| [1638] | 1 | /************************************************************************ | 
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 | 2 |     filename:   OgreCEGUIRenderer.cpp | 
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 | 3 |     created:    11/5/2004 | 
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 | 4 |     author:             Paul D Turner | 
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 | 5 |      | 
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 | 6 |     purpose:    Implementation of Renderer class for Ogre engine | 
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 | 7 | *************************************************************************/ | 
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 | 8 | /************************************************************************* | 
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 | 9 |     Crazy Eddie's GUI System (http://www.cegui.org.uk) | 
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 | 10 |     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) | 
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 | 11 |  | 
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 | 12 |     This library is free software; you can redistribute it and/or | 
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 | 13 |     modify it under the terms of the GNU Lesser General Public | 
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 | 14 |     License as published by the Free Software Foundation; either | 
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 | 15 |     version 2.1 of the License, or (at your option) any later version. | 
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 | 16 |  | 
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 | 17 |     This library is distributed in the hope that it will be useful, | 
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 | 18 |     but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 19 |     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
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 | 20 |     Lesser General Public License for more details. | 
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 | 21 |  | 
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 | 22 |     You should have received a copy of the GNU Lesser General Public | 
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 | 23 |     License along with this library; if not, write to the Free Software | 
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 | 24 |     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
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 | 25 | *************************************************************************/ | 
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 | 26 |  | 
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 | 27 | #include <CEGUIImagesetManager.h> | 
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 | 28 | #include <CEGUIImageset.h> | 
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 | 29 | #include <CEGUIImage.h> | 
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 | 30 | #include <CEGUIExceptions.h> | 
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 | 31 | #include <CEGUISystem.h> | 
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 | 32 |  | 
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 | 33 | #include "OgreCEGUIRenderer.h" | 
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 | 34 | #include "OgreCEGUITexture.h" | 
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 | 35 | #include "OgreCEGUIResourceProvider.h" | 
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 | 36 |  | 
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 | 37 | #include <OgreRenderSystem.h> | 
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 | 38 | #include <OgreRoot.h> | 
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 | 39 | #include <OgreHardwareBufferManager.h> | 
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 | 40 | #include <OgreRenderWindow.h> | 
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 | 41 |  | 
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 | 42 | // Start of CEGUI namespace section | 
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 | 43 | namespace CEGUI | 
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 | 44 | { | 
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 | 45 | /************************************************************************* | 
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 | 46 |     Constants definitions | 
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 | 47 | *************************************************************************/ | 
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 | 48 | const size_t    OgreCEGUIRenderer::VERTEX_PER_QUAD                      = 6; | 
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 | 49 | const size_t    OgreCEGUIRenderer::VERTEX_PER_TRIANGLE          = 3; | 
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 | 50 | const size_t    OgreCEGUIRenderer::VERTEXBUFFER_INITIAL_CAPACITY        = 256; | 
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 | 51 | const size_t    OgreCEGUIRenderer::UNDERUSED_FRAME_THRESHOLD = 50000; // halfs buffer every 8 minutes on 100fps | 
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 | 52 |  | 
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 | 53 | /************************************************************************* | 
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 | 54 |     Utility function to create a render operation and vertex buffer to render quads | 
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 | 55 | *************************************************************************/ | 
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 | 56 | static void createQuadRenderOp(Ogre::RenderOperation &d_render_op,  | 
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 | 57 |     Ogre::HardwareVertexBufferSharedPtr &d_buffer, size_t nquads) | 
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 | 58 | { | 
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 | 59 |     using namespace Ogre; | 
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 | 60 |     // Create and initialise the Ogre specific parts required for use in rendering later. | 
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 | 61 |     d_render_op.vertexData = new VertexData; | 
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 | 62 |     d_render_op.vertexData->vertexStart = 0; | 
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 | 63 |  | 
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 | 64 |     // setup vertex declaration for the vertex format we use | 
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 | 65 |     VertexDeclaration* vd = d_render_op.vertexData->vertexDeclaration; | 
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 | 66 |     size_t vd_offset = 0; | 
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 | 67 |     vd->addElement(0, vd_offset, VET_FLOAT3, VES_POSITION); | 
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 | 68 |     vd_offset += VertexElement::getTypeSize(VET_FLOAT3); | 
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 | 69 |     vd->addElement(0, vd_offset, VET_COLOUR, VES_DIFFUSE); | 
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 | 70 |     vd_offset += VertexElement::getTypeSize(VET_COLOUR); | 
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 | 71 |     vd->addElement(0, vd_offset, VET_FLOAT2, VES_TEXTURE_COORDINATES); | 
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 | 72 |  | 
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 | 73 |     // create hardware vertex buffer | 
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 | 74 |     d_buffer = HardwareBufferManager::getSingleton().createVertexBuffer(vd->getVertexSize(0), nquads,   | 
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 | 75 |         HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); | 
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 | 76 |  | 
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 | 77 |     // bind vertex buffer | 
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 | 78 |     d_render_op.vertexData->vertexBufferBinding->setBinding(0, d_buffer); | 
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 | 79 |  | 
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 | 80 |     // complete render operation basic initialisation | 
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 | 81 |     d_render_op.operationType = RenderOperation::OT_TRIANGLE_LIST; | 
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 | 82 |     d_render_op.useIndexes = false; | 
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 | 83 | } | 
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 | 84 |  | 
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 | 85 | static void destroyQuadRenderOp(Ogre::RenderOperation &d_render_op,  | 
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 | 86 |     Ogre::HardwareVertexBufferSharedPtr &d_buffer) | 
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 | 87 | { | 
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 | 88 |     delete d_render_op.vertexData; | 
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 | 89 |     d_render_op.vertexData = 0; | 
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 | 90 |     d_buffer.setNull(); | 
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 | 91 | } | 
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 | 92 |  | 
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 | 93 | /************************************************************************* | 
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 | 94 |     Constructor | 
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 | 95 | *************************************************************************/ | 
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 | 96 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) | 
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 | 97 | { | 
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 | 98 |     constructor_impl(window, queue_id, post_queue, max_quads); | 
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 | 99 | } | 
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 | 100 |  | 
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 | 101 |  | 
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 | 102 | /************************************************************************* | 
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 | 103 |     Constructor (specifying scene manager) | 
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 | 104 | *************************************************************************/ | 
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 | 105 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager) | 
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 | 106 | { | 
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 | 107 |     constructor_impl(window, queue_id, post_queue, max_quads); | 
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 | 108 |  | 
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 | 109 |     // hook into ogre rendering system | 
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 | 110 |     setTargetSceneManager(scene_manager); | 
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 | 111 | } | 
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 | 112 |  | 
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 | 113 |  | 
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 | 114 | /************************************************************************* | 
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 | 115 |     Destructor | 
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 | 116 | *************************************************************************/ | 
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 | 117 | OgreCEGUIRenderer::~OgreCEGUIRenderer(void) | 
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 | 118 | { | 
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 | 119 |     setTargetSceneManager(NULL); | 
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 | 120 |  | 
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 | 121 |     if (d_ourlistener) | 
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 | 122 |     { | 
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 | 123 |         delete d_ourlistener; | 
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 | 124 |     } | 
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 | 125 |  | 
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 | 126 |     // cleanup vertex data we allocated in constructor | 
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 | 127 |     destroyQuadRenderOp(d_render_op, d_buffer); | 
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 | 128 |     destroyQuadRenderOp(d_direct_render_op, d_direct_buffer); | 
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 | 129 |  | 
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 | 130 |     destroyAllTextures(); | 
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 | 131 | } | 
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 | 132 |  | 
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 | 133 |  | 
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 | 134 | /************************************************************************* | 
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 | 135 |     add's a quad to the list to be rendered | 
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 | 136 | *************************************************************************/ | 
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 | 137 | void OgreCEGUIRenderer::addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) | 
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 | 138 | { | 
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 | 139 |     // if not queueing, render directly (as in, right now!). This is used for the mouse cursor. | 
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 | 140 |     if (!d_queueing) | 
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 | 141 |     { | 
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 | 142 |         renderQuadDirect(dest_rect, z, tex, texture_rect, colours, quad_split_mode); | 
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 | 143 |     } | 
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 | 144 |     else | 
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 | 145 |     { | 
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 | 146 |         d_sorted = false; | 
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 | 147 |         QuadInfo quad; | 
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 | 148 |          | 
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 | 149 |         // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset | 
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 | 150 |         quad.position.d_left    = dest_rect.d_left; | 
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 | 151 |         quad.position.d_right   = dest_rect.d_right; | 
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 | 152 |         quad.position.d_top             = d_display_area.getHeight() - dest_rect.d_top; | 
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 | 153 |         quad.position.d_bottom  = d_display_area.getHeight() - dest_rect.d_bottom; | 
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 | 154 |         quad.position.offset(d_texelOffset); | 
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 | 155 |  | 
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 | 156 |         // convert quad co-ordinates for a -1 to 1 co-ordinate system. | 
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 | 157 |         quad.position.d_left    /= (d_display_area.getWidth() * 0.5f); | 
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 | 158 |         quad.position.d_right   /= (d_display_area.getWidth() * 0.5f); | 
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 | 159 |         quad.position.d_top             /= (d_display_area.getHeight() * 0.5f); | 
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 | 160 |         quad.position.d_bottom  /= (d_display_area.getHeight() * 0.5f); | 
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 | 161 |         quad.position.offset(Point(-1.0f, -1.0f)); | 
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 | 162 |  | 
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 | 163 |         quad.z                          = -1 + z; | 
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 | 164 |         quad.texture            = ((OgreCEGUITexture*)tex)->getOgreTexture(); | 
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 | 165 |         quad.texPosition        = texture_rect; | 
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 | 166 |  | 
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 | 167 |         // covert colours for ogre, note that top / bottom are switched. | 
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 | 168 |         quad.topLeftCol         = colourToOgre(colours.d_bottom_left); | 
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 | 169 |         quad.topRightCol        = colourToOgre(colours.d_bottom_right); | 
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 | 170 |         quad.bottomLeftCol      = colourToOgre(colours.d_top_left); | 
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 | 171 |         quad.bottomRightCol     = colourToOgre(colours.d_top_right); | 
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 | 172 |          | 
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 | 173 |         // set quad split mode | 
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 | 174 |         quad.splitMode = quad_split_mode; | 
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 | 175 |  | 
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 | 176 |         d_quadlist.insert(quad); | 
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 | 177 |     } | 
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 | 178 | } | 
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 | 179 |  | 
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 | 180 |  | 
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 | 181 |  | 
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 | 182 | /************************************************************************* | 
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 | 183 | perform final rendering for all queued renderable quads. | 
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 | 184 | *************************************************************************/ | 
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 | 185 | void OgreCEGUIRenderer::doRender(void) | 
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 | 186 | { | 
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 | 187 |     // Render if overlays enabled and the quad list is not empty | 
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 | 188 |  | 
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 | 189 |     // ORXONOX CHANGE: Even render when OverlaysEnabled is deactivated | 
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 | 190 |     // The reason is that we don't want the HUD to be shown in the viewport of the | 
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 | 191 |     // GUI (uses its own viewport to be able render on top of all viewports). | 
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 | 192 |     // But since we don't use overlays in the GUI, it doesn't matter. | 
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| [1641] | 193 |     // ORXONOX REVERT: Changes are not in place anymore, but might be in the future! | 
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 | 194 |     if (d_render_sys->_getViewport()->getOverlaysEnabled() && !d_quadlist.empty()) | 
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 | 195 |     //if (!d_quadlist.empty()) | 
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| [1638] | 196 |     { | 
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 | 197 |         /// Quad list needs to be sorted and thus the vertex buffer rebuilt. If not, we can | 
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 | 198 |         /// reuse the vertex buffer resulting in a nice speed gain. | 
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 | 199 |         if(!d_sorted) | 
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 | 200 |         { | 
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 | 201 |             sortQuads(); | 
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 | 202 |             /// Resize vertex buffer if it is too small | 
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 | 203 |             size_t size = d_buffer->getNumVertices(); | 
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 | 204 |             size_t requestedSize = d_quadlist.size()*VERTEX_PER_QUAD; | 
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 | 205 |             if(size < requestedSize) | 
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 | 206 |             { | 
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 | 207 |                 /// Double buffer size until smaller than requested size | 
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 | 208 |                 while(size < requestedSize) | 
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 | 209 |                     size = size * 2; | 
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 | 210 |                 /// Reallocate the buffer | 
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 | 211 |                 destroyQuadRenderOp(d_render_op, d_buffer); | 
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 | 212 |                 createQuadRenderOp(d_render_op, d_buffer, size); | 
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 | 213 |             } | 
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 | 214 |             else if(requestedSize < size/2 && d_underused_framecount >= UNDERUSED_FRAME_THRESHOLD) | 
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 | 215 |             { | 
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 | 216 |                 /// Resize vertex buffer if it has been to big for too long | 
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 | 217 |                 size = size / 2; | 
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 | 218 |                 destroyQuadRenderOp(d_render_op, d_buffer); | 
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 | 219 |                 createQuadRenderOp(d_render_op, d_buffer, size); | 
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 | 220 |                 /// Reset underused framecount so it takes another UNDERUSED_FRAME_THRESHOLD to half again | 
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 | 221 |                 d_underused_framecount = 0; | 
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 | 222 |             } | 
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 | 223 |             /// Fill the buffer | 
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 | 224 |             QuadVertex* buffmem; | 
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 | 225 |             buffmem = (QuadVertex*)d_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); | 
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 | 226 |             // iterate over each quad in the list | 
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 | 227 |             for (QuadList::iterator i = d_quadlist.begin(); i != d_quadlist.end(); ++i) | 
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 | 228 |             { | 
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 | 229 |                 const QuadInfo& quad = (*i); | 
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 | 230 |                 // setup Vertex 1... | 
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 | 231 |                 buffmem->x = quad.position.d_left; | 
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 | 232 |                 buffmem->y = quad.position.d_bottom; | 
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 | 233 |                 buffmem->z = quad.z; | 
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 | 234 |                 buffmem->diffuse = quad.topLeftCol; | 
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 | 235 |                 buffmem->tu1 = quad.texPosition.d_left; | 
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 | 236 |                 buffmem->tv1 = quad.texPosition.d_bottom; | 
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 | 237 |                 ++buffmem; | 
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 | 238 |      | 
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 | 239 |                 // setup Vertex 2... | 
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 | 240 |                  | 
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 | 241 |                 // top-left to bottom-right diagonal | 
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 | 242 |                 if (quad.splitMode == TopLeftToBottomRight) | 
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 | 243 |                 { | 
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 | 244 |                     buffmem->x = quad.position.d_right; | 
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 | 245 |                     buffmem->y = quad.position.d_bottom; | 
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 | 246 |                     buffmem->z = quad.z; | 
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 | 247 |                     buffmem->diffuse = quad.topRightCol; | 
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 | 248 |                     buffmem->tu1 = quad.texPosition.d_right; | 
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 | 249 |                     buffmem->tv1 = quad.texPosition.d_bottom; | 
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 | 250 |                 } | 
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 | 251 |                 // bottom-left to top-right diagonal | 
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 | 252 |                 else | 
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 | 253 |                 { | 
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 | 254 |                     buffmem->x = quad.position.d_right; | 
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 | 255 |                     buffmem->y = quad.position.d_top; | 
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 | 256 |                     buffmem->z = quad.z; | 
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 | 257 |                     buffmem->diffuse = quad.bottomRightCol; | 
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 | 258 |                     buffmem->tu1 = quad.texPosition.d_right; | 
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 | 259 |                     buffmem->tv1 = quad.texPosition.d_top; | 
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 | 260 |                 } | 
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 | 261 |                 ++buffmem; | 
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 | 262 |      | 
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 | 263 |                 // setup Vertex 3... | 
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 | 264 |                 buffmem->x = quad.position.d_left; | 
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 | 265 |                 buffmem->y = quad.position.d_top; | 
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 | 266 |                 buffmem->z = quad.z; | 
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 | 267 |                 buffmem->diffuse = quad.bottomLeftCol; | 
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 | 268 |                 buffmem->tu1 = quad.texPosition.d_left; | 
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 | 269 |                 buffmem->tv1 = quad.texPosition.d_top; | 
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 | 270 |                 ++buffmem; | 
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 | 271 |      | 
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 | 272 |                 // setup Vertex 4... | 
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 | 273 |                 buffmem->x = quad.position.d_right; | 
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 | 274 |                 buffmem->y = quad.position.d_bottom; | 
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 | 275 |                 buffmem->z = quad.z; | 
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 | 276 |                 buffmem->diffuse = quad.topRightCol; | 
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 | 277 |                 buffmem->tu1 = quad.texPosition.d_right; | 
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 | 278 |                 buffmem->tv1 = quad.texPosition.d_bottom; | 
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 | 279 |                 ++buffmem; | 
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 | 280 |      | 
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 | 281 |                 // setup Vertex 5... | 
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 | 282 |                 buffmem->x = quad.position.d_right; | 
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 | 283 |                 buffmem->y = quad.position.d_top; | 
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 | 284 |                 buffmem->z = quad.z; | 
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 | 285 |                 buffmem->diffuse = quad.bottomRightCol; | 
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 | 286 |                 buffmem->tu1 = quad.texPosition.d_right; | 
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 | 287 |                 buffmem->tv1 = quad.texPosition.d_top; | 
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 | 288 |                 ++buffmem; | 
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 | 289 |      | 
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 | 290 |                 // setup Vertex 6... | 
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 | 291 |                  | 
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 | 292 |                 // top-left to bottom-right diagonal | 
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 | 293 |                 if (quad.splitMode == TopLeftToBottomRight) | 
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 | 294 |                 { | 
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 | 295 |                     buffmem->x = quad.position.d_left; | 
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 | 296 |                     buffmem->y = quad.position.d_top; | 
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 | 297 |                     buffmem->z = quad.z; | 
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 | 298 |                     buffmem->diffuse = quad.bottomLeftCol; | 
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 | 299 |                     buffmem->tu1 = quad.texPosition.d_left; | 
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 | 300 |                     buffmem->tv1 = quad.texPosition.d_top; | 
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 | 301 |                 } | 
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 | 302 |                 // bottom-left to top-right diagonal | 
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 | 303 |                 else | 
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 | 304 |                 { | 
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 | 305 |                     buffmem->x = quad.position.d_left; | 
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 | 306 |                     buffmem->y = quad.position.d_bottom; | 
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 | 307 |                     buffmem->z = quad.z; | 
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 | 308 |                     buffmem->diffuse = quad.topLeftCol; | 
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 | 309 |                     buffmem->tu1 = quad.texPosition.d_left; | 
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 | 310 |                     buffmem->tv1 = quad.texPosition.d_bottom; | 
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 | 311 |                 } | 
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 | 312 |                 ++buffmem; | 
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 | 313 |             } | 
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 | 314 |      | 
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 | 315 |             // ensure we leave the buffer in the unlocked state | 
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 | 316 |             d_buffer->unlock(); | 
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 | 317 |         } | 
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 | 318 |          | 
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 | 319 |         /// Render the buffer | 
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 | 320 |         d_bufferPos = 0; | 
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 | 321 |         bool first = true; | 
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 | 322 |  | 
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 | 323 |         // Iterate over each quad in the list and render it | 
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 | 324 |         QuadList::iterator i = d_quadlist.begin(); | 
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 | 325 |         while(i != d_quadlist.end()) | 
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 | 326 |         { | 
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 | 327 |              | 
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 | 328 |             d_currTexture = i->texture; | 
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 | 329 |             d_render_op.vertexData->vertexStart = d_bufferPos; | 
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 | 330 |             for (; i != d_quadlist.end(); ++i) | 
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 | 331 |             { | 
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 | 332 |                 const QuadInfo& quad = (*i); | 
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 | 333 |                 if (d_currTexture != quad.texture) | 
|---|
 | 334 |                 { | 
|---|
 | 335 |                     /// If it has a different texture, render this quad in next operation | 
|---|
 | 336 |                     /// also need to reset render states | 
|---|
 | 337 |                     first = true; | 
|---|
 | 338 |                     break; | 
|---|
 | 339 |                 } | 
|---|
 | 340 |                 d_bufferPos += VERTEX_PER_QUAD; | 
|---|
 | 341 |             } | 
|---|
 | 342 |             d_render_op.vertexData->vertexCount = d_bufferPos - d_render_op.vertexData->vertexStart; | 
|---|
 | 343 |             /// Set texture, and do the render | 
|---|
 | 344 |             d_render_sys->_setTexture(0, true, d_currTexture); | 
|---|
 | 345 |             if (first) | 
|---|
 | 346 |             { | 
|---|
 | 347 |                 initRenderStates(); | 
|---|
 | 348 |                 first = false; | 
|---|
 | 349 |             } | 
|---|
 | 350 |             d_render_sys->_render(d_render_op); | 
|---|
 | 351 |         } | 
|---|
 | 352 |  | 
|---|
 | 353 |     } | 
|---|
 | 354 |     /// Count frames to check if utilization of vertex buffer was below half the capacity for 500,000 frames | 
|---|
 | 355 |     if(d_bufferPos < d_buffer->getNumVertices()/2) | 
|---|
 | 356 |        d_underused_framecount++; | 
|---|
 | 357 |     else | 
|---|
 | 358 |        d_underused_framecount = 0; | 
|---|
 | 359 | } | 
|---|
 | 360 |  | 
|---|
 | 361 |  | 
|---|
 | 362 | /************************************************************************* | 
|---|
 | 363 |     clear the queue | 
|---|
 | 364 | *************************************************************************/ | 
|---|
 | 365 | void OgreCEGUIRenderer::clearRenderList(void) | 
|---|
 | 366 | { | 
|---|
 | 367 |     d_sorted = true; | 
|---|
 | 368 |     d_quadlist.clear(); | 
|---|
 | 369 | } | 
|---|
 | 370 |  | 
|---|
 | 371 |  | 
|---|
 | 372 | /************************************************************************* | 
|---|
 | 373 |     create an empty texture | 
|---|
 | 374 | *************************************************************************/ | 
|---|
 | 375 | Texture* OgreCEGUIRenderer::createTexture(void) | 
|---|
 | 376 | { | 
|---|
 | 377 |     OgreCEGUITexture* tex = new OgreCEGUITexture(this); | 
|---|
 | 378 |     d_texturelist.push_back(tex); | 
|---|
 | 379 |     return tex; | 
|---|
 | 380 | } | 
|---|
 | 381 |  | 
|---|
 | 382 |  | 
|---|
 | 383 | /************************************************************************* | 
|---|
 | 384 |     create a texture and load it with the specified file. | 
|---|
 | 385 | *************************************************************************/ | 
|---|
 | 386 | Texture* OgreCEGUIRenderer::createTexture(const String& filename, const String& resourceGroup) | 
|---|
 | 387 | { | 
|---|
 | 388 |     OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); | 
|---|
 | 389 |     tex->loadFromFile(filename, resourceGroup); | 
|---|
 | 390 |  | 
|---|
 | 391 |     return tex; | 
|---|
 | 392 | } | 
|---|
 | 393 |  | 
|---|
 | 394 |  | 
|---|
 | 395 | /************************************************************************* | 
|---|
 | 396 |     create a texture and set it to the specified size | 
|---|
 | 397 | *************************************************************************/ | 
|---|
 | 398 | Texture* OgreCEGUIRenderer::createTexture(float size) | 
|---|
 | 399 | { | 
|---|
 | 400 |     OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); | 
|---|
 | 401 |     tex->setOgreTextureSize((uint)size); | 
|---|
 | 402 |  | 
|---|
 | 403 |     return tex; | 
|---|
 | 404 | } | 
|---|
 | 405 |  | 
|---|
 | 406 |  | 
|---|
 | 407 | /************************************************************************* | 
|---|
 | 408 |     destroy the given texture | 
|---|
 | 409 | *************************************************************************/ | 
|---|
 | 410 | void OgreCEGUIRenderer::destroyTexture(Texture* texture) | 
|---|
 | 411 | { | 
|---|
 | 412 |     if (texture != NULL) | 
|---|
 | 413 |     { | 
|---|
 | 414 |         OgreCEGUITexture* tex = (OgreCEGUITexture*)texture; | 
|---|
 | 415 |  | 
|---|
 | 416 |         d_texturelist.remove(tex); | 
|---|
 | 417 |         delete tex; | 
|---|
 | 418 |     } | 
|---|
 | 419 | } | 
|---|
 | 420 |  | 
|---|
 | 421 |  | 
|---|
 | 422 | /************************************************************************* | 
|---|
 | 423 |     destroy all textures still active | 
|---|
 | 424 | *************************************************************************/ | 
|---|
 | 425 | void OgreCEGUIRenderer::destroyAllTextures(void) | 
|---|
 | 426 | { | 
|---|
 | 427 |     while (!d_texturelist.empty()) | 
|---|
 | 428 |     { | 
|---|
 | 429 |         destroyTexture(*(d_texturelist.begin())); | 
|---|
 | 430 |     } | 
|---|
 | 431 | } | 
|---|
 | 432 |  | 
|---|
 | 433 |  | 
|---|
 | 434 | /************************************************************************* | 
|---|
 | 435 |     setup states etc     | 
|---|
 | 436 | *************************************************************************/ | 
|---|
 | 437 | void OgreCEGUIRenderer::initRenderStates(void) | 
|---|
 | 438 | { | 
|---|
 | 439 |     using namespace Ogre; | 
|---|
 | 440 |  | 
|---|
 | 441 |     // set-up matrices | 
|---|
 | 442 |     d_render_sys->_setWorldMatrix(Matrix4::IDENTITY); | 
|---|
 | 443 |     d_render_sys->_setViewMatrix(Matrix4::IDENTITY); | 
|---|
 | 444 |     d_render_sys->_setProjectionMatrix(Matrix4::IDENTITY); | 
|---|
 | 445 |  | 
|---|
 | 446 |     // initialise render settings | 
|---|
 | 447 |     d_render_sys->setLightingEnabled(false); | 
|---|
 | 448 |     d_render_sys->_setDepthBufferParams(false, false); | 
|---|
 | 449 |     d_render_sys->_setDepthBias(0, 0); | 
|---|
 | 450 |     d_render_sys->_setCullingMode(CULL_NONE); | 
|---|
 | 451 |     d_render_sys->_setFog(FOG_NONE); | 
|---|
 | 452 |     d_render_sys->_setColourBufferWriteEnabled(true, true, true, true); | 
|---|
 | 453 |     d_render_sys->unbindGpuProgram(GPT_FRAGMENT_PROGRAM); | 
|---|
 | 454 |     d_render_sys->unbindGpuProgram(GPT_VERTEX_PROGRAM); | 
|---|
 | 455 |     d_render_sys->setShadingType(SO_GOURAUD); | 
|---|
 | 456 |     d_render_sys->_setPolygonMode(PM_SOLID); | 
|---|
 | 457 |  | 
|---|
 | 458 |     // initialise texture settings | 
|---|
 | 459 |     d_render_sys->_setTextureCoordCalculation(0, TEXCALC_NONE); | 
|---|
 | 460 |     d_render_sys->_setTextureCoordSet(0, 0); | 
|---|
 | 461 |     d_render_sys->_setTextureUnitFiltering(0, FO_LINEAR, FO_LINEAR, FO_POINT); | 
|---|
 | 462 |     d_render_sys->_setTextureAddressingMode(0, d_uvwAddressMode); | 
|---|
 | 463 |     d_render_sys->_setTextureMatrix(0, Matrix4::IDENTITY); | 
|---|
 | 464 |     d_render_sys->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 0); | 
|---|
 | 465 |     d_render_sys->_setTextureBlendMode(0, d_colourBlendMode); | 
|---|
 | 466 |     d_render_sys->_setTextureBlendMode(0, d_alphaBlendMode); | 
|---|
 | 467 |     d_render_sys->_disableTextureUnitsFrom(1); | 
|---|
 | 468 |  | 
|---|
 | 469 |     // enable alpha blending | 
|---|
 | 470 |     d_render_sys->_setSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA); | 
|---|
 | 471 | } | 
|---|
 | 472 |  | 
|---|
 | 473 |  | 
|---|
 | 474 |   | 
|---|
 | 475 | /************************************************************************* | 
|---|
 | 476 |     sort quads list according to texture         | 
|---|
 | 477 | *************************************************************************/ | 
|---|
 | 478 | void OgreCEGUIRenderer::sortQuads(void) | 
|---|
 | 479 | { | 
|---|
 | 480 |     if (!d_sorted) | 
|---|
 | 481 |     { | 
|---|
 | 482 |         d_sorted = true; | 
|---|
 | 483 |     } | 
|---|
 | 484 |  | 
|---|
 | 485 | } | 
|---|
 | 486 |  | 
|---|
 | 487 | /************************************************************************* | 
|---|
 | 488 | render a quad directly to the display | 
|---|
 | 489 | *************************************************************************/ | 
|---|
 | 490 | void OgreCEGUIRenderer::renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) | 
|---|
 | 491 | { | 
|---|
 | 492 |     // ORXONOX CHANGE: Even render when OverlaysEnabled is deactivated | 
|---|
 | 493 |     // The reason is that we don't want the HUD to be shown in the viewport of the | 
|---|
 | 494 |     // GUI (uses its own viewport to be able render on top of all viewports). | 
|---|
 | 495 |     // But since we don't use overlays in the GUI, it doesn't matter. | 
|---|
| [1641] | 496 |     // ORXONOX REVERT: Changes are not in place anymore, but might be in the future! | 
|---|
 | 497 |     if (d_render_sys->_getViewport()->getOverlaysEnabled()) | 
|---|
 | 498 |     //if (true) | 
|---|
| [1638] | 499 |     { | 
|---|
 | 500 |         z = -1 + z; | 
|---|
 | 501 |  | 
|---|
 | 502 |         Rect final_rect; | 
|---|
 | 503 |  | 
|---|
 | 504 |         // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset | 
|---|
 | 505 |         final_rect.d_left       = dest_rect.d_left; | 
|---|
 | 506 |         final_rect.d_right      = dest_rect.d_right; | 
|---|
 | 507 |         final_rect.d_top        = d_display_area.getHeight() - dest_rect.d_top; | 
|---|
 | 508 |         final_rect.d_bottom     = d_display_area.getHeight() - dest_rect.d_bottom; | 
|---|
 | 509 |         final_rect.offset(d_texelOffset); | 
|---|
 | 510 |  | 
|---|
 | 511 |         // convert quad co-ordinates for a -1 to 1 co-ordinate system. | 
|---|
 | 512 |         final_rect.d_left       /= (d_display_area.getWidth() * 0.5f); | 
|---|
 | 513 |         final_rect.d_right      /= (d_display_area.getWidth() * 0.5f); | 
|---|
 | 514 |         final_rect.d_top        /= (d_display_area.getHeight() * 0.5f); | 
|---|
 | 515 |         final_rect.d_bottom     /= (d_display_area.getHeight() * 0.5f); | 
|---|
 | 516 |         final_rect.offset(Point(-1.0f, -1.0f)); | 
|---|
 | 517 |  | 
|---|
 | 518 |         // convert colours for ogre, note that top / bottom are switched. | 
|---|
 | 519 |         uint32 topLeftCol       = colourToOgre(colours.d_bottom_left); | 
|---|
 | 520 |         uint32 topRightCol      = colourToOgre(colours.d_bottom_right); | 
|---|
 | 521 |         uint32 bottomLeftCol    = colourToOgre(colours.d_top_left); | 
|---|
 | 522 |         uint32 bottomRightCol= colourToOgre(colours.d_top_right); | 
|---|
 | 523 |  | 
|---|
 | 524 |         QuadVertex*     buffmem = (QuadVertex*)d_direct_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); | 
|---|
 | 525 |  | 
|---|
 | 526 |         // setup Vertex 1... | 
|---|
 | 527 |         buffmem->x      = final_rect.d_left; | 
|---|
 | 528 |         buffmem->y      = final_rect. d_bottom; | 
|---|
 | 529 |         buffmem->z      = z; | 
|---|
 | 530 |         buffmem->diffuse = topLeftCol; | 
|---|
 | 531 |         buffmem->tu1    = texture_rect.d_left; | 
|---|
 | 532 |         buffmem->tv1    = texture_rect.d_bottom; | 
|---|
 | 533 |         ++buffmem; | 
|---|
 | 534 |  | 
|---|
 | 535 |         // setup Vertex 2... | 
|---|
 | 536 |          | 
|---|
 | 537 |         // top-left to bottom-right diagonal | 
|---|
 | 538 |         if (quad_split_mode == TopLeftToBottomRight) | 
|---|
 | 539 |         { | 
|---|
 | 540 |             buffmem->x  = final_rect.d_right; | 
|---|
 | 541 |             buffmem->y = final_rect.d_bottom; | 
|---|
 | 542 |             buffmem->z  = z; | 
|---|
 | 543 |             buffmem->diffuse = topRightCol; | 
|---|
 | 544 |             buffmem->tu1        = texture_rect.d_right; | 
|---|
 | 545 |             buffmem->tv1        = texture_rect.d_bottom; | 
|---|
 | 546 |             ++buffmem; | 
|---|
 | 547 |         } | 
|---|
 | 548 |         // bottom-left to top-right diagonal | 
|---|
 | 549 |         else | 
|---|
 | 550 |         { | 
|---|
 | 551 |             buffmem->x  = final_rect.d_right; | 
|---|
 | 552 |             buffmem->y = final_rect.d_top; | 
|---|
 | 553 |             buffmem->z  = z; | 
|---|
 | 554 |             buffmem->diffuse = bottomRightCol; | 
|---|
 | 555 |             buffmem->tu1        = texture_rect.d_right; | 
|---|
 | 556 |             buffmem->tv1        = texture_rect.d_top; | 
|---|
 | 557 |             ++buffmem; | 
|---|
 | 558 |         } | 
|---|
 | 559 |  | 
|---|
 | 560 |         // setup Vertex 3... | 
|---|
 | 561 |         buffmem->x      = final_rect.d_left; | 
|---|
 | 562 |         buffmem->y      = final_rect.d_top; | 
|---|
 | 563 |         buffmem->z      = z; | 
|---|
 | 564 |         buffmem->diffuse = bottomLeftCol; | 
|---|
 | 565 |         buffmem->tu1    = texture_rect.d_left; | 
|---|
 | 566 |         buffmem->tv1    = texture_rect.d_top; | 
|---|
 | 567 |         ++buffmem; | 
|---|
 | 568 |  | 
|---|
 | 569 |         // setup Vertex 4... | 
|---|
 | 570 |         buffmem->x      = final_rect.d_right; | 
|---|
 | 571 |         buffmem->y      = final_rect.d_bottom; | 
|---|
 | 572 |         buffmem->z      = z; | 
|---|
 | 573 |         buffmem->diffuse = topRightCol; | 
|---|
 | 574 |         buffmem->tu1    = texture_rect.d_right; | 
|---|
 | 575 |         buffmem->tv1    = texture_rect.d_bottom; | 
|---|
 | 576 |         ++buffmem; | 
|---|
 | 577 |  | 
|---|
 | 578 |         // setup Vertex 5... | 
|---|
 | 579 |         buffmem->x      = final_rect.d_right; | 
|---|
 | 580 |         buffmem->y      = final_rect.d_top; | 
|---|
 | 581 |         buffmem->z      = z; | 
|---|
 | 582 |         buffmem->diffuse = bottomRightCol; | 
|---|
 | 583 |         buffmem->tu1    = texture_rect.d_right; | 
|---|
 | 584 |         buffmem->tv1    = texture_rect.d_top; | 
|---|
 | 585 |         ++buffmem; | 
|---|
 | 586 |  | 
|---|
 | 587 |         // setup Vertex 6... | 
|---|
 | 588 |          | 
|---|
 | 589 |         // top-left to bottom-right diagonal | 
|---|
 | 590 |         if (quad_split_mode == TopLeftToBottomRight) | 
|---|
 | 591 |         { | 
|---|
 | 592 |             buffmem->x  = final_rect.d_left; | 
|---|
 | 593 |             buffmem->y = final_rect.d_top; | 
|---|
 | 594 |             buffmem->z  = z; | 
|---|
 | 595 |             buffmem->diffuse = bottomLeftCol; | 
|---|
 | 596 |             buffmem->tu1        = texture_rect.d_left; | 
|---|
 | 597 |             buffmem->tv1        = texture_rect.d_top; | 
|---|
 | 598 |         } | 
|---|
 | 599 |         // bottom-left to top-right diagonal | 
|---|
 | 600 |         else | 
|---|
 | 601 |         { | 
|---|
 | 602 |             buffmem->x  = final_rect.d_left; | 
|---|
 | 603 |             buffmem->y = final_rect.d_bottom; | 
|---|
 | 604 |             buffmem->z  = z; | 
|---|
 | 605 |             buffmem->diffuse = topLeftCol; | 
|---|
 | 606 |             buffmem->tu1        = texture_rect.d_left; | 
|---|
 | 607 |             buffmem->tv1        = texture_rect.d_bottom; | 
|---|
 | 608 |         } | 
|---|
 | 609 |  | 
|---|
 | 610 |         d_direct_buffer->unlock(); | 
|---|
 | 611 |  | 
|---|
 | 612 |         // | 
|---|
 | 613 |         // perform rendering... | 
|---|
 | 614 |         // | 
|---|
 | 615 |         d_render_sys->_setTexture(0, true, ((OgreCEGUITexture*)tex)->getOgreTexture()->getName()); | 
|---|
 | 616 |         initRenderStates(); | 
|---|
 | 617 |         d_direct_render_op.vertexData->vertexCount = VERTEX_PER_QUAD; | 
|---|
 | 618 |         d_render_sys->_render(d_direct_render_op); | 
|---|
 | 619 |     } | 
|---|
 | 620 |  | 
|---|
 | 621 | } | 
|---|
 | 622 |  | 
|---|
 | 623 | /************************************************************************* | 
|---|
 | 624 |     convert ARGB colour value to whatever the Ogre render system is | 
|---|
 | 625 |     expecting.   | 
|---|
 | 626 | *************************************************************************/ | 
|---|
 | 627 | uint32 OgreCEGUIRenderer::colourToOgre(const colour& col) const | 
|---|
 | 628 | { | 
|---|
 | 629 |     Ogre::ColourValue cv(col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha()); | 
|---|
 | 630 |  | 
|---|
 | 631 |     uint32 final; | 
|---|
 | 632 |     d_render_sys->convertColourValue(cv, &final); | 
|---|
 | 633 |  | 
|---|
 | 634 |     return final; | 
|---|
 | 635 | } | 
|---|
 | 636 |  | 
|---|
 | 637 |  | 
|---|
 | 638 | /************************************************************************* | 
|---|
 | 639 |     Set the scene manager to be used for rendering the GUI.      | 
|---|
 | 640 | *************************************************************************/ | 
|---|
 | 641 | void OgreCEGUIRenderer::setTargetSceneManager(Ogre::SceneManager* scene_manager) | 
|---|
 | 642 | { | 
|---|
 | 643 |     // unhook from current scene manager. | 
|---|
 | 644 |     if (d_sceneMngr != NULL) | 
|---|
 | 645 |     { | 
|---|
 | 646 |         d_sceneMngr->removeRenderQueueListener(d_ourlistener); | 
|---|
 | 647 |         d_sceneMngr = NULL; | 
|---|
 | 648 |     } | 
|---|
 | 649 |  | 
|---|
 | 650 |     // hook new scene manager if that is not NULL | 
|---|
 | 651 |     if (scene_manager != NULL) | 
|---|
 | 652 |     { | 
|---|
 | 653 |         d_sceneMngr = scene_manager; | 
|---|
 | 654 |         d_sceneMngr->addRenderQueueListener(d_ourlistener); | 
|---|
 | 655 |     } | 
|---|
 | 656 |  | 
|---|
 | 657 | } | 
|---|
 | 658 |  | 
|---|
 | 659 |  | 
|---|
 | 660 | /************************************************************************* | 
|---|
 | 661 |     Set the target render queue for GUI rendering.       | 
|---|
 | 662 | *************************************************************************/ | 
|---|
 | 663 | void OgreCEGUIRenderer::setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue) | 
|---|
 | 664 | { | 
|---|
 | 665 |     d_queue_id          = queue_id; | 
|---|
 | 666 |     d_post_queue        = post_queue; | 
|---|
 | 667 |  | 
|---|
 | 668 |     if (d_ourlistener != NULL) | 
|---|
 | 669 |     { | 
|---|
 | 670 |         d_ourlistener->setTargetRenderQueue(queue_id); | 
|---|
 | 671 |         d_ourlistener->setPostRenderQueue(post_queue); | 
|---|
 | 672 |     } | 
|---|
 | 673 |  | 
|---|
 | 674 | } | 
|---|
 | 675 |  | 
|---|
 | 676 |  | 
|---|
 | 677 | /************************************************************************* | 
|---|
 | 678 |     perform main work of the constructor | 
|---|
 | 679 | *************************************************************************/ | 
|---|
 | 680 | void OgreCEGUIRenderer::constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) | 
|---|
 | 681 | { | 
|---|
 | 682 |     using namespace Ogre; | 
|---|
 | 683 |  | 
|---|
 | 684 |     // initialise the renderer fields | 
|---|
 | 685 |     d_queueing          = true; | 
|---|
 | 686 |     d_queue_id          = queue_id; | 
|---|
 | 687 |     d_currTexture.isNull(); | 
|---|
 | 688 |     d_post_queue        = post_queue; | 
|---|
 | 689 |     d_sceneMngr         = NULL; | 
|---|
 | 690 |     d_bufferPos         = 0; | 
|---|
 | 691 |     d_sorted            = true; | 
|---|
 | 692 |     d_ogre_root         = Root::getSingletonPtr(); | 
|---|
 | 693 |     d_render_sys        = d_ogre_root->getRenderSystem(); | 
|---|
 | 694 |     // set ID string | 
|---|
 | 695 |     d_identifierString = "CEGUI::OgreRenderer - Official Ogre based renderer module for CEGUI"; | 
|---|
 | 696 |  | 
|---|
 | 697 |     // Create and initialise the Ogre specific parts required for use in rendering later. | 
|---|
 | 698 |     // Main GUI | 
|---|
 | 699 |     createQuadRenderOp(d_render_op, d_buffer, VERTEXBUFFER_INITIAL_CAPACITY); | 
|---|
 | 700 |     d_underused_framecount = 0; | 
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 | 701 |  | 
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 | 702 |     // Mouse cursor | 
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 | 703 |     createQuadRenderOp(d_direct_render_op, d_direct_buffer, VERTEX_PER_QUAD); | 
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 | 704 |  | 
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 | 705 |     // Discover display settings and setup d_display_area | 
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 | 706 |     d_display_area.d_left       = 0; | 
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 | 707 |     d_display_area.d_top        = 0; | 
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 | 708 |     d_display_area.d_right      = window->getWidth(); | 
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 | 709 |     d_display_area.d_bottom     = window->getHeight(); | 
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 | 710 |  | 
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 | 711 |     // initialise required texel offset | 
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 | 712 |     d_texelOffset = Point((float)d_render_sys->getHorizontalTexelOffset(), -(float)d_render_sys->getVerticalTexelOffset()); | 
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 | 713 |  | 
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 | 714 |     // create listener which will handler the rendering side of things for us. | 
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 | 715 |     d_ourlistener = new CEGUIRQListener(this, queue_id, post_queue); | 
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 | 716 |  | 
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 | 717 |     // Initialise blending modes to be used. | 
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 | 718 |     d_colourBlendMode.blendType = Ogre::LBT_COLOUR; | 
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 | 719 |     d_colourBlendMode.source1   = Ogre::LBS_TEXTURE; | 
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 | 720 |     d_colourBlendMode.source2   = Ogre::LBS_DIFFUSE; | 
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 | 721 |     d_colourBlendMode.operation = Ogre::LBX_MODULATE; | 
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 | 722 |  | 
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 | 723 |     d_alphaBlendMode.blendType  = Ogre::LBT_ALPHA; | 
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 | 724 |     d_alphaBlendMode.source1    = Ogre::LBS_TEXTURE; | 
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 | 725 |     d_alphaBlendMode.source2    = Ogre::LBS_DIFFUSE; | 
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 | 726 |     d_alphaBlendMode.operation  = Ogre::LBX_MODULATE; | 
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 | 727 |  | 
|---|
 | 728 |     d_uvwAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP; | 
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 | 729 |     d_uvwAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP; | 
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 | 730 |     d_uvwAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP; | 
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 | 731 | } | 
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 | 732 |  | 
|---|
 | 733 |  | 
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 | 734 | /************************************************************************* | 
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 | 735 |     Create a texture from an existing Ogre::TexturePtr object    | 
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 | 736 | *************************************************************************/ | 
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 | 737 | Texture* OgreCEGUIRenderer::createTexture(Ogre::TexturePtr& texture) | 
|---|
 | 738 | { | 
|---|
 | 739 |     OgreCEGUITexture* t = (OgreCEGUITexture*)createTexture(); | 
|---|
 | 740 |  | 
|---|
 | 741 |     if (!texture.isNull()) | 
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 | 742 |     { | 
|---|
 | 743 |         t->setOgreTexture(texture); | 
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 | 744 |     } | 
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 | 745 |  | 
|---|
 | 746 |     return t; | 
|---|
 | 747 |  | 
|---|
 | 748 | } | 
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 | 749 |  | 
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 | 750 | /************************************************************************* | 
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 | 751 |     Create a resource provider object | 
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 | 752 | *************************************************************************/ | 
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 | 753 | ResourceProvider* OgreCEGUIRenderer::createResourceProvider(void) | 
|---|
 | 754 | { | 
|---|
 | 755 |     d_resourceProvider = new OgreCEGUIResourceProvider(); | 
|---|
 | 756 |     return d_resourceProvider; | 
|---|
 | 757 | } | 
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 | 758 |  | 
|---|
 | 759 | /************************************************************************* | 
|---|
 | 760 | Set the size of the display in pixels.   | 
|---|
 | 761 | *************************************************************************/ | 
|---|
 | 762 | void OgreCEGUIRenderer::setDisplaySize(const Size& sz) | 
|---|
 | 763 | { | 
|---|
 | 764 |     if (d_display_area.getSize() != sz) | 
|---|
 | 765 |     { | 
|---|
 | 766 |         d_display_area.setSize(sz); | 
|---|
 | 767 |  | 
|---|
 | 768 |         EventArgs args; | 
|---|
 | 769 |         fireEvent(EventDisplaySizeChanged, args, EventNamespace); | 
|---|
 | 770 |     } | 
|---|
 | 771 |  | 
|---|
 | 772 | } | 
|---|
 | 773 |  | 
|---|
 | 774 | /************************************************************************* | 
|---|
 | 775 |     Callback from Ogre invoked before other stuff in our target queue | 
|---|
 | 776 |     is rendered | 
|---|
 | 777 | *************************************************************************/ | 
|---|
 | 778 | void CEGUIRQListener::renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation,  | 
|---|
 | 779 |                                          bool& skipThisQueue) | 
|---|
 | 780 | { | 
|---|
 | 781 |     if ((!d_post_queue) && (d_queue_id == id)) | 
|---|
 | 782 |     { | 
|---|
 | 783 |         CEGUI::System::getSingleton().renderGUI(); | 
|---|
 | 784 |     } | 
|---|
 | 785 |  | 
|---|
 | 786 | } | 
|---|
 | 787 |  | 
|---|
 | 788 |  | 
|---|
 | 789 | /************************************************************************* | 
|---|
 | 790 | Callback from Ogre invoked after other stuff in our target queue | 
|---|
 | 791 | is rendered | 
|---|
 | 792 | *************************************************************************/ | 
|---|
 | 793 | void CEGUIRQListener::renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue) | 
|---|
 | 794 | { | 
|---|
 | 795 |     if ((d_post_queue) && (d_queue_id == id)) | 
|---|
 | 796 |     { | 
|---|
 | 797 |         CEGUI::System::getSingleton().renderGUI(); | 
|---|
 | 798 |     } | 
|---|
 | 799 |  | 
|---|
 | 800 | } | 
|---|
 | 801 |  | 
|---|
 | 802 | } // End of  CEGUI namespace section | 
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