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source: code/trunk/src/orxonox/infos/GametypeInfo.h @ 5738

Last change on this file since 5738 was 5738, checked in by landauf, 15 years ago

merged libraries2 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GametypeInfo_H__
30#define _GametypeInfo_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "Info.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GametypeInfo : public Info
40    {
41        friend class Gametype;
42
43        public:
44            GametypeInfo(BaseObject* creator);
45            virtual ~GametypeInfo();
46
47            void registerVariables();
48
49            inline bool hasStarted() const
50                { return this->bStarted_; }
51            inline bool hasEnded() const
52                { return this->bEnded_; }
53
54            inline bool isStartCountdownRunning() const
55                { return this->bStartCountdownRunning_; }
56            inline float getStartCountdown() const
57                { return this->startCountdown_; }
58
59            inline const std::string& getHUDTemplate() const
60                { return this->hudtemplate_; }
61
62            void sendAnnounceMessage(const std::string& message);
63            void sendAnnounceMessage(const std::string& message, unsigned int clientID);
64            void sendKillMessage(const std::string& message, unsigned int clientID);
65            void sendDeathMessage(const std::string& message, unsigned int clientID);
66
67            void dispatchAnnounceMessage(const std::string& message);
68            void dispatchKillMessage(const std::string& message);
69            void dispatchDeathMessage(const std::string& message);
70
71        private:
72            bool bStarted_;
73            bool bEnded_;
74            bool bStartCountdownRunning_;
75            float startCountdown_;
76            std::string hudtemplate_;
77    };
78}
79
80#endif /* _GametypeInfo_H__ */
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