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source: code/trunk/src/orxonox/hud/Navigation.h @ 1393

Last change on this file since 1393 was 1393, checked in by FelixSchulthess, 16 years ago

moved navigation marker to new class: Navigation

File size: 1.8 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
27
28#ifndef _NAVIGATION_H__
29#define _NAVIGATION_H__
30
31#include <OgrePrerequisites.h>
32#include <OgrePanelOverlayElement.h>
33#include "../OrxonoxPrereqs.h"
34#include "util/Math.h"
35#include "RadarObject.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Navigation
40    {
41        private:
42                Ogre::OverlayManager* om;                                   // our one and only overlay manager
43                Vector3 shipPos_;                           // position of ship
44                int windowW_, windowH_;
45
46                void init();
47
48        public:
49                Navigation(Ogre::OverlayContainer* container);
50                Navigation(Ogre::OverlayContainer* container, RadarObject* focus);
51                ~Navigation();
52            Ogre::OverlayContainer* container_;
53                        Ogre::PanelOverlayElement* navMarker_;     // the panel used to show the dot
54                        RadarObject* focus_;                        // next pointer of linked list
55
56                void update();
57                void cycleFocus();
58                float getDist2Focus();
59        };
60}
61
62#endif
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