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source: code/trunk/src/orxonox/hud/OverlayElementFactories.h @ 1564

Last change on this file since 1564 was 1564, checked in by landauf, 16 years ago
  • several small changes in most of the HUD classes (code cleanup): removed obsolete variables, privatized all member variables, removed resizing functioncalls from tick, destroying overlayelements, added some const qualifiers.
  • moved calculation functions for RadarObject-position to Math.h and changed the phi/right/radius format to Vector2. the functions are used too by SpaceShipAI.
  • cycleNavigationFocus takes the nearest object if focus was NULL
  • BarOverlayElement works in both directions (left to right and right to left)
  • fixed bug causing SpaceShipAI to not stop shooting when losing target - this also speeds up orxonox a lot, because there are less projectiles

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!! UPDATE YOUR MEDIA REPOSITORY !!

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…or the BarOverlayElement will look strange

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29#ifndef _OverlayElementFactories_H__
30#define _OverlayElementFactories_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <OgrePrerequisites.h>
35#include <OgreOverlayElement.h>
36#include <OgreOverlayElementFactory.h>
37
38#include "BarOverlayElement.h"
39#include "RadarOverlayElement.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport BarOverlayElementFactory : public Ogre::OverlayElementFactory{
44      public:
45        Ogre::OverlayElement* createOverlayElement(const Ogre::String& instanceName){
46            return new BarOverlayElement(instanceName);
47        }
48        const Ogre::String& getTypeName(void) const{
49            static Ogre::String name = "Bar";
50            return name;
51        }
52    };
53
54    class _OrxonoxExport RadarOverlayElementFactory : public Ogre::OverlayElementFactory{
55      public:
56        Ogre::OverlayElement* createOverlayElement(const Ogre::String& instanceName){
57            return new RadarOverlayElement(instanceName);
58        }
59        const Ogre::String& getTypeName(void) const{
60            static Ogre::String name = "Radar";
61            return name;
62        }
63    };
64}
65
66#endif /* _OverlayElementFactories_H__ */
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