| [1638] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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| [2896] | 24 |  *      Benjamin Knecht | 
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| [1638] | 25 |  *   Co-authors: | 
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 | 26 |  * | 
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| [2896] | 27 |  * | 
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| [1638] | 28 |  */ | 
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 | 29 |  | 
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 | 30 | /** | 
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 | 31 |     @file | 
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| [1653] | 32 |     @brief | 
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 | 33 |         Implementation of the GUIManager class. | 
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| [1638] | 34 | */ | 
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 | 35 |  | 
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 | 36 | #include "OrxonoxStableHeaders.h" | 
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 | 37 | #include "GUIManager.h" | 
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 | 38 |  | 
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| [2896] | 39 | #include <boost/filesystem/path.hpp> | 
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| [1638] | 40 | #include <OgreRenderWindow.h> | 
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 | 41 | #include <CEGUI.h> | 
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| [2710] | 42 | #include <CEGUIDefaultLogger.h> | 
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 | 43 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
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 | 44 | #include "SpecialConfig.h" // Configures the macro below | 
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 | 45 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
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 | 46 | #   include <ceguilua/CEGUILua.h> | 
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 | 47 | #else | 
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 | 48 | #   include <CEGUILua.h> | 
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 | 49 | #endif | 
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 | 50 |  | 
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| [1764] | 51 | #include "util/Exception.h" | 
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| [1638] | 52 | #include "core/ConsoleCommand.h" | 
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 | 53 | #include "core/Core.h" | 
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| [2896] | 54 | #include "core/Clock.h" | 
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| [2710] | 55 | #include "ToluaBindCore.h" | 
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 | 56 | #include "ToluaBindOrxonox.h" | 
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| [1638] | 57 |  | 
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| [2710] | 58 | extern "C" { | 
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 | 59 | #include <lua.h> | 
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 | 60 | } | 
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| [1638] | 61 |  | 
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 | 62 | namespace orxonox | 
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 | 63 | { | 
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| [1646] | 64 |     GUIManager* GUIManager::singletonRef_s = 0; | 
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 | 65 |  | 
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| [1638] | 66 |     GUIManager::GUIManager() | 
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| [2896] | 67 |         : renderWindow_(0) | 
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| [1638] | 68 |         , guiRenderer_(0) | 
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 | 69 |         , resourceProvider_(0) | 
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 | 70 |         , scriptModule_(0) | 
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 | 71 |         , guiSystem_(0) | 
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 | 72 |         , state_(Uninitialised) | 
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 | 73 |     { | 
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| [1646] | 74 |         assert(singletonRef_s == 0); | 
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 | 75 |         singletonRef_s = this; | 
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| [1638] | 76 |     } | 
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 | 77 |  | 
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| [2896] | 78 |     /** | 
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 | 79 |     @brief | 
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 | 80 |         Deconstructor of the GUIManager | 
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 | 81 |  | 
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 | 82 |         Basically shuts down CEGUI and destroys the Lua engine and afterwards the interface to the Ogre engine. | 
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 | 83 |     */ | 
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| [1638] | 84 |     GUIManager::~GUIManager() | 
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 | 85 |     { | 
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| [1646] | 86 |         if (guiSystem_) | 
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 | 87 |             delete guiSystem_; | 
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 | 88 |  | 
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 | 89 |         if (scriptModule_) | 
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 | 90 |         { | 
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 | 91 |             // destroy our own tolua interfaces | 
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| [2662] | 92 |                 lua_pushnil(luaState_); | 
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 | 93 |                 lua_setglobal(luaState_, "Orxonox"); | 
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 | 94 |                 lua_pushnil(luaState_); | 
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 | 95 |                 lua_setglobal(luaState_, "Core"); | 
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 | 96 |             delete scriptModule_; | 
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| [1646] | 97 |         } | 
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 | 98 |  | 
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 | 99 |         if (guiRenderer_) | 
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 | 100 |             delete guiRenderer_; | 
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 | 101 |  | 
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 | 102 |         singletonRef_s = 0; | 
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| [1638] | 103 |     } | 
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 | 104 |  | 
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| [2896] | 105 |     /** | 
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 | 106 |     @brief | 
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 | 107 |         Initialises the GUIManager by starting up CEGUI | 
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 | 108 |     @param renderWindow | 
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 | 109 |         Ogre's render window. Without this, the GUI cannot be displayed. | 
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 | 110 |     @return true if success, otherwise false | 
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 | 111 |  | 
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 | 112 |         Before this call the GUIManager won't do anything, but can be accessed. | 
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 | 113 |  | 
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 | 114 |         Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. | 
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 | 115 |         The log is set up and connected to the CEGUILogger. | 
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 | 116 |         After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. | 
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 | 117 |         Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). | 
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 | 118 |     */ | 
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| [1686] | 119 |     bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) | 
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| [1638] | 120 |     { | 
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 | 121 |         using namespace CEGUI; | 
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 | 122 |         if (state_ == Uninitialised) | 
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 | 123 |         { | 
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| [1776] | 124 |             COUT(3) << "Initialising CEGUI." << std::endl; | 
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| [1638] | 125 |  | 
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 | 126 |             try | 
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 | 127 |             { | 
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| [1686] | 128 |                 // save the render window | 
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 | 129 |                 renderWindow_ = renderWindow; | 
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| [1638] | 130 |  | 
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 | 131 |                 // Note: No SceneManager specified yet | 
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| [2896] | 132 |                 this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_OVERLAY, true, 3000); | 
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| [1638] | 133 |                 this->resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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 | 134 |                 this->resourceProvider_->setDefaultResourceGroup("GUI"); | 
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| [1776] | 135 |  | 
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| [1638] | 136 |                 // setup scripting | 
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 | 137 |                 this->scriptModule_ = new LuaScriptModule(); | 
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| [1646] | 138 |                 this->luaState_ = this->scriptModule_->getLuaState(); | 
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| [1638] | 139 |  | 
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| [2710] | 140 |                 // Create our own logger to specify the filepath | 
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 | 141 |                 boost::filesystem::path ceguiLogFilepath(Core::getLogPath() / "cegui.log"); | 
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 | 142 |                 this->ceguiLogger_ = new DefaultLogger(); | 
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| [2759] | 143 |                 this->ceguiLogger_->setLogFilename(ceguiLogFilepath.string()); | 
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| [2710] | 144 |                 // set the log level according to ours (translate by subtracting 1) | 
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 | 145 |                 this->ceguiLogger_->setLoggingLevel( | 
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 | 146 |                     (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); | 
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 | 147 |  | 
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| [1638] | 148 |                 // create the CEGUI system singleton | 
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 | 149 |                 this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); | 
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| [1776] | 150 |  | 
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| [1638] | 151 |                 // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place | 
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 | 152 |                 tolua_Core_open(this->scriptModule_->getLuaState()); | 
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 | 153 |                 tolua_Orxonox_open(this->scriptModule_->getLuaState()); | 
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 | 154 |  | 
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| [2896] | 155 |                 // initialise the basic lua code | 
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 | 156 |                 loadLuaCode(); | 
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| [1638] | 157 |             } | 
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 | 158 |             catch (CEGUI::Exception& ex) | 
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 | 159 |             { | 
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| [1653] | 160 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 | 
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| [1645] | 161 |                 throw GeneralException(ex.getMessage().c_str()); | 
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 | 162 | #else | 
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| [1638] | 163 |                 throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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 | 164 |                     ex.getFileName().c_str(), ex.getName().c_str()); | 
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| [1645] | 165 | #endif | 
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| [1638] | 166 |             } | 
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 | 167 |  | 
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 | 168 |             state_ = Ready; | 
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 | 169 |         } | 
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| [1776] | 170 |  | 
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| [1638] | 171 |         return true; | 
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 | 172 |     } | 
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 | 173 |  | 
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| [2896] | 174 |     /** | 
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 | 175 |     @brief | 
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 | 176 |         Calls main Lua script | 
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 | 177 |     @todo | 
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 | 178 |         Replace loadGUI.lua with loadGUI_2.lua after merging this back to trunk. | 
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 | 179 |         However CEGUI is able to execute a startup script. We could maybe put this call in this startup code. | 
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 | 180 |  | 
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 | 181 |         This function calls the main Lua script for our GUI. | 
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 | 182 |  | 
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 | 183 |         Additionally we set the datapath variable in Lua. This is needed so Lua can access the data used for the GUI. | 
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 | 184 |     */ | 
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 | 185 |     void GUIManager::loadLuaCode() | 
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| [2790] | 186 |     { | 
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| [2896] | 187 |         try | 
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| [2790] | 188 |         { | 
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| [2896] | 189 |             // call main Lua script | 
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 | 190 |             this->scriptModule_->executeScriptFile("loadGUI_2.lua", "GUI"); | 
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 | 191 |             // set datapath for GUI data | 
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 | 192 |             lua_pushfstring(this->scriptModule_->getLuaState(), Core::getMediaPathString().c_str()); | 
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 | 193 |             lua_setglobal(this->scriptModule_->getLuaState(), "datapath"); | 
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 | 194 |         } | 
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 | 195 |         catch (CEGUI::Exception& ex) | 
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 | 196 |         { | 
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| [2790] | 197 | #if CEGUI_VERSION_MINOR < 6 | 
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| [2896] | 198 |             throw GeneralException(ex.getMessage().c_str()); | 
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| [2790] | 199 | #else | 
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| [2896] | 200 |             throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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 | 201 |                 ex.getFileName().c_str(), ex.getName().c_str()); | 
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| [2790] | 202 | #endif | 
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 | 203 |         } | 
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 | 204 |     } | 
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 | 205 |  | 
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| [2896] | 206 |     /** | 
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 | 207 |     @brief | 
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 | 208 |         used to tick the GUI | 
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 | 209 |     @param time | 
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 | 210 |         clock which provides time value for the GUI System | 
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 | 211 |  | 
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 | 212 |         Ticking the GUI means updating it with a certain regularity. | 
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 | 213 |         The elapsed time since the last call is given in the time value provided by the clock. | 
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 | 214 |         This time value is then used to provide a fluent animation of the GUI. | 
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 | 215 |     */ | 
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 | 216 |     void GUIManager::update(const Clock& time) | 
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| [1638] | 217 |     { | 
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| [2896] | 218 |         assert(guiSystem_); | 
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 | 219 |         guiSystem_->injectTimePulse(time.getDeltaTime()); | 
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 | 220 |     } | 
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| [1638] | 221 |  | 
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| [2896] | 222 |     /** | 
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 | 223 |     @brief | 
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 | 224 |         Executes Lua code | 
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 | 225 |     @param str | 
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 | 226 |         reference to string object holding the Lua code which is to be executed | 
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| [1638] | 227 |  | 
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| [2896] | 228 |         This function gives total access to the GUI. You can execute ANY Lua code here. | 
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 | 229 |     */ | 
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 | 230 |     void GUIManager::executeCode(const std::string& str) | 
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 | 231 |     { | 
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| [1638] | 232 |         try | 
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 | 233 |         { | 
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| [2896] | 234 |             this->scriptModule_->executeString(str); | 
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| [1638] | 235 |         } | 
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 | 236 |         catch (CEGUI::Exception& ex) | 
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 | 237 |         { | 
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| [2896] | 238 |             COUT(2) << "CEGUI Error: \"" << ex.getMessage() << "\" while executing code \"" << str << "\"" << std::endl; | 
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| [1638] | 239 |         } | 
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 | 240 |     } | 
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 | 241 |  | 
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| [2896] | 242 |     /** | 
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 | 243 |     @brief | 
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 | 244 |         Tells the GUIManager which SceneManager to use | 
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 | 245 |     @param camera | 
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 | 246 |         The current camera on which the GUI should be displayed on. | 
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 | 247 |  | 
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 | 248 |         In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. | 
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 | 249 |         This means the GUI is not bound to a camera but rather to the SceneManager. | 
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 | 250 |         Hidding the GUI when needed can therefore not be solved by just NOT setting the current camera. | 
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 | 251 |     */ | 
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 | 252 |     void GUIManager::setCamera(Ogre::Camera* camera) | 
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| [1638] | 253 |     { | 
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| [2927] | 254 |         if (camera == NULL) | 
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 | 255 |             this->guiRenderer_->setTargetSceneManager(0); | 
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 | 256 |         else | 
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 | 257 |             this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); | 
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| [2896] | 258 |     } | 
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 | 259 |  | 
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 | 260 |     /** | 
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 | 261 |     @brief | 
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 | 262 |         Displays specified GUI on screen | 
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 | 263 |     @param name | 
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 | 264 |         The name of the GUI | 
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 | 265 |  | 
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 | 266 |         The function executes the Lua function with the same name in case the GUIManager is ready. | 
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 | 267 |         For more details check out loadGUI_2.lua where the function presides. | 
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 | 268 |     */ | 
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 | 269 |     void GUIManager::showGUI(const std::string& name) | 
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 | 270 |     { | 
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| [1638] | 271 |         if (state_ != Uninitialised) | 
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 | 272 |         { | 
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| [2896] | 273 |             //COUT(3) << "Loading GUI " << name << std::endl; | 
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| [1638] | 274 |             try | 
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 | 275 |             { | 
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| [2896] | 276 |                 this->scriptModule_->executeString(std::string("showGUI(\"") + name + "\")"); | 
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| [1638] | 277 |             } | 
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 | 278 |             catch (CEGUI::Exception& ex) | 
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 | 279 |             { | 
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 | 280 |                 COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; | 
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 | 281 |             } | 
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 | 282 |             catch (...) | 
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 | 283 |             { | 
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 | 284 |                 COUT(2) << "Could show a menu due to unknown reasons." << std::endl; | 
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 | 285 |             } | 
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 | 286 |         } | 
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 | 287 |         else | 
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 | 288 |         { | 
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 | 289 |             COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; | 
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 | 290 |         } | 
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 | 291 |     } | 
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 | 292 |  | 
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| [2896] | 293 |     /** | 
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 | 294 |     @brief | 
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 | 295 |         Function receiving a mouse button pressed event. | 
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 | 296 |     @param id | 
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 | 297 |         ID of the mouse button which got pressed | 
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| [1638] | 298 |  | 
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| [2896] | 299 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
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 | 300 |         It is for CEGUI to process the event. | 
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 | 301 |     */ | 
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| [1887] | 302 |     void GUIManager::mouseButtonPressed(MouseButtonCode::ByEnum id) | 
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| [1638] | 303 |     { | 
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 | 304 |         try | 
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 | 305 |         { | 
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 | 306 |             guiSystem_->injectMouseButtonDown(convertButton(id)); | 
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 | 307 |         } | 
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 | 308 |         catch (CEGUI::ScriptException& ex) | 
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 | 309 |         { | 
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 | 310 |             // We simply ignore the exception and proceed | 
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 | 311 |             COUT(1) << ex.getMessage() << std::endl; | 
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 | 312 |         } | 
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 | 313 |     } | 
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 | 314 |  | 
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| [2896] | 315 |     /** | 
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 | 316 |     @brief | 
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 | 317 |         Function receiving a mouse button released event. | 
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 | 318 |     @param id | 
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 | 319 |         ID of the mouse button which got released | 
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 | 320 |  | 
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 | 321 |         This function is inherited by MouseHandler and injects the event into CEGUI. | 
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 | 322 |         It is for CEGUI to process the event. | 
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 | 323 |     */ | 
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| [1887] | 324 |     void GUIManager::mouseButtonReleased(MouseButtonCode::ByEnum id) | 
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| [1638] | 325 |     { | 
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 | 326 |         try | 
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 | 327 |         { | 
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 | 328 |             guiSystem_->injectMouseButtonUp(convertButton(id)); | 
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 | 329 |         } | 
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 | 330 |         catch (CEGUI::ScriptException& ex) | 
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 | 331 |         { | 
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 | 332 |             // We simply ignore the exception and proceed | 
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 | 333 |             COUT(1) << ex.getMessage() << std::endl; | 
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 | 334 |         } | 
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 | 335 |     } | 
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 | 336 |  | 
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| [2896] | 337 |     /** | 
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 | 338 |     @brief | 
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 | 339 |         converts mouse event code to CEGUI event code | 
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 | 340 |     @param button | 
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 | 341 |         code of the mouse button as we use it in Orxonox | 
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 | 342 |     @return | 
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 | 343 |         code of the mouse button as it is used by CEGUI | 
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| [1638] | 344 |  | 
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| [2896] | 345 |         Simple convertion from mouse event code in Orxonox to the one used in CEGUI. | 
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 | 346 |      */ | 
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| [1887] | 347 |     inline CEGUI::MouseButton GUIManager::convertButton(MouseButtonCode::ByEnum button) | 
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| [1638] | 348 |     { | 
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 | 349 |         switch (button) | 
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 | 350 |         { | 
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| [1887] | 351 |         case MouseButtonCode::Left: | 
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| [1638] | 352 |             return CEGUI::LeftButton; | 
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 | 353 |  | 
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| [1887] | 354 |         case MouseButtonCode::Right: | 
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| [1638] | 355 |             return CEGUI::RightButton; | 
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 | 356 |  | 
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| [1887] | 357 |         case MouseButtonCode::Middle: | 
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| [1638] | 358 |             return CEGUI::MiddleButton; | 
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 | 359 |  | 
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| [1887] | 360 |         case MouseButtonCode::Button3: | 
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| [1638] | 361 |             return CEGUI::X1Button; | 
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 | 362 |  | 
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| [1887] | 363 |         case MouseButtonCode::Button4: | 
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| [1638] | 364 |             return CEGUI::X2Button; | 
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 | 365 |  | 
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 | 366 |         default: | 
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 | 367 |             return CEGUI::NoButton; | 
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 | 368 |         } | 
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 | 369 |     } | 
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 | 370 | } | 
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