| 1 | /************************************************************************ | 
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| 2 |     filename:   OgreCEGUIRenderer.h | 
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| 3 |     created:    11/5/2004 | 
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| 4 |     author:             Paul D Turner | 
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| 5 |  | 
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| 6 |     purpose:    Interface for main Ogre GUI renderer class | 
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| 7 | *************************************************************************/ | 
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| 8 | /************************************************************************* | 
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| 9 |     Crazy Eddie's GUI System (http://www.cegui.org.uk) | 
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| 10 |     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) | 
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| 11 |  | 
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| 12 |     This library is free software; you can redistribute it and/or | 
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| 13 |     modify it under the terms of the GNU Lesser General Public | 
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| 14 |     License as published by the Free Software Foundation; either | 
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| 15 |     version 2.1 of the License, or (at your option) any later version. | 
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| 16 |  | 
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| 17 |     This library is distributed in the hope that it will be useful, | 
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| 18 |     but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 19 |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
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| 20 |     Lesser General Public License for more details. | 
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| 21 |  | 
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| 22 |     You should have received a copy of the GNU Lesser General Public | 
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| 23 |     License along with this library; if not, write to the Free Software | 
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| 24 |     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
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| 25 | *************************************************************************/ | 
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| 26 | /************************************************************************* | 
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| 27 |     This file contains code that is specific to Ogre (http://www.ogre3d.org) | 
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| 28 | *************************************************************************/ | 
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| 29 | #ifndef _OgreCEGUIRenderer_H__ | 
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| 30 | #define _OgreCEGUIRenderer_H__ | 
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| 31 |  | 
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| 32 | #include <CEGUIBase.h> | 
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| 33 | #include <CEGUIRenderer.h> | 
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| 34 | #include <CEGUITexture.h> | 
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| 35 |  | 
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| 36 | #include <OgreRenderQueueListener.h> | 
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| 37 | #include <OgreSceneManagerEnumerator.h> | 
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| 38 | #include <OgreTextureUnitState.h> | 
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| 39 |  | 
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| 40 | #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) | 
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| 41 | #   ifdef OGRE_GUIRENDERER_EXPORTS | 
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| 42 | #       define OGRE_GUIRENDERER_API __declspec(dllexport) | 
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| 43 | #   else | 
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| 44 | #       if defined(__MINGW32__) | 
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| 45 | #           define OGRE_GUIRENDERER_API | 
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| 46 | #       else | 
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| 47 | #           define OGRE_GUIRENDERER_API __declspec(dllimport) | 
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| 48 | #       endif | 
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| 49 | #   endif | 
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| 50 | #elif defined ( OGRE_GCC_VISIBILITY ) | 
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| 51 | #    define OGRE_GUIRENDERER_API  __attribute__ ((visibility("default"))) | 
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| 52 | #else | 
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| 53 | #    define OGRE_GUIRENDERER_API | 
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| 54 | #endif | 
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| 55 |  | 
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| 56 |  | 
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| 57 | // Start of CEGUI namespace section | 
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| 58 | namespace CEGUI | 
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| 59 | { | 
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| 60 | /************************************************************************* | 
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| 61 |     Forward refs | 
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| 62 | *************************************************************************/ | 
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| 63 | class OgreCEGUITexture; | 
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| 64 | class OgreCEGUIRenderer; | 
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| 65 |  | 
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| 66 |  | 
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| 67 | /*! | 
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| 68 | \brief | 
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| 69 |     RenderQueueListener based class used to hook into the ogre rendering system | 
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| 70 | */ | 
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| 71 | class _OgrePrivate CEGUIRQListener : public Ogre::RenderQueueListener | 
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| 72 | { | 
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| 73 | public: | 
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| 74 |     CEGUIRQListener(OgreCEGUIRenderer* renderer, Ogre::uint8 queue_id, bool post_queue) | 
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| 75 |     { | 
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| 76 |         d_renderer              = renderer; | 
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| 77 |         d_queue_id              = queue_id; | 
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| 78 |         d_post_queue    = post_queue; | 
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| 79 |     } | 
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| 80 |  | 
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| 81 |     virtual ~CEGUIRQListener() {} | 
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| 82 |  | 
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| 83 |     virtual void        renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue); | 
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| 84 |     virtual void        renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue); | 
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| 85 |  | 
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| 86 |     // methods for adjusting target queue settings | 
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| 87 |     void        setTargetRenderQueue(Ogre::uint8 queue_id)              {d_queue_id = queue_id;} | 
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| 88 |     void        setPostRenderQueue(bool post_queue)             {d_post_queue = post_queue;} | 
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| 89 |  | 
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| 90 | private: | 
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| 91 |     /************************************************************************* | 
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| 92 |         Implementation Data | 
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| 93 |     *************************************************************************/ | 
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| 94 |     OgreCEGUIRenderer*                          d_renderer;             //!< CEGUI renderer object for Ogre. | 
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| 95 |     Ogre::uint8 d_queue_id;             //!< ID of the queue that we are hooked into | 
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| 96 |     bool                                                d_post_queue;   //!< true if we render after everything else in our queue. | 
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| 97 | }; | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /*! | 
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| 101 | \brief | 
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| 102 |     Renderer class to interface with Ogre engine. | 
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| 103 | */ | 
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| 104 | class OGRE_GUIRENDERER_API OgreCEGUIRenderer : public Renderer | 
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| 105 | { | 
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| 106 | public: | 
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| 107 |     /*! | 
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| 108 |     \brief | 
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| 109 |         Constructor for renderer class that uses Ogre for rendering. Note that if | 
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| 110 |         you use this option you must call setTargetSceneManager before rendering. | 
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| 111 |  | 
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| 112 |     \param window | 
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| 113 |         Pointer to an Ogre::RenderWindow object. | 
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| 114 |  | 
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| 115 |     \param queue_id | 
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| 116 |         Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output. | 
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| 117 |  | 
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| 118 |     \param post_queue | 
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| 119 |         set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue | 
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| 120 |         \a queue_id. | 
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| 121 |  | 
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| 122 |     \param max_quads | 
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| 123 |         Obsolete.  Set to 0. | 
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| 124 |  | 
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| 125 |     */ | 
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| 126 |     OgreCEGUIRenderer(Ogre::RenderWindow* window, | 
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| 127 |         Ogre::uint8 queue_id = Ogre::RENDER_QUEUE_OVERLAY, | 
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| 128 |         bool post_queue = false, uint max_quads = 0); | 
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| 129 |  | 
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| 130 |  | 
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| 131 |     /*! | 
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| 132 |     \brief | 
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| 133 |         Constructor for renderer class that uses Ogre for rendering. | 
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| 134 |  | 
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| 135 |     \param window | 
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| 136 |         Pointer to an Ogre::RenderWindow object. | 
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| 137 |  | 
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| 138 |     \param queue_id | 
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| 139 |         Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output. | 
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| 140 |  | 
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| 141 |     \param post_queue | 
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| 142 |         set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue | 
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| 143 |         \a queue_id. | 
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| 144 |  | 
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| 145 |     \param max_quads | 
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| 146 |         Obsolete.  Set to 0. | 
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| 147 |  | 
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| 148 |     \param scene_manager | 
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| 149 |         Pointer to an Ogre::SceneManager object that is to be used for GUI rendering. | 
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| 150 |     */ | 
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| 151 |     OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager); | 
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| 152 |  | 
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| 153 |  | 
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| 154 |     /*! | 
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| 155 |     \brief | 
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| 156 |         Destructor for Ogre renderer. | 
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| 157 |     */ | 
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| 158 |     virtual ~OgreCEGUIRenderer(void); | 
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| 159 |  | 
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| 160 |  | 
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| 161 |  | 
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| 162 |     // add's a quad to the list to be rendered | 
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| 163 |     virtual     void    addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode); | 
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| 164 |  | 
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| 165 |     // perform final rendering for all queued renderable quads. | 
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| 166 |     virtual     void    doRender(void); | 
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| 167 |  | 
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| 168 |     // clear the queue | 
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| 169 |     virtual     void    clearRenderList(void); | 
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| 170 |  | 
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| 171 |  | 
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| 172 |     /*! | 
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| 173 |     \brief | 
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| 174 |         Enable or disable the queueing of quads from this point on. | 
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| 175 |  | 
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| 176 |         This only affects queueing.  If queueing is turned off, any calls to addQuad will cause the quad to be rendered directly.  Note that | 
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| 177 |         disabling queueing will not cause currently queued quads to be rendered, nor is the queue cleared - at any time the queue can still | 
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| 178 |         be drawn by calling doRender, and the list can be cleared by calling clearRenderList.  Re-enabling the queue causes subsequent quads | 
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| 179 |         to be added as if queueing had never been disabled. | 
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| 180 |  | 
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| 181 |     \param setting | 
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| 182 |         true to enable queueing, or false to disable queueing (see notes above). | 
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| 183 |  | 
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| 184 |     \return | 
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| 185 |         Nothing | 
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| 186 |     */ | 
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| 187 |     virtual void        setQueueingEnabled(bool setting)                {d_queueing = setting;} | 
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| 188 |  | 
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| 189 |  | 
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| 190 |     // create an empty texture | 
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| 191 |     virtual     Texture*        createTexture(void); | 
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| 192 |  | 
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| 193 |     // create a texture and load it with the specified file. | 
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| 194 |     virtual     Texture*        createTexture(const String& filename, const String& resourceGroup = "General"); | 
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| 195 |  | 
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| 196 |     // create a texture and set it to the specified size | 
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| 197 |     virtual     Texture*        createTexture(float size); | 
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| 198 |  | 
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| 199 |     // create an OGRE resource provider. | 
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| 200 |     virtual ResourceProvider* createResourceProvider(void); | 
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| 201 |  | 
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| 202 |     // destroy the given texture | 
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| 203 |     virtual     void            destroyTexture(Texture* texture); | 
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| 204 |  | 
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| 205 |     // destroy all textures still active | 
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| 206 |     virtual void                destroyAllTextures(void); | 
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| 207 |  | 
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| 208 |  | 
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| 209 |     /*! | 
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| 210 |     \brief | 
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| 211 |         Return whether queueing is enabled. | 
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| 212 |  | 
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| 213 |     \return | 
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| 214 |         true if queueing is enabled, false if queueing is disabled. | 
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| 215 |     */ | 
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| 216 |     virtual bool        isQueueingEnabled(void) const   {return d_queueing;} | 
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| 217 |  | 
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| 218 |  | 
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| 219 |     /*! | 
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| 220 |     \brief | 
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| 221 |     Return the current width of the display in pixels | 
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| 222 |  | 
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| 223 |     \return | 
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| 224 |     float value equal to the current width of the display in pixels. | 
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| 225 |     */ | 
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| 226 |     virtual float       getWidth(void) const            {return d_display_area.getWidth();} | 
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| 227 |  | 
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| 228 |  | 
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| 229 |     /*! | 
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| 230 |     \brief | 
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| 231 |     Return the current height of the display in pixels | 
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| 232 |  | 
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| 233 |     \return | 
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| 234 |     float value equal to the current height of the display in pixels. | 
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| 235 |     */ | 
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| 236 |     virtual float       getHeight(void) const           {return d_display_area.getHeight();} | 
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| 237 |  | 
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| 238 |  | 
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| 239 |     /*! | 
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| 240 |     \brief | 
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| 241 |     Return the size of the display in pixels | 
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| 242 |  | 
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| 243 |     \return | 
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| 244 |     Size object describing the dimensions of the current display. | 
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| 245 |     */ | 
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| 246 |     virtual Size        getSize(void) const                     {return d_display_area.getSize();} | 
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| 247 |  | 
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| 248 |  | 
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| 249 |     /*! | 
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| 250 |     \brief | 
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| 251 |     Return a Rect describing the screen | 
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| 252 |  | 
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| 253 |     \return | 
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| 254 |     A Rect object that describes the screen area.  Typically, the top-left values are always 0, and the size of the area described is | 
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| 255 |     equal to the screen resolution. | 
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| 256 |     */ | 
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| 257 |     virtual Rect        getRect(void) const                     {return d_display_area;} | 
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| 258 |  | 
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| 259 |  | 
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| 260 |     /*! | 
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| 261 |     \brief | 
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| 262 |         Return the maximum texture size available | 
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| 263 |  | 
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| 264 |     \return | 
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| 265 |         Size of the maximum supported texture in pixels (textures are always assumed to be square) | 
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| 266 |     */ | 
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| 267 |     virtual     uint    getMaxTextureSize(void) const           {return 2048;}          // TODO: Change to proper value | 
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| 268 |  | 
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| 269 |  | 
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| 270 |     /*! | 
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| 271 |     \brief | 
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| 272 |         Return the horizontal display resolution dpi | 
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| 273 |  | 
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| 274 |     \return | 
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| 275 |         horizontal resolution of the display in dpi. | 
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| 276 |     */ | 
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| 277 |     virtual     uint    getHorzScreenDPI(void) const    {return 96;} | 
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| 278 |  | 
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| 279 |  | 
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| 280 |     /*! | 
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| 281 |     \brief | 
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| 282 |         Return the vertical display resolution dpi | 
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| 283 |  | 
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| 284 |     \return | 
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| 285 |         vertical resolution of the display in dpi. | 
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| 286 |     */ | 
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| 287 |     virtual     uint    getVertScreenDPI(void) const    {return 96;} | 
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| 288 |  | 
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| 289 |  | 
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| 290 |     /*! | 
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| 291 |     \brief | 
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| 292 |         Set the scene manager to be used for rendering the GUI. | 
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| 293 |  | 
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| 294 |         The GUI system will be unhooked from the current scene manager and attached to what ever | 
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| 295 |         is specified here. | 
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| 296 |  | 
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| 297 |     \param scene_manager | 
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| 298 |         Pointer to an Ogre::SceneManager object that is the new target Ogre::SceneManager to be | 
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| 299 |         used for GUI rendering. | 
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| 300 |  | 
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| 301 |     \return | 
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| 302 |         Nothing. | 
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| 303 |     */ | 
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| 304 |     void        setTargetSceneManager(Ogre::SceneManager* scene_manager); | 
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| 305 |  | 
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| 306 |  | 
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| 307 |     /*! | 
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| 308 |     \brief | 
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| 309 |         Set the target render queue for GUI rendering. | 
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| 310 |  | 
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| 311 |     \param queue_id | 
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| 312 |         Ogre::uint8 value specifying the render queue that the GUI system should attach to. | 
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| 313 |  | 
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| 314 |     \param post_queue | 
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| 315 |         - true to specify that the GUI should render after everything else in render queue \a queue_id. | 
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| 316 |         - false to specify the GUI should render before everything else in render queue \a queue_id. | 
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| 317 |  | 
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| 318 |     \return | 
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| 319 |         Nothing. | 
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| 320 |     */ | 
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| 321 |     void        setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue); | 
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| 322 |  | 
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| 323 |  | 
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| 324 |     /*! | 
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| 325 |     \brief | 
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| 326 |         Create a texture from an existing Ogre::TexturePtr object. | 
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| 327 |  | 
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| 328 |     \note | 
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| 329 |         If you want to use an Ogre::RenderTexture (for putting rendered output onto Gui elements or other | 
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| 330 |         advanced techniques), you can get the Ogre::TexturePtr to be used by calling Ogre::TextureManager::getByName() | 
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| 331 |         passing the name returned from Ogre::RenderTexture::getName() (and casting the result as necessary). | 
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| 332 |  | 
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| 333 |     \param texture | 
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| 334 |         pointer to an Ogre::TexturePtr object to be used as the basis for the new CEGUI::Texture | 
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| 335 |  | 
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| 336 |     \return | 
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| 337 |         Pointer to the newly created CEGUI::TexturePtr object. | 
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| 338 |     */ | 
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| 339 |     Texture*    createTexture(Ogre::TexturePtr& texture); | 
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| 340 |  | 
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| 341 |  | 
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| 342 |     /*! | 
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| 343 |     \brief | 
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| 344 |     Set the size of the display in pixels. | 
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| 345 |  | 
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| 346 |     You do not have to call this method under normal operation as the system | 
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| 347 |     will automatically extract the size from the current view port. | 
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| 348 |  | 
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| 349 |     \note | 
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| 350 |     This method will cause the EventDisplaySizeChanged event to fire if the | 
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| 351 |     display size has changed. | 
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| 352 |  | 
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| 353 |     \param sz | 
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| 354 |     Size object describing the size of the display. | 
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| 355 |  | 
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| 356 |     \return | 
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| 357 |     Nothing. | 
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| 358 |     */ | 
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| 359 |     void        setDisplaySize(const Size& sz); | 
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| 360 |  | 
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| 361 |  | 
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| 362 | private: | 
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| 363 |     /************************************************************************ | 
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| 364 |         Implementation Constants | 
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| 365 |     ************************************************************************/ | 
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| 366 |     static const size_t    VERTEX_PER_QUAD;                                              //!< number of vertices per quad | 
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| 367 |     static const size_t    VERTEX_PER_TRIANGLE;                                  //!< number of vertices for a triangle | 
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| 368 |     static const size_t    VERTEXBUFFER_INITIAL_CAPACITY;                //!< initial capacity of the allocated vertex buffer | 
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| 369 |     static const size_t    UNDERUSED_FRAME_THRESHOLD;            //!< number of frames to wait before shrinking buffer | 
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| 370 |  | 
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| 371 |     /************************************************************************* | 
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| 372 |         Implementation Structs & classes | 
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| 373 |     *************************************************************************/ | 
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| 374 |     /*! | 
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| 375 |     \brief | 
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| 376 |         structure used for all vertices. | 
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| 377 |     */ | 
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| 378 |     struct QuadVertex { | 
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| 379 |         float x, y, z;                  //!< The position for the vertex. | 
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| 380 |         Ogre::RGBA diffuse;             //!< colour of the vertex | 
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| 381 |         float tu1, tv1;                 //!< texture coordinates | 
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| 382 |     }; | 
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| 383 |  | 
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| 384 |     /*! | 
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| 385 |     \brief | 
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| 386 |         structure holding details about a quad to be drawn | 
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| 387 |     */ | 
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| 388 |     struct QuadInfo | 
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| 389 |     { | 
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| 390 |         Ogre::TexturePtr                texture; | 
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| 391 |         Rect                            position; | 
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| 392 |         float                           z; | 
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| 393 |         Rect                            texPosition; | 
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| 394 |         uint32                  topLeftCol; | 
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| 395 |         uint32                  topRightCol; | 
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| 396 |         uint32                  bottomLeftCol; | 
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| 397 |         uint32                  bottomRightCol; | 
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| 398 |  | 
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| 399 |         QuadSplitMode           splitMode; | 
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| 400 |  | 
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| 401 |         bool operator<(const QuadInfo& other) const | 
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| 402 |         { | 
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| 403 |             // this is intentionally reversed. | 
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| 404 |             return z > other.z; | 
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| 405 |         } | 
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| 406 |     }; | 
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| 407 |  | 
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| 408 |  | 
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| 409 |     /************************************************************************* | 
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| 410 |         Implementation Methods | 
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| 411 |     *************************************************************************/ | 
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| 412 |     // setup states etc | 
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| 413 |     void        initRenderStates(void); | 
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| 414 |  | 
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| 415 |     // sort quads list according to texture | 
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| 416 |     void        sortQuads(void); | 
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| 417 |  | 
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| 418 |     // render a quad directly to the display | 
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| 419 |     void        renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode); | 
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| 420 |  | 
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| 421 |     // convert colour value to whatever the Ogre render system is expecting. | 
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| 422 |     uint32    colourToOgre(const colour& col) const; | 
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| 423 |  | 
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| 424 |     // perform main work of the constructor.  This does everything except the final hook into the render system. | 
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| 425 |     void        constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads); | 
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| 426 |  | 
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| 427 |  | 
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| 428 |     /************************************************************************* | 
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| 429 |         Implementation Data | 
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| 430 |     *************************************************************************/ | 
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| 431 |     Rect                                d_display_area; | 
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| 432 |  | 
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| 433 |     typedef std::multiset<QuadInfo>             QuadList; | 
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| 434 |     QuadList d_quadlist; | 
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| 435 |     bool         d_queueing;            //!< setting for queueing control. | 
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| 436 |  | 
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| 437 |     // Ogre specific bits. | 
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| 438 |     Ogre::Root*                                 d_ogre_root;            //!< pointer to the Ogre root object that we attach to | 
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| 439 |     Ogre::RenderSystem*                 d_render_sys;           //!< Pointer to the render system for Ogre. | 
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| 440 |     Ogre::uint8 d_queue_id;                     //!< ID of the queue that we are hooked into | 
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| 441 |     Ogre::TexturePtr                    d_currTexture;          //!< currently set texture; | 
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| 442 |     Ogre::RenderOperation               d_render_op;            //!< Ogre render operation we use to do our stuff. | 
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| 443 |     Ogre::HardwareVertexBufferSharedPtr d_buffer;       //!< vertex buffer to queue sprite rendering | 
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| 444 |     size_t d_underused_framecount;                  //!< Number of frames elapsed since buffer utilization was above half the capacity | 
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| 445 |     Ogre::RenderOperation               d_direct_render_op;             //!< Renderop for cursor | 
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| 446 |     Ogre::HardwareVertexBufferSharedPtr d_direct_buffer;        //!< Renderop for cursor | 
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| 447 |     Ogre::SceneManager*                 d_sceneMngr;            //!< The scene manager we are hooked into. | 
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| 448 |     Ogre::LayerBlendModeEx              d_colourBlendMode;      //!< Controls colour blending mode used. | 
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| 449 |     Ogre::LayerBlendModeEx              d_alphaBlendMode;       //!< Controls alpha blending mode used. | 
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| 450 |     Ogre::TextureUnitState::UVWAddressingMode d_uvwAddressMode; | 
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| 451 |  | 
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| 452 |     CEGUIRQListener*                    d_ourlistener; | 
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| 453 |     bool                                                d_post_queue;           //!< true if we render after everything else in our queue. | 
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| 454 |     size_t                                              d_bufferPos;            //!< index into buffer where next vertex should be put. | 
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| 455 |     bool                                                d_sorted;                       //!< true when data in quad list is sorted. | 
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| 456 |     Point                                               d_texelOffset;          //!< Offset required for proper texel mapping. | 
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| 457 |  | 
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| 458 |     std::list<OgreCEGUITexture*> d_texturelist;         //!< List used to track textures. | 
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| 459 | }; | 
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| 460 |  | 
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| 461 | } // End of  CEGUI namespace section | 
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| 462 |  | 
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| 463 |  | 
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| 464 | #endif  // end of guard _OgreCEGUIRenderer_H__ | 
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