| [2362] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Bot.h" | 
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|  | 30 |  | 
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| [3196] | 31 | #include "util/Math.h" | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [2362] | 33 | #include "core/CoreIncludes.h" | 
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| [9667] | 34 | #include "core/config/ConfigValueIncludes.h" | 
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| [5735] | 35 | #include "gametypes/Gametype.h" | 
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|  | 36 | #include "controllers/AIController.h" | 
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| [2362] | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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| [9667] | 40 | RegisterClass(Bot); | 
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| [2362] | 41 |  | 
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| [9667] | 42 | Bot::Bot(Context* context) : PlayerInfo(context) | 
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| [2362] | 43 | { | 
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|  | 44 | RegisterObject(Bot); | 
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|  | 45 |  | 
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|  | 46 | this->bHumanPlayer_ = false; | 
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| [2896] | 47 | this->bLocalPlayer_ = GameMode::isMaster(); | 
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| [2362] | 48 | this->bSetUnreadyAfterSpawn_ = false; | 
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|  | 49 | this->setReadyToSpawn(true); | 
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|  | 50 | this->defaultController_ = Class(AIController); | 
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|  | 51 |  | 
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|  | 52 | this->setConfigValues(); | 
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|  | 53 |  | 
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| [3300] | 54 | this->setName(this->names_[static_cast<size_t>(rnd() * this->names_.size())]); | 
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| [2362] | 55 |  | 
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|  | 56 | if (this->getGametype()) | 
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|  | 57 | this->getGametype()->playerEntered(this); | 
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|  | 58 |  | 
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|  | 59 | this->createController(); | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 | Bot::~Bot() | 
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|  | 63 | { | 
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|  | 64 | } | 
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|  | 65 |  | 
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|  | 66 | void Bot::setConfigValues() | 
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|  | 67 | { | 
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| [3196] | 68 | static const std::string names[] = | 
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| [2362] | 69 | { | 
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| [11358] | 70 | "Berkay Berabi", | 
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|  | 71 | "Louis  Meile" | 
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|  | 72 | "Muten Roshi", | 
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|  | 73 | "Abradolf Lincler", | 
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|  | 74 | "Lionel Messi", | 
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| [2362] | 75 | "Kamal Khan", | 
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| [11358] | 76 | "Karl the Llama", | 
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|  | 77 | "Thomas the Tankengine", | 
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|  | 78 | "Rick", | 
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|  | 79 | "Morty", | 
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|  | 80 | "Charlie the Unicorn", | 
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|  | 81 | "Kung Fury", | 
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|  | 82 | "Postman Pat" | 
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| [2362] | 83 | }; | 
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|  | 84 | static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string)); | 
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|  | 85 |  | 
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| [6417] | 86 | SetConfigValue(names_, defaultnames); | 
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| [2362] | 87 | } | 
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|  | 88 | } | 
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