| [2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Bot.h" |
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| 30 | |
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| [3196] | 31 | #include "util/Math.h" |
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| [2896] | 32 | #include "core/GameMode.h" |
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| [2362] | 33 | #include "core/CoreIncludes.h" |
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| [9667] | 34 | #include "core/config/ConfigValueIncludes.h" |
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| [5735] | 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "controllers/AIController.h" |
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| [2362] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| [9667] | 40 | RegisterClass(Bot); |
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| [2362] | 41 | |
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| [9667] | 42 | Bot::Bot(Context* context) : PlayerInfo(context) |
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| [2362] | 43 | { |
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| 44 | RegisterObject(Bot); |
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| 45 | |
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| 46 | this->bHumanPlayer_ = false; |
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| [2896] | 47 | this->bLocalPlayer_ = GameMode::isMaster(); |
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| [2362] | 48 | this->bSetUnreadyAfterSpawn_ = false; |
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| 49 | this->setReadyToSpawn(true); |
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| 50 | this->defaultController_ = Class(AIController); |
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| 51 | |
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| 52 | this->setConfigValues(); |
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| 53 | |
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| [3300] | 54 | this->setName(this->names_[static_cast<size_t>(rnd() * this->names_.size())]); |
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| [2362] | 55 | |
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| 56 | if (this->getGametype()) |
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| 57 | this->getGametype()->playerEntered(this); |
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| 58 | |
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| 59 | this->createController(); |
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| 60 | } |
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| 61 | |
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| 62 | Bot::~Bot() |
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| 63 | { |
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| 64 | } |
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| 65 | |
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| 66 | void Bot::setConfigValues() |
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| 67 | { |
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| [3196] | 68 | static const std::string names[] = |
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| [2362] | 69 | { |
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| [11358] | 70 | "Berkay Berabi", |
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| 71 | "Louis Meile" |
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| 72 | "Muten Roshi", |
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| 73 | "Abradolf Lincler", |
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| 74 | "Lionel Messi", |
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| [2362] | 75 | "Kamal Khan", |
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| [11358] | 76 | "Karl the Llama", |
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| 77 | "Thomas the Tankengine", |
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| 78 | "Rick", |
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| 79 | "Morty", |
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| 80 | "Charlie the Unicorn", |
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| 81 | "Kung Fury", |
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| 82 | "Postman Pat" |
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| [2362] | 83 | }; |
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| 84 | static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string)); |
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| 85 | |
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| [6417] | 86 | SetConfigValue(names_, defaultnames); |
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| [2362] | 87 | } |
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| 88 | } |
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