| [1056] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Yuning Chai | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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| [668] | 28 |  | 
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| [786] | 29 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 30 | #include "HUD.h" | 
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| [784] | 31 |  | 
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| [668] | 32 | #include <OgreOverlayManager.h> | 
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 | 33 | #include <OgreOverlayElement.h> | 
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 | 34 | #include <OgreStringConverter.h> | 
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 | 35 |  | 
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| [587] | 36 |  | 
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| [708] | 37 | namespace orxonox | 
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 | 38 | { | 
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| [668] | 39 |   using namespace Ogre; | 
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| [587] | 40 |  | 
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| [668] | 41 |   HUD::HUD(void) | 
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 | 42 |   { | 
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| [659] | 43 |     init(); | 
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| [587] | 44 |  | 
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| [659] | 45 |     setTime(99,55); | 
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| [587] | 46 |  | 
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| [659] | 47 |     setTargetWindowName("HURRA"); | 
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 | 48 |     setTargetWindowDistance(12); | 
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 | 49 |     setTargetWindowStatus("Dead"); | 
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 | 50 |     setTargetWindowDistance(30); | 
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| [587] | 51 |  | 
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| [1070] | 52 |     setEnergyValue(60); | 
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| [587] | 53 |  | 
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| [659] | 54 |     setShieldLeftTopValue(true); | 
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 | 55 |     setShieldRightTopValue(false); | 
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 | 56 |     setShieldLeftBottomValue(false); | 
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 | 57 |     setShieldRightBottomValue(true); | 
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| [587] | 58 |  | 
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| [659] | 59 |     setRocket1(11); | 
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 | 60 |     setRocket2(22); | 
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 | 61 |     setRocket3(33); | 
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 | 62 |     setRocket4(44); | 
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| [587] | 63 |  | 
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| [659] | 64 |     setEnergyDistr(33,33,34); | 
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| [587] | 65 |  | 
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| [659] | 66 |     setPrimar(3); | 
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| [587] | 67 |  | 
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| [659] | 68 |     energyDistrPixelX_ = 100; | 
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 | 69 |     energyDistrPixelY_ = 86; | 
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| [587] | 70 |  | 
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| [659] | 71 |   } | 
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| [587] | 72 |  | 
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 | 73 |  | 
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| [659] | 74 |   HUD::~HUD( void ){ | 
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| [587] | 75 |  | 
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| [659] | 76 |   } | 
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| [587] | 77 |  | 
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| [659] | 78 |   void HUD::setTime(int i, int j){ | 
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 | 79 |     timeMin_=i; | 
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 | 80 |     timeSec_=j; | 
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 | 81 |     timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_)); | 
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 | 82 |   } | 
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| [587] | 83 |  | 
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| [715] | 84 |   void HUD::setTargetWindowName(std::string i){ | 
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| [659] | 85 |     targetWindowName_=i; | 
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 | 86 |     targetWindowNameText_->setCaption( targetWindowName_ ); | 
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 | 87 |   } | 
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| [587] | 88 |  | 
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| [715] | 89 |   void HUD::setTargetWindowStatus(std::string i){ | 
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| [659] | 90 |     targetWindowStatus_=i; | 
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 | 91 |     targetWindowStatusText_->setCaption( targetWindowStatus_ ); | 
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 | 92 |   } | 
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| [587] | 93 |  | 
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| [659] | 94 |   void HUD::setTargetWindowDistance(int i){ | 
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 | 95 |     targetWindowDistance_=i; | 
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 | 96 |     targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" ); | 
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 | 97 |   } | 
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| [587] | 98 |  | 
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| [659] | 99 |   void HUD::setTargetWindowHitRating(int i){ | 
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 | 100 |     targetWindowHitRating_=i; | 
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 | 101 |     targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" ); | 
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 | 102 |   } | 
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| [587] | 103 |  | 
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| [659] | 104 |   void HUD::setEnergyValue(int i){ | 
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 | 105 |     energyValue_=i; | 
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 | 106 |     energyLength_->setWidth((int)((float)energyValue_/(float)100*200)); | 
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 | 107 |   } | 
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| [587] | 108 |  | 
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| [659] | 109 |   void HUD::setShieldLeftTopValue(bool i){ | 
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 | 110 |     shieldLeftTopValue_=i; | 
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 | 111 |     if (shieldLeftTopValue_) shieldLeftTop_->show(); | 
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 | 112 |     else shieldLeftTop_->hide(); | 
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 | 113 |   } | 
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| [587] | 114 |  | 
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| [659] | 115 |   void HUD::setShieldRightTopValue(bool i){ | 
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 | 116 |     shieldRightTopValue_=i; | 
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 | 117 |     if (shieldRightTopValue_) shieldRightTop_->show(); | 
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 | 118 |     else shieldRightTop_->hide(); | 
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 | 119 |   } | 
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| [587] | 120 |  | 
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| [659] | 121 |   void HUD::setShieldLeftBottomValue(bool i){ | 
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 | 122 |     shieldLeftBottomValue_=i; | 
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 | 123 |     if (shieldLeftBottomValue_) shieldLeftBottom_->show(); | 
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 | 124 |     else shieldLeftBottom_->hide(); | 
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 | 125 |   } | 
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| [587] | 126 |  | 
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| [659] | 127 |   void HUD::setShieldRightBottomValue(bool i){ | 
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 | 128 |     shieldRightBottomValue_=i; | 
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 | 129 |     if (shieldRightBottomValue_) shieldRightBottom_->show(); | 
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 | 130 |     else shieldRightBottom_->hide(); | 
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 | 131 |   } | 
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| [587] | 132 |  | 
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| [659] | 133 |   void HUD::setRocket1(int i){ | 
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 | 134 |     rocket1_=i; | 
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 | 135 |     rocketNum1_->setCaption(StringConverter::toString(rocket1_)); | 
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 | 136 |   } | 
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| [587] | 137 |  | 
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| [659] | 138 |   void HUD::setRocket2(int i){ | 
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 | 139 |     rocket2_=i; | 
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 | 140 |     rocketNum2_->setCaption(StringConverter::toString(rocket2_)); | 
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 | 141 |   } | 
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| [587] | 142 |  | 
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| [659] | 143 |   void HUD::setRocket3(int i){ | 
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 | 144 |     rocket3_=i; | 
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 | 145 |     rocketNum3_->setCaption(StringConverter::toString(rocket3_)); | 
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 | 146 |   } | 
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| [587] | 147 |  | 
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| [659] | 148 |   void HUD::setRocket4(int i){ | 
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 | 149 |     rocket4_=i; | 
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 | 150 |     rocketNum4_->setCaption(StringConverter::toString(rocket4_)); | 
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 | 151 |   } | 
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| [587] | 152 |  | 
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| [659] | 153 |   void HUD::setEnergyDistr(float s, float e, float l){ | 
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 | 154 |     energyDistrShield_=s; | 
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 | 155 |     energyDistrEngine_=e; | 
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 | 156 |     energyDistrLaser_=l; | 
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| [587] | 157 |  | 
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| [659] | 158 |     float energyDistrShieldInv_ = 100 - energyDistrShield_; | 
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 | 159 |     float energyDistrEngineInv_ = 100 - energyDistrEngine_; | 
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 | 160 |     float energyDistrLaserInv_ = 100 - energyDistrLaser_; | 
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| [587] | 161 |  | 
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| [659] | 162 |     float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_)); | 
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 | 163 |     float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_; | 
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 | 164 |     float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_; | 
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| [587] | 165 |  | 
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| [659] | 166 |     energyDistrPoint_->setLeft((int)energyDistrX_-3); | 
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 | 167 |     energyDistrPoint_->setTop((int)energyDistrY_-3); | 
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| [587] | 168 |  | 
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| [659] | 169 |   } | 
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| [587] | 170 |  | 
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| [659] | 171 |   void HUD::setPrimar(int i){ | 
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 | 172 |     primarValue_=i; | 
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 | 173 |     if(i==1){ | 
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 | 174 |       primarChoice_->setLeft(2); | 
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 | 175 |       primarChoice_->setWidth(48); | 
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 | 176 |     } | 
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 | 177 |     if(i==2){ | 
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 | 178 |       primarChoice_->setLeft(51); | 
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 | 179 |       primarChoice_->setWidth(49); | 
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 | 180 |     } | 
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 | 181 |     else{ | 
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 | 182 |       primarChoice_->setLeft(101); | 
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 | 183 |       primarChoice_->setWidth(48); | 
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| [708] | 184 |     } | 
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| [659] | 185 |   } | 
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| [587] | 186 |  | 
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 | 187 |  | 
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 | 188 |  | 
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| [659] | 189 |   void HUD::init(void) | 
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 | 190 |   { | 
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 | 191 |     timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text"); | 
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| [587] | 192 |  | 
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| [659] | 193 |     targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name"); | 
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 | 194 |     targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText"); | 
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 | 195 |     targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText"); | 
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 | 196 |     targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText"); | 
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| [587] | 197 |  | 
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| [659] | 198 |     energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground"); | 
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| [587] | 199 |  | 
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| [659] | 200 |     shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop"); | 
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 | 201 |     shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop"); | 
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 | 202 |     shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom"); | 
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 | 203 |     shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom"); | 
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 | 204 |  | 
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 | 205 |     rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1"); | 
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 | 206 |     rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2"); | 
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 | 207 |     rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3"); | 
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 | 208 |     rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4"); | 
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 | 209 |  | 
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| [660] | 210 |     // FIXME: unused vars! | 
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| [659] | 211 |     float energyDistrPixelX_ = 100; | 
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 | 212 |     float energyDistrPixelY_ = 86; | 
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 | 213 |     energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint"); | 
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 | 214 |  | 
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 | 215 |     primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice"); | 
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 | 216 |   } | 
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 | 217 |  | 
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| [587] | 218 | } | 
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