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source: code/trunk/src/orxonox/hud/RadarObject.h @ 1393

Last change on this file since 1393 was 1393, checked in by FelixSchulthess, 16 years ago

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File size: 1.7 KB
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1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _RADAR2_H__
29#define _RADAR2_H__
30#include <OgrePrerequisites.h>
31#include "../OrxonoxPrereqs.h"
32
33namespace orxonox
34{
35    class _OrxonoxExport RadarObject
36    {
37        private:
38                Ogre::OverlayManager* om;                               // our one and only overlay manager
39                void init();
40
41        public:
42                RadarObject(Ogre::OverlayContainer* container);
43                RadarObject(Ogre::OverlayContainer* container, Vector3 pos);
44                ~RadarObject();
45
46            bool right_;
47            int index_;                             // index number of object
48                Vector3 pos_;                                                   // position in space
49                        Ogre::Real radius_, phi_;                               // position on radar
50                        Ogre::OverlayContainer* container_;
51                        Ogre::PanelOverlayElement* panel_;              // the panel used to show the dot
52                        RadarObject* next;                      // next pointer of linked list
53
54                static int count;
55        };
56}
57
58#endif
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