| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "HumanPlayer.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/config/ConfigValueIncludes.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 | // #include "network/ClientInformation.h" | 
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| 35 | #include "network/Host.h" | 
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| 36 | #include "controllers/HumanController.h" | 
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| 37 | #include "controllers/NewHumanController.h" | 
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| 38 | #include "gametypes/Gametype.h" | 
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| 39 | #include "overlays/OverlayGroup.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | RegisterUnloadableClass(HumanPlayer); | 
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| 44 |  | 
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| 45 | HumanPlayer::HumanPlayer(Context* context) : PlayerInfo(context) | 
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| 46 | { | 
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| 47 | RegisterObject(HumanPlayer); | 
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| 48 |  | 
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| 49 | this->server_initialized_ = GameMode::isMaster(); | 
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| 50 | this->client_initialized_ = false; | 
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| 51 |  | 
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| 52 | this->bHumanPlayer_ = true; | 
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| 53 | this->defaultController_ = Class(NewHumanController); | 
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| 54 |  | 
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| 55 | this->humanHud_ = 0; | 
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| 56 | this->gametypeHud_ = 0; | 
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| 57 |  | 
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| 58 | this->setConfigValues(); | 
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| 59 | this->registerVariables(); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | HumanPlayer::~HumanPlayer() | 
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| 63 | { | 
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| 64 | if (this->BaseObject::isInitialized()) | 
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| 65 | { | 
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| 66 | if (this->humanHud_) | 
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| 67 | this->humanHud_->destroy(); | 
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| 68 |  | 
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| 69 | if (this->gametypeHud_) | 
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| 70 | this->gametypeHud_->destroy(); | 
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| 71 | } | 
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| 72 | } | 
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| 73 |  | 
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| 74 | void HumanPlayer::setConfigValues() | 
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| 75 | { | 
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| 76 | SetConfigValue(nick_, "Player").callback(this, &HumanPlayer::configvaluecallback_changednick); | 
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| 77 | SetConfigValue(hudtemplate_, "defaultHUD").callback(this, &HumanPlayer::configvaluecallback_changedHUDTemplate); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void HumanPlayer::registerVariables() | 
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| 81 | { | 
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| 82 | registerVariable(this->synchronize_nick_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); | 
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| 83 |  | 
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| 84 | registerVariable(this->clientID_,           VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); | 
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| 85 | registerVariable(this->server_initialized_, VariableDirection::ToClient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); | 
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| 86 | registerVariable(this->client_initialized_, VariableDirection::ToServer, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void HumanPlayer::configvaluecallback_changednick() | 
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| 90 | { | 
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| 91 | if (this->isLocalPlayer()) | 
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| 92 | { | 
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| 93 | this->synchronize_nick_ = this->nick_; | 
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| 94 |  | 
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| 95 | if (GameMode::isMaster()) | 
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| 96 | this->setName(this->nick_); | 
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| 97 | } | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void HumanPlayer::configvaluecallback_changedHUDTemplate() | 
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| 101 | { | 
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| 102 | this->setHumanHUDTemplate(this->hudtemplate_); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void HumanPlayer::networkcallback_changednick() | 
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| 106 | { | 
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| 107 | this->setName(this->synchronize_nick_); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void HumanPlayer::networkcallback_clientIDchanged() | 
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| 111 | { | 
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| 112 | if (this->clientID_ == Host::getPlayerID()) | 
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| 113 | { | 
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| 114 | this->bLocalPlayer_ = true; | 
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| 115 | this->synchronize_nick_ = this->nick_; | 
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| 116 | this->client_initialized_ = true; | 
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| 117 |  | 
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| 118 | if (!GameMode::isMaster()) | 
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| 119 | this->setSyncMode(ObjectDirection::Bidirectional); | 
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| 120 | else | 
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| 121 | this->setName(this->nick_); | 
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| 122 |  | 
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| 123 | this->createController(); | 
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| 124 | this->updateHumanHUD(); | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | void HumanPlayer::networkcallback_server_initialized() | 
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| 129 | { | 
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| 130 | this->client_initialized_ = true; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void HumanPlayer::networkcallback_client_initialized() | 
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| 134 | { | 
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| 135 | if (this->getGametype()) | 
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| 136 | this->getGametype()->playerEntered(this); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | bool HumanPlayer::isInitialized() const | 
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| 140 | { | 
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| 141 | return (this->server_initialized_ && this->client_initialized_); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | float HumanPlayer::getPing() const | 
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| 145 | { | 
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| 146 | //         return static_cast<float>(ClientInformation::findClient(this->getClientID())->getRTT()); | 
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| 147 | return 0.; //TODO: reimplement this | 
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| 148 | } | 
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| 149 |  | 
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| 150 | float HumanPlayer::getPacketLossRatio() const | 
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| 151 | { | 
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| 152 | //         return static_cast<float>(ClientInformation::findClient(this->getClientID())->getPacketLoss()); | 
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| 153 | return 0.; //TODO: reimplement this | 
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| 154 | } | 
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| 155 |  | 
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| 156 | void HumanPlayer::setClientID(unsigned int clientID) | 
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| 157 | { | 
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| 158 | this->clientID_ = clientID; | 
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| 159 | this->networkcallback_clientIDchanged(); | 
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| 160 | } | 
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| 161 |  | 
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| 162 | void HumanPlayer::switchGametype(Gametype* gametype) | 
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| 163 | { | 
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| 164 | PlayerInfo::switchGametype(gametype); | 
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| 165 |  | 
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| 166 | if (this->isInitialized() && this->isLocalPlayer()) | 
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| 167 | { | 
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| 168 | if (this->getGametype() && !this->getGametype()->getHUDTemplate().empty()) | 
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| 169 | this->setGametypeHUDTemplate(this->getGametype()->getHUDTemplate()); | 
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| 170 | else | 
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| 171 | this->setGametypeHUDTemplate(""); | 
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| 172 | } | 
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| 173 | } | 
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| 174 |  | 
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| 175 | void HumanPlayer::updateHumanHUD() | 
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| 176 | { | 
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| 177 | if (this->humanHud_) | 
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| 178 | { | 
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| 179 | this->humanHud_->destroy(); | 
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| 180 | this->humanHud_ = 0; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | if (this->isLocalPlayer() && !this->humanHudTemplate_.empty() && GameMode::showsGraphics()) | 
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| 184 | { | 
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| 185 | this->humanHud_ = new OverlayGroup(this->getContext()); | 
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| 186 | this->humanHud_->addTemplate(this->humanHudTemplate_); | 
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| 187 | this->humanHud_->setOwner(this); | 
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| 188 | } | 
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| 189 | } | 
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| 190 |  | 
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| 191 | void HumanPlayer::updateGametypeHUD() | 
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| 192 | { | 
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| 193 | if (this->gametypeHud_) | 
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| 194 | { | 
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| 195 | this->gametypeHud_->destroy(); | 
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| 196 | this->gametypeHud_ = 0; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | if (this->isLocalPlayer() && !this->gametypeHudTemplate_.empty()) | 
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| 200 | { | 
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| 201 | this->gametypeHud_ = new OverlayGroup(this->getContext()); | 
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| 202 | this->gametypeHud_->addTemplate(this->gametypeHudTemplate_); | 
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| 203 | this->gametypeHud_->setOwner(this); | 
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| 204 | } | 
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| 205 | } | 
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| 206 | } | 
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