         } | 
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 | 77 |     } | 
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 | 78 |  | 
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 | 79 |     void PlayerInfo::registerVariables() | 
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 | 80 |     { | 
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| [3280] | 81 |         registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); | 
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 | 82 |         registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); | 
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 | 83 |         registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); | 
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| [2072] | 84 |     } | 
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 | 85 |  | 
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 | 86 |     void PlayerInfo::changedName() | 
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 | 87 |     { | 
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| [2662] | 88 |         SUPER(PlayerInfo, changedName); | 
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 | 89 |  | 
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| [2171] | 90 |         if (this->isInitialized() && this->getGametype()) | 
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| [2072] | 91 |             this->getGametype()->playerChangedName(this); | 
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 | 92 |     } | 
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 | 93 |  | 
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 | 94 |     void PlayerInfo::changedGametype() | 
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 | 95 |     { | 
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| [2973] | 96 |         this->updateGametypeInfo(); | 
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 | 97 |  | 
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| [2171] | 98 |         if (this->isInitialized()) | 
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| [2072] | 99 |         { | 
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 | 100 |             if (this->getOldGametype()) | 
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 | 101 |             { | 
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 | 102 |                 if (this->getGametype()) | 
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 | 103 |                     this->getOldGametype()->playerSwitched(this, this->getGametype()); | 
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 | 104 |                 else | 
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 | 105 |                     this->getOldGametype()->playerLeft(this); | 
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 | 106 |             } | 
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 | 107 |  | 
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 | 108 |             if (this->getGametype()) | 
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 | 109 |             { | 
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 | 110 |                 if (this->getOldGametype()) | 
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 | 111 |                     this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); | 
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 | 112 |                 else | 
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 | 113 |                     this->getGametype()->playerEntered(this); | 
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 | 114 |             } | 
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 | 115 |         } | 
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 | 116 |     } | 
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 | 117 |  | 
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| [2973] | 118 |     void PlayerInfo::updateGametypeInfo() | 
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 | 119 |     { | 
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 | 120 |         this->gtinfo_ = 0; | 
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 | 121 |         this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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 | 122 |  | 
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 | 123 |         if (this->getGametype() && this->getGametype()->getGametypeInfo()) | 
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 | 124 |         { | 
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 | 125 |             this->gtinfo_ = this->getGametype()->getGametypeInfo(); | 
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 | 126 |             this->gtinfoID_ = this->gtinfo_->getObjectID(); | 
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 | 127 |         } | 
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 | 128 |     } | 
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 | 129 |  | 
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| [2072] | 130 |     void PlayerInfo::createController() | 
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 | 131 |     { | 
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| [2839] | 132 |         if (this->controller_) | 
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 | 133 |         { | 
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| [5929] | 134 |             this->controller_->destroy(); | 
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| [2839] | 135 |             this->controller_ = 0; | 
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 | 136 |         } | 
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| [2072] | 137 |         this->controller_ = this->defaultController_.fabricate(this); | 
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 | 138 |         assert(this->controller_); | 
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 | 139 |         this->controller_->setPlayer(this); | 
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 | 140 |         if (this->controllableEntity_) | 
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| [6417] | 141 |         { | 
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| [2072] | 142 |             this->controller_->setControllableEntity(this->controllableEntity_); | 
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| [6417] | 143 |             this->controllableEntity_->setController(this->controller_); | 
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 | 144 |         } | 
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| [2662] | 145 |         this->changedController(); | 
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| [2072] | 146 |     } | 
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 | 147 |  | 
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| [3038] | 148 |     void PlayerInfo::startControl(ControllableEntity* entity) | 
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| [2072] | 149 |     { | 
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| [3038] | 150 |         if (!entity || entity == this->controllableEntity_) | 
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| [2662] | 151 |             return; | 
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 | 152 |  | 
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| [6417] | 153 |         if (this->oldControllableEntity_) | 
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 | 154 |             this->stopTemporaryControl(); | 
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| [2072] | 155 |         if (this->controllableEntity_) | 
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| [3038] | 156 |             this->stopControl(); | 
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| [2072] | 157 |  | 
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 | 158 |         this->controllableEntity_ = entity; | 
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| [3038] | 159 |         this->controllableEntityID_ = entity->getObjectID(); | 
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| [2072] | 160 |  | 
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| [3038] | 161 |         entity->setPlayer(this); | 
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| [2072] | 162 |  | 
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| [3038] | 163 |         this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); | 
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 | 164 |  | 
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| [2072] | 165 |         if (this->controller_) | 
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| [6417] | 166 |         { | 
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| [2072] | 167 |             this->controller_->setControllableEntity(entity); | 
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| [6417] | 168 |             this->controllableEntity_->setController(this->controller_); | 
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 | 169 |         } | 
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| [2826] | 170 |  | 
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 | 171 |         this->changedControllableEntity(); | 
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| [2072] | 172 |     } | 
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 | 173 |  | 
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| [6417] | 174 |     void PlayerInfo::startTemporaryControl(ControllableEntity* entity) | 
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 | 175 |     { | 
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 | 176 |         if (!entity) | 
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 | 177 |             return; | 
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 | 178 |  | 
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 | 179 | //         assert( this->temporaryControllableEntity_==0 ); | 
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 | 180 |  | 
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 | 181 |         this->oldControllableEntity_ = this->controllableEntity_; | 
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 | 182 |         this->controllableEntity_ = entity; | 
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 | 183 |         this->controllableEntityID_ = entity->getObjectID(); | 
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 | 184 |  | 
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 | 185 |         entity->setPlayer(this); | 
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 | 186 |  | 
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 | 187 |         if (this->controller_) | 
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 | 188 |             this->controller_->setControllableEntity(entity); | 
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 | 189 |  | 
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 | 190 |         this->changedControllableEntity(); | 
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 | 191 |     } | 
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 | 192 |  | 
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| [3038] | 193 |     void PlayerInfo::stopControl() | 
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| [2072] | 194 |     { | 
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| [6417] | 195 |         if ( this->oldControllableEntity_ ) | 
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 | 196 |             this->stopTemporaryControl(); | 
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 | 197 |  | 
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| [3038] | 198 |         ControllableEntity* entity = this->controllableEntity_; | 
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| [2072] | 199 |  | 
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| [3038] | 200 |         if (!entity) | 
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 | 201 |             return; | 
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| [2072] | 202 |  | 
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| [6417] | 203 |         this->controllableEntity_->setController(0); | 
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| [3038] | 204 |         this->controllableEntity_ = 0; | 
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 | 205 |         this->controllableEntityID_ = OBJECTID_UNKNOWN; | 
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| [2826] | 206 |  | 
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| [3038] | 207 |         if (this->controller_) | 
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 | 208 |             this->controller_->setControllableEntity(0); | 
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 | 209 |  | 
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| [6417] | 210 |         if ( GameMode::isMaster() ) | 
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 | 211 |             entity->removePlayer(); | 
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| [3038] | 212 |  | 
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 | 213 |         this->changedControllableEntity(); | 
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| [2072] | 214 |     } | 
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 | 215 |  | 
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| [6417] | 216 |     void PlayerInfo::stopTemporaryControl() | 
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 | 217 |     { | 
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 | 218 |         ControllableEntity* entity = this->controllableEntity_; | 
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 | 219 |  | 
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 | 220 |         assert( this->controllableEntity_ && this->oldControllableEntity_ ); | 
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 | 221 |         if( !entity || !this->oldControllableEntity_ ) | 
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 | 222 |             return; | 
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 | 223 |  | 
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 | 224 |         this->controllableEntity_ = this->oldControllableEntity_; | 
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 | 225 |         this->controllableEntityID_ = this->controllableEntity_->getObjectID(); | 
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 | 226 |         this->oldControllableEntity_ = 0; | 
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 | 227 |  | 
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 | 228 |         if ( this->controllableEntity_ && this->controller_) | 
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 | 229 |             this->controller_->setControllableEntity(this->controllableEntity_); | 
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 | 230 |  | 
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 | 231 |         if ( GameMode::isMaster() ) | 
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 | 232 |             entity->removePlayer(); | 
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 | 233 |  | 
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 | 234 |         this->changedControllableEntity(); | 
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 | 235 |     } | 
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 | 236 |  | 
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| [2072] | 237 |     void PlayerInfo::networkcallback_changedcontrollableentityID() | 
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 | 238 |     { | 
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| [2171] | 239 |         if (this->controllableEntityID_ != OBJECTID_UNKNOWN) | 
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| [2072] | 240 |         { | 
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 | 241 |             Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); | 
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| [3325] | 242 |             ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); | 
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| [2072] | 243 |             this->startControl(entity); | 
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 | 244 |         } | 
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 | 245 |         else | 
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 | 246 |         { | 
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| [3038] | 247 |             this->stopControl(); | 
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| [2072] | 248 |         } | 
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 | 249 |     } | 
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| [2973] | 250 |  | 
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| [6417] | 251 |  | 
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| [2973] | 252 |     void PlayerInfo::networkcallback_changedgtinfoID() | 
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 | 253 |     { | 
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 | 254 |         if (this->gtinfoID_ != OBJECTID_UNKNOWN) | 
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 | 255 |         { | 
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| [3325] | 256 |             this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); | 
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| [2973] | 257 |  | 
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 | 258 |             if (!this->gtinfo_) | 
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 | 259 |                 this->gtinfoID_ = OBJECTID_UNKNOWN; | 
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 | 260 |         } | 
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 | 261 |     } | 
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| [2072] | 262 | } | 
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