| [1638] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file | 
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| [1653] | 31 |     @brief | 
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 | 32 |         Implementation of the GUIManager class. | 
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| [1638] | 33 | */ | 
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 | 34 |  | 
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 | 35 | #include "OrxonoxStableHeaders.h" | 
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 | 36 | #include "GUIManager.h" | 
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 | 37 |  | 
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 | 38 | #include <OgreRenderWindow.h> | 
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 | 39 | #include <OgreRoot.h> | 
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 | 40 | #include <CEGUI.h> | 
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| [1810] | 41 | #include "ceguilua/CEGUILua.h" | 
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| [1764] | 42 | #include "util/Exception.h" | 
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| [1638] | 43 | #include "core/input/InputManager.h" | 
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 | 44 | #include "core/input/SimpleInputState.h" | 
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 | 45 | #include "core/tolua/tolua_bind.h" | 
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 | 46 | #include "core/ConsoleCommand.h" | 
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 | 47 | #include "core/Core.h" | 
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 | 48 | #include "tolua/tolua_bind.h" | 
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| [1659] | 49 | #include "OgreCEGUIRenderer.h" | 
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| [1638] | 50 |  | 
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| [1810] | 51 | #include "lua/lua.hpp" | 
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| [1638] | 52 |  | 
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 | 53 | namespace orxonox | 
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 | 54 | { | 
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| [1755] | 55 |     SetConsoleCommandShortcut(GUIManager, showGUI_s).keybindMode(KeybindMode::OnPress); | 
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| [1638] | 56 |  | 
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| [1646] | 57 |     GUIManager* GUIManager::singletonRef_s = 0; | 
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 | 58 |  | 
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| [1638] | 59 |     GUIManager::GUIManager() | 
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| [1640] | 60 |         //: emptySceneManager_(0) | 
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 | 61 |         : backgroundSceneManager_(0) | 
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 | 62 |         //, emptyCamera_(0) | 
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| [1638] | 63 |         , backgroundCamera_(0) | 
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| [1640] | 64 |         //, viewport_(0) | 
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| [1638] | 65 |         , renderWindow_(0) | 
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 | 66 |         , guiRenderer_(0) | 
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 | 67 |         , resourceProvider_(0) | 
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 | 68 |         , scriptModule_(0) | 
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 | 69 |         , guiSystem_(0) | 
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 | 70 |         , state_(Uninitialised) | 
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 | 71 |     { | 
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| [1646] | 72 |         assert(singletonRef_s == 0); | 
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 | 73 |         singletonRef_s = this; | 
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| [1638] | 74 |     } | 
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 | 75 |  | 
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 | 76 |     GUIManager::~GUIManager() | 
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 | 77 |     { | 
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| [1646] | 78 |         if (backgroundCamera_) | 
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 | 79 |             backgroundSceneManager_->destroyCamera(backgroundCamera_); | 
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 | 80 |  | 
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 | 81 |         if (backgroundSceneManager_) | 
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| [1661] | 82 |         { | 
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 | 83 |             // We have to make sure the SceneManager is not anymore referenced. | 
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 | 84 |             // For the case that the target SceneManager was yet another one, it | 
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 | 85 |             // wouldn't matter anyway since this is the destructor. | 
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 | 86 |             guiRenderer_->setTargetSceneManager(0); | 
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| [1646] | 87 |             Ogre::Root::getSingleton().destroySceneManager(backgroundSceneManager_); | 
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| [1661] | 88 |         } | 
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| [1646] | 89 |  | 
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| [1670] | 90 |         InputManager::getInstance().requestDestroyState("gui"); | 
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| [1646] | 91 |  | 
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 | 92 |         if (guiSystem_) | 
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 | 93 |             delete guiSystem_; | 
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 | 94 |  | 
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 | 95 |         if (scriptModule_) | 
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 | 96 |         { | 
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 | 97 |             // destroy our own tolua interfaces | 
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 | 98 |                 //lua_pushnil(luaState_); | 
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 | 99 |                 //lua_setglobal(luaState_, "Orxonox"); | 
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 | 100 |                 //lua_pushnil(luaState_); | 
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 | 101 |                 //lua_setglobal(luaState_, "Core"); | 
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 | 102 |             // TODO: deleting the script module fails an assertation. | 
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 | 103 |             // However there is not much we can do about it since it occurs too when | 
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 | 104 |             // we don't open Core or Orxonox. Might be a CEGUI issue. | 
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 | 105 |             // The memory leak is not a problem anyway.. | 
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 | 106 |             //delete scriptModule_; | 
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 | 107 |         } | 
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 | 108 |  | 
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 | 109 |         if (guiRenderer_) | 
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 | 110 |             delete guiRenderer_; | 
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 | 111 |  | 
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 | 112 |         singletonRef_s = 0; | 
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| [1638] | 113 |     } | 
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 | 114 |  | 
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| [1686] | 115 |     bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) | 
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| [1638] | 116 |     { | 
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 | 117 |         using namespace CEGUI; | 
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 | 118 |         if (state_ == Uninitialised) | 
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 | 119 |         { | 
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| [1776] | 120 |             COUT(3) << "Initialising CEGUI." << std::endl; | 
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| [1638] | 121 |  | 
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 | 122 |             try | 
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 | 123 |             { | 
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| [1686] | 124 |                 // save the render window | 
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 | 125 |                 renderWindow_ = renderWindow; | 
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| [1638] | 126 |  | 
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 | 127 |                 // Full screen viewport with Z order = 0 (top most). Don't yet feed a camera (so nothing gets rendered) | 
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| [1640] | 128 |                 //this->viewport_ = renderWindow_->addViewport(0, 3); | 
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 | 129 |                 //this->viewport_->setOverlaysEnabled(false); | 
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 | 130 |                 //this->viewport_->setShadowsEnabled(false); | 
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 | 131 |                 //this->viewport_->setSkiesEnabled(false); | 
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 | 132 |                 //this->viewport_->setClearEveryFrame(false); | 
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| [1638] | 133 |  | 
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 | 134 |                 // Note: No SceneManager specified yet | 
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 | 135 |                 this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_MAIN, true, 3000); | 
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 | 136 |                 this->resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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 | 137 |                 this->resourceProvider_->setDefaultResourceGroup("GUI"); | 
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| [1776] | 138 |  | 
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| [1638] | 139 |                 // setup scripting | 
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 | 140 |                 this->scriptModule_ = new LuaScriptModule(); | 
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| [1646] | 141 |                 this->luaState_ = this->scriptModule_->getLuaState(); | 
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| [1638] | 142 |  | 
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 | 143 |                 // create the CEGUI system singleton | 
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 | 144 |                 this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); | 
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| [1776] | 145 |  | 
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| [1638] | 146 |                 // set the log level according to ours (translate by subtracting 1) | 
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 | 147 |                 Logger::getSingleton().setLoggingLevel( | 
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 | 148 |                     (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); | 
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| [1776] | 149 |  | 
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| [1638] | 150 |                 // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place | 
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 | 151 |                 tolua_Core_open(this->scriptModule_->getLuaState()); | 
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 | 152 |                 tolua_Orxonox_open(this->scriptModule_->getLuaState()); | 
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 | 153 |  | 
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 | 154 |                 // register us as input handler | 
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| [1653] | 155 |                 SimpleInputState* state = InputManager::getInstance().createInputState<SimpleInputState>("gui", 30); | 
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| [1638] | 156 |                 state->setHandler(this); | 
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| [1878] | 157 |                 state->setJoyStickHandler(&InputManager::EMPTY_HANDLER); | 
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| [1638] | 158 |  | 
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 | 159 |                 // load the background scene | 
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 | 160 |                 loadScenes(); | 
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| [1662] | 161 |                 //CEGUI::KeyEventArgs e; | 
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 | 162 |                 //e.codepoint | 
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| [1638] | 163 |             } | 
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 | 164 |             catch (CEGUI::Exception& ex) | 
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 | 165 |             { | 
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| [1653] | 166 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 | 
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| [1645] | 167 |                 throw GeneralException(ex.getMessage().c_str()); | 
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 | 168 | #else | 
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| [1638] | 169 |                 throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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 | 170 |                     ex.getFileName().c_str(), ex.getName().c_str()); | 
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| [1645] | 171 | #endif | 
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| [1638] | 172 |             } | 
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 | 173 |  | 
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 | 174 |             state_ = Ready; | 
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 | 175 |         } | 
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| [1776] | 176 |  | 
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| [1638] | 177 |         return true; | 
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 | 178 |     } | 
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 | 179 |  | 
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 | 180 |     void GUIManager::loadScenes() | 
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 | 181 |     { | 
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 | 182 |         // first of all, we need to have our own SceneManager for the GUI. The reason | 
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 | 183 |         // is that we might have multiple viewports when in play mode (e.g. the view of | 
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 | 184 |         // a camera fixed at the back of the ship). That forces us to create our own | 
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 | 185 |         // full screen viewport that is on top of all the others, but doesn't clear the | 
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 | 186 |         // port before rendering, so everything from the GUI gets on top eventually. | 
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 | 187 |         // But in order to realise that, we also need a SceneManager with an empty scene, | 
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 | 188 |         // because the SceneManager is responsible for the render queue. | 
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| [1640] | 189 |         //this->emptySceneManager_ = Ogre::Root::getSingleton() | 
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 | 190 |         //    .createSceneManager(Ogre::ST_GENERIC, "GUI/EmptySceneManager"); | 
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| [1638] | 191 |  | 
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 | 192 |         // we also need a camera or we won't see anything at all. | 
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 | 193 |         // The camera settings don't matter at all for an empty scene since the GUI | 
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 | 194 |         // gets rendered on top of the screen rather than into the scene. | 
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| [1640] | 195 |         //this->emptyCamera_ = this->emptySceneManager_->createCamera("GUI/EmptyCamera"); | 
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| [1638] | 196 |  | 
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 | 197 |         // Create another SceneManager that enables to display some 3D | 
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 | 198 |         // scene in the background of the main menu. | 
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 | 199 |         this->backgroundSceneManager_ = Ogre::Root::getSingleton() | 
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 | 200 |             .createSceneManager(Ogre::ST_GENERIC, "GUI/BackgroundSceneManager"); | 
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 | 201 |         this->backgroundCamera_ = backgroundSceneManager_->createCamera("GUI/BackgroundCamera"); | 
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 | 202 |  | 
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 | 203 |         // TODO: create something 3D | 
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 | 204 |         try | 
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 | 205 |         { | 
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 | 206 |             this->scriptModule_->executeScriptFile("loadGUI.lua", "GUI"); | 
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 | 207 |         } | 
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 | 208 |         catch (CEGUI::Exception& ex) | 
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 | 209 |         { | 
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| [1645] | 210 | #if CEGUI_VERSION_MINOR < 6 | 
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 | 211 |             throw GeneralException(ex.getMessage().c_str()); | 
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 | 212 | #else | 
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| [1638] | 213 |             throw GeneralException(ex.getMessage().c_str(), ex.getLine(), | 
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 | 214 |                 ex.getFileName().c_str(), ex.getName().c_str()); | 
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| [1645] | 215 | #endif | 
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| [1638] | 216 |         } | 
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 | 217 |     } | 
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 | 218 |  | 
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| [1640] | 219 |     void GUIManager::showGUI(const std::string& name, Ogre::SceneManager* sceneManager)// bool showBackground) | 
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| [1638] | 220 |     { | 
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 | 221 |         if (state_ != Uninitialised) | 
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 | 222 |         { | 
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 | 223 |             if (state_ == OnDisplay) | 
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| [1661] | 224 |                 hideGUI(); | 
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| [1638] | 225 |  | 
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 | 226 |             COUT(3) << "Loading GUI " << name << std::endl; | 
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 | 227 |             try | 
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 | 228 |             { | 
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| [1640] | 229 |                 if (!sceneManager) | 
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| [1638] | 230 |                 { | 
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 | 231 |                     // currently, only an image is loaded. We could do 3D, see loadBackground. | 
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| [1640] | 232 |                     //this->viewport_->setClearEveryFrame(true); | 
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| [1638] | 233 |                     this->guiRenderer_->setTargetSceneManager(this->backgroundSceneManager_); | 
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| [1640] | 234 |                     //this->viewport_->setCamera(this->backgroundCamera_); | 
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| [1638] | 235 |  | 
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 | 236 |                     lua_pushboolean(this->scriptModule_->getLuaState(), true); | 
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 | 237 |                     lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); | 
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 | 238 |                 } | 
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 | 239 |                 else | 
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 | 240 |                 { | 
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| [1640] | 241 |                     //this->viewport_->setClearEveryFrame(false); | 
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 | 242 |                     this->guiRenderer_->setTargetSceneManager(sceneManager); | 
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 | 243 |                     //this->viewport_->setCamera(this->emptyCamera_); | 
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| [1638] | 244 |  | 
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 | 245 |                     lua_pushboolean(this->scriptModule_->getLuaState(), false); | 
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 | 246 |                     lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); | 
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 | 247 |                 } | 
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 | 248 |  | 
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 | 249 |                 this->scriptModule_->executeScriptGlobal("showMainMenu"); | 
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 | 250 |  | 
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| [1642] | 251 |                 InputManager::getInstance().requestEnterState("gui"); | 
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| [1638] | 252 |  | 
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 | 253 |                 this->state_ = OnDisplay; | 
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 | 254 |             } | 
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 | 255 |             catch (CEGUI::Exception& ex) | 
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 | 256 |             { | 
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 | 257 |                 COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; | 
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 | 258 |             } | 
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 | 259 |             catch (...) | 
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 | 260 |             { | 
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 | 261 |                 COUT(2) << "Could show a menu due to unknown reasons." << std::endl; | 
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 | 262 |             } | 
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 | 263 |         } | 
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 | 264 |         else | 
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 | 265 |         { | 
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 | 266 |             COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; | 
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 | 267 |         } | 
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 | 268 |     } | 
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 | 269 |  | 
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| [1661] | 270 |     void GUIManager::hideGUI() | 
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| [1638] | 271 |     { | 
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 | 272 |         if (this->state_ != OnDisplay) | 
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 | 273 |             return; | 
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| [1640] | 274 |         //this->viewport_->setCamera(0); | 
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 | 275 |         this->guiRenderer_->setTargetSceneManager(0); | 
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| [1638] | 276 |         this->state_ = Ready; | 
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| [1642] | 277 |         InputManager::getInstance().requestLeaveState("gui"); | 
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| [1638] | 278 |     } | 
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 | 279 |  | 
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| [1887] | 280 |     void GUIManager::mouseButtonPressed(MouseButtonCode::ByEnum id) | 
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| [1638] | 281 |     { | 
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 | 282 |         try | 
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 | 283 |         { | 
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 | 284 |             guiSystem_->injectMouseButtonDown(convertButton(id)); | 
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 | 285 |         } | 
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 | 286 |         catch (CEGUI::ScriptException& ex) | 
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 | 287 |         { | 
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 | 288 |             // We simply ignore the exception and proceed | 
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 | 289 |             COUT(1) << ex.getMessage() << std::endl; | 
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 | 290 |         } | 
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 | 291 |     } | 
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 | 292 |  | 
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| [1887] | 293 |     void GUIManager::mouseButtonReleased(MouseButtonCode::ByEnum id) | 
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| [1638] | 294 |     { | 
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 | 295 |         try | 
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 | 296 |         { | 
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 | 297 |             guiSystem_->injectMouseButtonUp(convertButton(id)); | 
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 | 298 |         } | 
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 | 299 |         catch (CEGUI::ScriptException& ex) | 
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 | 300 |         { | 
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 | 301 |             // We simply ignore the exception and proceed | 
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 | 302 |             COUT(1) << ex.getMessage() << std::endl; | 
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 | 303 |         } | 
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 | 304 |     } | 
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 | 305 |  | 
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 | 306 |  | 
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| [1887] | 307 |     inline CEGUI::MouseButton GUIManager::convertButton(MouseButtonCode::ByEnum button) | 
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| [1638] | 308 |     { | 
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 | 309 |         switch (button) | 
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 | 310 |         { | 
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| [1887] | 311 |         case MouseButtonCode::Left: | 
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| [1638] | 312 |             return CEGUI::LeftButton; | 
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 | 313 |  | 
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| [1887] | 314 |         case MouseButtonCode::Right: | 
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| [1638] | 315 |             return CEGUI::RightButton; | 
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 | 316 |  | 
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| [1887] | 317 |         case MouseButtonCode::Middle: | 
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| [1638] | 318 |             return CEGUI::MiddleButton; | 
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 | 319 |  | 
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| [1887] | 320 |         case MouseButtonCode::Button3: | 
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| [1638] | 321 |             return CEGUI::X1Button; | 
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 | 322 |  | 
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| [1887] | 323 |         case MouseButtonCode::Button4: | 
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| [1638] | 324 |             return CEGUI::X2Button; | 
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 | 325 |  | 
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 | 326 |         default: | 
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 | 327 |             return CEGUI::NoButton; | 
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 | 328 |         } | 
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 | 329 |     } | 
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 | 330 | } | 
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