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source: code/trunk/src/orxonox/hud/RadarOverlayElement.h @ 1399

Last change on this file since 1399 was 1393, checked in by FelixSchulthess, 17 years ago

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[1283]1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
[1392]31#include <util/Math.h>
[1346]32#include <OgrePrerequisites.h>
[1283]33#include "../OrxonoxPrereqs.h"
[1346]34#include "RadarObject.h"
[1283]35
36namespace orxonox
37{
[1329]38    class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
39    {
40        private:
[1335]41            Ogre::OverlayManager* om;               // our one and only overlay manager
[1350]42            Ogre::OverlayContainer* container_;     // pointer to the container we're in
[1329]43            Vector3 initialDir_;                        // direction of nose
[1339]44            Vector3 currentDir_;
[1329]45            Vector3 initialOrth_;                   // direction of normal
46            Vector3 currentOrth_;
47            Vector3 shipPos_;                       // position of ship
[1343]48            Ogre::Plane plane;                      // plane perpendicular to dir
[1339]49
[1329]50            Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
51            int left_, top_, dim_;                  // absolute position/dimension
[1335]52            int windowW_, windowH_;                     // absolute window dimensions
[1283]53
[1329]54        public:
55            RadarOverlayElement(const Ogre::String& name);
[1335]56            ~RadarOverlayElement();
57            void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
[1339]58                        void resize();
[1329]59            void update();
[1339]60            void listObjects();
61            float calcRadius(RadarObject* obj);
62            float calcPhi(RadarObject* obj);
63            bool calcRight(RadarObject* obj);
[1335]64        };
[1302]65}
[1283]66
[1290]67#endif
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