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source: code/trunk/src/orxonox/hud/RadarOverlayElement.cc @ 1393

Last change on this file since 1393 was 1393, checked in by FelixSchulthess, 16 years ago

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1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      Felix Schulthess
25*
26*/
27#include <string.h>
28
29
30#include <string.h>
31#include <OgreOverlayManager.h>
32#include <OgreStringConverter.h>
33#include <OgrePanelOverlayElement.h>
34
35#include "GraphicsEngine.h"
36#include "core/Tickable.h"
37#include "core/ConsoleCommand.h"
38#include "objects/SpaceShip.h"
39#include "HUD.h"
40#include "RadarOverlayElement.h"
41
42namespace orxonox
43{
44
45    using namespace Ogre;
46
47    RadarOverlayElement::RadarOverlayElement(const String& name):PanelOverlayElement(name){
48    }
49
50    RadarOverlayElement::~RadarOverlayElement(){
51    }
52
53    void RadarOverlayElement::init(Real leftRel, Real topRel, Real dimRel, OverlayContainer* container){
54        // some initial data
55                om = &OverlayManager::getSingleton();
56        dimRel_ = dimRel;
57        leftRel_ = leftRel;
58        topRel_ = topRel;
59        container_ = container;
60
61        // these have to fit the data in the level
62        shipPos_ = Vector3(0.0, 0.0, 0.0);
63        initialDir_ = Vector3(1.0, 0.0, 0.0);
64        currentDir_ = initialDir_;
65        initialOrth_ = Vector3(0.0, 0.0, 1.0);
66        currentOrth_ = initialOrth_;
67        plane = Plane(currentDir_, shipPos_);
68
69        setMetricsMode(GMM_PIXELS);
70        setMaterialName("Orxonox/Radar");
71        resize();
72
73        container_->addChild(this);
74    }
75
76    void RadarOverlayElement::resize() {
77        // if window is resized, we must adapt these...
78        windowW_ = GraphicsEngine::getSingleton().getWindowWidth();
79        windowH_ = GraphicsEngine::getSingleton().getWindowHeight();
80        dim_ = (int) (dimRel_*windowH_);
81        left_ = (int) (leftRel_*windowW_-dim_/2);
82        top_ = (int) (topRel_*windowH_-dim_/2);
83        setPosition(left_, top_);
84        setDimensions(dim_,dim_);
85    }
86
87    void RadarOverlayElement::update() {
88        shipPos_ = SpaceShip::instance_s->getPosition();
89        currentDir_ = SpaceShip::instance_s->getOrientation()*initialDir_;
90                currentOrth_ = SpaceShip::instance_s->getOrientation()*initialOrth_;
91        plane = Plane(currentDir_, shipPos_);
92        RadarObject* ro = HUD::getSingleton().getFirstRadarObject();
93        // iterate through all RadarObjects
94                while(ro != NULL){
95                    // calc position on radar...
96            ro->radius_ = calcRadius(ro);
97            ro->phi_ = calcPhi(ro);
98            ro->right_ = calcRight(ro);
99
100            // set size to fit distance...
101            float d = (ro->pos_-shipPos_).length();
102            if(d<4000) ro->panel_->setDimensions(4,4);
103            else if(d<8000) ro->panel_->setDimensions(3,3);
104            else if(d<16000) ro->panel_->setDimensions(2,2);
105            else ro->panel_->setDimensions(1,1);
106
107            if (ro->right_){
108                ro->panel_->setPosition(sin(ro->phi_)*ro->radius_/
109                    3.5*dim_/2+dim_/2+left_-2,-cos(ro->phi_)*ro->radius_/3.5*dim_/2+dim_/2+top_-2);
110            }
111            else {
112                ro->panel_->setPosition(-sin(ro->phi_)*ro->radius_/
113                    3.5*dim_/2+dim_/2+left_-2,-cos(ro->phi_)*ro->radius_/3.5*dim_/2+dim_/2+top_-2);
114            }
115            listObjects();
116            ro = ro->next;
117                }
118    }
119
120        void RadarOverlayElement::listObjects(){
121            int i = 0;
122            RadarObject* ro = HUD::getSingleton().getFirstRadarObject();
123            COUT(3) << "List of RadarObjects:\n";
124            // iterate through all Radar Objects
125            while(ro != NULL) {
126                COUT(3) << i++ << ": " << ro->pos_ << std::endl;
127                ro = ro->next;
128            }
129        }
130
131        float RadarOverlayElement::calcRadius(RadarObject* obj){
132            return(acos((currentDir_.dotProduct(obj->pos_ - shipPos_))/
133                        ((obj->pos_ - shipPos_).length()*currentDir_.length())));
134        }
135
136        float RadarOverlayElement::calcPhi(RadarObject* obj){
137            // project difference vector on our plane...
138            Vector3 proj = plane.projectVector(obj->pos_ - shipPos_);
139            // ...and find out the angle
140            return(acos((currentOrth_.dotProduct(proj))/
141            (currentOrth_.length()*proj.length())));
142        }
143
144        bool RadarOverlayElement::calcRight(RadarObject* obj){
145            if((currentDir_.crossProduct(currentOrth_)).dotProduct(obj->pos_ - shipPos_) > 0)
146                return true;
147        else return false;
148        }
149}
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