| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | * | 
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| 4 | * | 
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| 5 | *   License notice: | 
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| 6 | * | 
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| 7 | *   This program is free software; you can redistribute it and/or | 
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| 8 | *   modify it under the terms of the GNU General Public License | 
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| 9 | *   as published by the Free Software Foundation; either version 2 | 
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| 10 | *   of the License, or (at your option) any later version. | 
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| 11 | * | 
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| 12 | *   This program is distributed in the hope that it will be useful, | 
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| 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 15 | *   GNU General Public License for more details. | 
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| 16 | * | 
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| 17 | *   You should have received a copy of the GNU General Public License | 
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| 18 | *   along with this program; if not, write to the Free Software | 
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| 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 20 | * | 
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| 21 | *   Author: | 
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| 22 | *      Yuning Chai | 
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| 23 | *   Co-authors: | 
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| 24 | *      Felix Schulthess | 
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| 25 | * | 
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| 26 | */ | 
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| 27 | #include <string.h> | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #include <string.h> | 
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| 31 | #include <OgreOverlayManager.h> | 
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| 32 | #include <OgreStringConverter.h> | 
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| 33 | #include <OgrePanelOverlayElement.h> | 
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| 34 |  | 
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| 35 | #include "GraphicsEngine.h" | 
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| 36 | #include "core/Tickable.h" | 
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| 37 | #include "core/ConsoleCommand.h" | 
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| 38 | #include "objects/SpaceShip.h" | 
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| 39 | #include "HUD.h" | 
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| 40 | #include "RadarOverlayElement.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |  | 
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| 45 |     using namespace Ogre; | 
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| 46 |  | 
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| 47 |     RadarOverlayElement::RadarOverlayElement(const String& name):PanelOverlayElement(name){ | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     RadarOverlayElement::~RadarOverlayElement(){ | 
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| 51 |     } | 
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| 52 |  | 
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| 53 |     void RadarOverlayElement::init(Real leftRel, Real topRel, Real dimRel, OverlayContainer* container){ | 
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| 54 |         // some initial data | 
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| 55 |                 om = &OverlayManager::getSingleton(); | 
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| 56 |         dimRel_ = dimRel; | 
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| 57 |         leftRel_ = leftRel; | 
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| 58 |         topRel_ = topRel; | 
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| 59 |         container_ = container; | 
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| 60 |  | 
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| 61 |         // these have to fit the data in the level | 
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| 62 |         shipPos_ = Vector3(0.0, 0.0, 0.0); | 
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| 63 |         initialDir_ = Vector3(1.0, 0.0, 0.0); | 
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| 64 |         currentDir_ = initialDir_; | 
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| 65 |         initialOrth_ = Vector3(0.0, 0.0, 1.0); | 
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| 66 |         currentOrth_ = initialOrth_; | 
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| 67 |         plane = Plane(currentDir_, shipPos_); | 
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| 68 |  | 
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| 69 |         setMetricsMode(GMM_PIXELS); | 
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| 70 |         setMaterialName("Orxonox/Radar"); | 
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| 71 |         resize(); | 
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| 72 |  | 
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| 73 |         container_->addChild(this); | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |     void RadarOverlayElement::resize() { | 
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| 77 |         // if window is resized, we must adapt these... | 
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| 78 |         windowW_ = GraphicsEngine::getSingleton().getWindowWidth(); | 
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| 79 |         windowH_ = GraphicsEngine::getSingleton().getWindowHeight(); | 
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| 80 |         dim_ = (int) (dimRel_*windowH_); | 
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| 81 |         left_ = (int) (leftRel_*windowW_-dim_/2); | 
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| 82 |         top_ = (int) (topRel_*windowH_-dim_/2); | 
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| 83 |         setPosition(left_, top_); | 
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| 84 |         setDimensions(dim_,dim_); | 
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| 85 |     } | 
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| 86 |  | 
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| 87 |     void RadarOverlayElement::update() { | 
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| 88 |         shipPos_ = SpaceShip::instance_s->getPosition(); | 
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| 89 |         currentDir_ = SpaceShip::instance_s->getOrientation()*initialDir_; | 
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| 90 |                 currentOrth_ = SpaceShip::instance_s->getOrientation()*initialOrth_; | 
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| 91 |         plane = Plane(currentDir_, shipPos_); | 
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| 92 |         RadarObject* ro = HUD::getSingleton().getFirstRadarObject(); | 
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| 93 |         // iterate through all RadarObjects | 
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| 94 |                 while(ro != NULL){ | 
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| 95 |                     // calc position on radar... | 
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| 96 |             ro->radius_ = calcRadius(ro); | 
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| 97 |             ro->phi_ = calcPhi(ro); | 
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| 98 |             ro->right_ = calcRight(ro); | 
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| 99 |  | 
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| 100 |             // set size to fit distance... | 
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| 101 |             float d = (ro->pos_-shipPos_).length(); | 
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| 102 |             if(d<4000) ro->panel_->setDimensions(4,4); | 
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| 103 |             else if(d<8000) ro->panel_->setDimensions(3,3); | 
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| 104 |             else if(d<16000) ro->panel_->setDimensions(2,2); | 
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| 105 |             else ro->panel_->setDimensions(1,1); | 
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| 106 |  | 
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| 107 |             if (ro->right_){ | 
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| 108 |                 ro->panel_->setPosition(sin(ro->phi_)*ro->radius_/ | 
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| 109 |                     3.5*dim_/2+dim_/2+left_-2,-cos(ro->phi_)*ro->radius_/3.5*dim_/2+dim_/2+top_-2); | 
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| 110 |             } | 
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| 111 |             else { | 
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| 112 |                 ro->panel_->setPosition(-sin(ro->phi_)*ro->radius_/ | 
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| 113 |                     3.5*dim_/2+dim_/2+left_-2,-cos(ro->phi_)*ro->radius_/3.5*dim_/2+dim_/2+top_-2); | 
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| 114 |             } | 
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| 115 |             listObjects(); | 
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| 116 |             ro = ro->next; | 
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| 117 |                 } | 
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| 118 |     } | 
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| 119 |  | 
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| 120 |         void RadarOverlayElement::listObjects(){ | 
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| 121 |             int i = 0; | 
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| 122 |             RadarObject* ro = HUD::getSingleton().getFirstRadarObject(); | 
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| 123 |             COUT(3) << "List of RadarObjects:\n"; | 
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| 124 |             // iterate through all Radar Objects | 
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| 125 |             while(ro != NULL) { | 
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| 126 |                 COUT(3) << i++ << ": " << ro->pos_ << std::endl; | 
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| 127 |                 ro = ro->next; | 
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| 128 |             } | 
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| 129 |         } | 
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| 130 |  | 
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| 131 |         float RadarOverlayElement::calcRadius(RadarObject* obj){ | 
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| 132 |             return(acos((currentDir_.dotProduct(obj->pos_ - shipPos_))/ | 
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| 133 |                         ((obj->pos_ - shipPos_).length()*currentDir_.length()))); | 
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| 134 |         } | 
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| 135 |  | 
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| 136 |         float RadarOverlayElement::calcPhi(RadarObject* obj){ | 
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| 137 |             // project difference vector on our plane... | 
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| 138 |             Vector3 proj = plane.projectVector(obj->pos_ - shipPos_); | 
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| 139 |             // ...and find out the angle | 
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| 140 |             return(acos((currentOrth_.dotProduct(proj))/ | 
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| 141 |             (currentOrth_.length()*proj.length()))); | 
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| 142 |         } | 
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| 143 |  | 
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| 144 |         bool RadarOverlayElement::calcRight(RadarObject* obj){ | 
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| 145 |             if((currentDir_.crossProduct(currentOrth_)).dotProduct(obj->pos_ - shipPos_) > 0) | 
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| 146 |                 return true; | 
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| 147 |         else return false; | 
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| 148 |         } | 
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| 149 | } | 
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