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source: code/trunk/src/orxonox/hud/RadarOverlayElement.h @ 1362

Last change on this file since 1362 was 1362, checked in by scheusso, 16 years ago

merged hud3 branch into trunk and changed camera orientation

File size: 3.1 KB
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[1283]1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR_H__
29#define _RADAR_H__
30
31#include <string.h>
[1346]32#include <OgreOverlayManager.h>
33#include <OgreStringConverter.h>
[1283]34#include <OgreOverlayElement.h>
35#include <OgrePanelOverlayElement.h>
[1346]36#include <OgrePrerequisites.h>
37
[1295]38#include <util/Math.h>
39#include <string.h>
40#include "core/Tickable.h"
[1353]41#include "core/ConsoleCommand.h"
[1302]42#include "objects/SpaceShip.h"
[1283]43#include "../OrxonoxPrereqs.h"
[1346]44#include "RadarObject.h"
45#include "GraphicsEngine.h"
[1283]46
47namespace orxonox
48{
[1329]49    class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement
50    {
51        private:
[1335]52            Ogre::OverlayManager* om;               // our one and only overlay manager
[1350]53            Ogre::OverlayContainer* container_;     // pointer to the container we're in
[1329]54            Vector3 initialDir_;                        // direction of nose
[1339]55            Vector3 currentDir_;
[1329]56            Vector3 initialOrth_;                   // direction of normal
57            Vector3 currentOrth_;
58            Vector3 shipPos_;                       // position of ship
[1343]59            Ogre::Plane plane;                      // plane perpendicular to dir
[1339]60
[1329]61            Ogre::Real leftRel_, topRel_, dimRel_;  // relative position/dimension
62            int left_, top_, dim_;                  // absolute position/dimension
[1335]63            int windowW_, windowH_;                     // absolute window dimensions
[1283]64
[1329]65        public:
66            RadarOverlayElement(const Ogre::String& name);
[1335]67            ~RadarOverlayElement();
68            void init(Real leftRel, Real topRel, Real dimRel, Ogre::OverlayContainer* container);
[1339]69                        void resize();
[1329]70            void update();
[1350]71            void updateNavMarker();
[1335]72            void addObject(Vector3 pos);
[1339]73            void listObjects();
[1356]74            float getDist2Focus();
[1339]75            float calcRadius(RadarObject* obj);
76            float calcPhi(RadarObject* obj);
77            bool calcRight(RadarObject* obj);
[1350]78
79            Ogre::PanelOverlayElement* navMarker_;  // marker to help navigating
80                        RadarObject* firstRadarObject_;         // start of linked list
81                        RadarObject* lastRadarObject_;          // end of linked list
82                        RadarObject* focus_;                    // object that is focussed
83
84            static RadarOverlayElement* instance_s;
85            static void cycleFocus();
[1335]86        };
[1302]87}
[1283]88
[1290]89#endif
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