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source: code/trunk/src/orxonox/hud/HUD.cc @ 1041

Last change on this file since 1041 was 1039, checked in by rgrieder, 18 years ago
  • train riding doesn't have to be boring
  • added some license notes
  • removed certain header dependencies in audio
  • changed order of header file inclusion in orxonox and audio (coding style guide will be updated)
File size: 7.1 KB
RevLine 
[668]1/*
[708]2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      Yuning Chai
23*   Co-authors:
24*      ...
25*
26*/
[668]27
[786]28#include "OrxonoxStableHeaders.h"
[1039]29#include "HUD.h"
[784]30
[668]31#include <OgreOverlayManager.h>
32#include <OgreOverlayElement.h>
33#include <OgreStringConverter.h>
34
[587]35
[708]36namespace orxonox
37{
[668]38  using namespace Ogre;
[587]39
[668]40  HUD::HUD(void)
41  {
[659]42    init();
[587]43
[659]44    setTime(99,55);
[587]45
[659]46    setTargetWindowName("HURRA");
47    setTargetWindowDistance(12);
48    setTargetWindowStatus("Dead");
49    setTargetWindowDistance(30);
[587]50
[659]51    setEnergyValue(60.0);
[587]52
[659]53    setShieldLeftTopValue(true);
54    setShieldRightTopValue(false);
55    setShieldLeftBottomValue(false);
56    setShieldRightBottomValue(true);
[587]57
[659]58    setRocket1(11);
59    setRocket2(22);
60    setRocket3(33);
61    setRocket4(44);
[587]62
[659]63    setEnergyDistr(33,33,34);
[587]64
[659]65    setPrimar(3);
[587]66
[659]67    energyDistrPixelX_ = 100;
68    energyDistrPixelY_ = 86;
[587]69
[659]70  }
[587]71
72
[659]73  HUD::~HUD( void ){
[587]74
[659]75  }
[587]76
[659]77  void HUD::setTime(int i, int j){
78    timeMin_=i;
79    timeSec_=j;
80    timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));
81  }
[587]82
[715]83  void HUD::setTargetWindowName(std::string i){
[659]84    targetWindowName_=i;
85    targetWindowNameText_->setCaption( targetWindowName_ );
86  }
[587]87
[715]88  void HUD::setTargetWindowStatus(std::string i){
[659]89    targetWindowStatus_=i;
90    targetWindowStatusText_->setCaption( targetWindowStatus_ );
91  }
[587]92
[659]93  void HUD::setTargetWindowDistance(int i){
94    targetWindowDistance_=i;
95    targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );
96  }
[587]97
[659]98  void HUD::setTargetWindowHitRating(int i){
99    targetWindowHitRating_=i;
100    targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );
101  }
[587]102
[659]103  void HUD::setEnergyValue(int i){
104    energyValue_=i;
105    energyLength_->setWidth((int)((float)energyValue_/(float)100*200));
106  }
[587]107
[659]108  void HUD::setShieldLeftTopValue(bool i){
109    shieldLeftTopValue_=i;
110    if (shieldLeftTopValue_) shieldLeftTop_->show();
111    else shieldLeftTop_->hide();
112  }
[587]113
[659]114  void HUD::setShieldRightTopValue(bool i){
115    shieldRightTopValue_=i;
116    if (shieldRightTopValue_) shieldRightTop_->show();
117    else shieldRightTop_->hide();
118  }
[587]119
[659]120  void HUD::setShieldLeftBottomValue(bool i){
121    shieldLeftBottomValue_=i;
122    if (shieldLeftBottomValue_) shieldLeftBottom_->show();
123    else shieldLeftBottom_->hide();
124  }
[587]125
[659]126  void HUD::setShieldRightBottomValue(bool i){
127    shieldRightBottomValue_=i;
128    if (shieldRightBottomValue_) shieldRightBottom_->show();
129    else shieldRightBottom_->hide();
130  }
[587]131
[659]132  void HUD::setRocket1(int i){
133    rocket1_=i;
134    rocketNum1_->setCaption(StringConverter::toString(rocket1_));
135  }
[587]136
[659]137  void HUD::setRocket2(int i){
138    rocket2_=i;
139    rocketNum2_->setCaption(StringConverter::toString(rocket2_));
140  }
[587]141
[659]142  void HUD::setRocket3(int i){
143    rocket3_=i;
144    rocketNum3_->setCaption(StringConverter::toString(rocket3_));
145  }
[587]146
[659]147  void HUD::setRocket4(int i){
148    rocket4_=i;
149    rocketNum4_->setCaption(StringConverter::toString(rocket4_));
150  }
[587]151
[659]152  void HUD::setEnergyDistr(float s, float e, float l){
153    energyDistrShield_=s;
154    energyDistrEngine_=e;
155    energyDistrLaser_=l;
[587]156
[659]157    float energyDistrShieldInv_ = 100 - energyDistrShield_;
158    float energyDistrEngineInv_ = 100 - energyDistrEngine_;
159    float energyDistrLaserInv_ = 100 - energyDistrLaser_;
[587]160
[659]161    float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));
162    float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;
163    float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;
[587]164
[659]165    energyDistrPoint_->setLeft((int)energyDistrX_-3);
166    energyDistrPoint_->setTop((int)energyDistrY_-3);
[587]167
[659]168  }
[587]169
[659]170  void HUD::setPrimar(int i){
171    primarValue_=i;
172    if(i==1){
173      primarChoice_->setLeft(2);
174      primarChoice_->setWidth(48);
175    }
176    if(i==2){
177      primarChoice_->setLeft(51);
178      primarChoice_->setWidth(49);
179    }
180    else{
181      primarChoice_->setLeft(101);
182      primarChoice_->setWidth(48);
[708]183    }
[659]184  }
[587]185
186
187
[659]188  void HUD::init(void)
189  {
190    timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");
[587]191
[659]192    targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");
193    targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");
194    targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");
195    targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");
[587]196
[659]197    energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");
[587]198
[659]199    shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");
200    shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");
201    shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");
202    shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");
203
204    rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");
205    rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");
206    rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");
207    rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");
208
[660]209    // FIXME: unused vars!
[659]210    float energyDistrPixelX_ = 100;
211    float energyDistrPixelY_ = 86;
212    energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");
213
214    primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
215  }
216
[587]217}
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