| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [3196] | 29 | #include "Model.h" | 
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| [2072] | 30 |  | 
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| [2662] | 31 | #include <OgreEntity.h> | 
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| [3196] | 32 |  | 
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|  | 33 | #include "core/CoreIncludes.h" | 
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| [7166] | 34 | #include "core/ConfigValueIncludes.h" | 
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| [2896] | 35 | #include "core/GameMode.h" | 
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| [2072] | 36 | #include "core/XMLPort.h" | 
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| [5735] | 37 | #include "Scene.h" | 
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| [7163] | 38 | #include "graphics/MeshLodInformation.h" | 
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|  | 39 | #include "Level.h" | 
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| [2072] | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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|  | 43 | CreateFactory(Model); | 
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|  | 44 |  | 
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| [7163] | 45 | Model::Model(BaseObject* creator) : | 
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| [7183] | 46 | StaticEntity(creator), bCastShadows_(true), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) | 
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| [2072] | 47 | { | 
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|  | 48 | RegisterObject(Model); | 
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|  | 49 |  | 
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| [7166] | 50 | this->setConfigValues(); | 
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| [2072] | 51 | this->registerVariables(); | 
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|  | 52 | } | 
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|  | 53 |  | 
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|  | 54 | Model::~Model() | 
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|  | 55 | { | 
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|  | 56 | if (this->isInitialized() && this->mesh_.getEntity()) | 
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| [2662] | 57 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2072] | 58 | } | 
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|  | 59 |  | 
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| [7166] | 60 | void Model::setConfigValues() | 
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|  | 61 | { | 
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| [8079] | 62 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) | 
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| [7166] | 63 | .description("Enable level of detail for models"); | 
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|  | 64 | } | 
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|  | 65 |  | 
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| [2072] | 66 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 67 | { | 
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|  | 68 | SUPER(Model, XMLPort, xmlelement, mode); | 
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|  | 69 |  | 
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| [7163] | 70 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); | 
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|  | 71 |  | 
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| [2072] | 72 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); | 
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|  | 73 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); | 
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|  | 74 | } | 
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|  | 75 |  | 
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|  | 76 | void Model::registerVariables() | 
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|  | 77 | { | 
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| [3280] | 78 | registerVariable(this->meshSrc_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); | 
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|  | 79 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); | 
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| [2072] | 80 | } | 
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|  | 81 |  | 
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| [7163] | 82 | float Model::getBiggestScale(Vector3 scale3d) | 
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|  | 83 | { | 
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|  | 84 | float scaleFactor = scale3d.x; | 
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|  | 85 | if(scale3d.y>scaleFactor) | 
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|  | 86 | scaleFactor = scale3d.y; | 
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|  | 87 | if(scale3d.z>scaleFactor) | 
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|  | 88 | scaleFactor = scale3d.z; | 
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|  | 89 | return scaleFactor; | 
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|  | 90 | } | 
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|  | 91 |  | 
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| [2072] | 92 | void Model::changedMesh() | 
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|  | 93 | { | 
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| [2896] | 94 | if (GameMode::showsGraphics()) | 
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| [2662] | 95 | { | 
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|  | 96 | if (this->mesh_.getEntity()) | 
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|  | 97 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2072] | 98 |  | 
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| [2662] | 99 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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| [2072] | 100 |  | 
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| [2662] | 101 | if (this->mesh_.getEntity()) | 
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|  | 102 | { | 
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|  | 103 | this->attachOgreObject(this->mesh_.getEntity()); | 
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|  | 104 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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|  | 105 | this->mesh_.setVisible(this->isVisible()); | 
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| [7163] | 106 |  | 
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| [7166] | 107 | if (this->bGlobalEnableLod_) | 
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|  | 108 | this->enableLod(); | 
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|  | 109 | } | 
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|  | 110 | } | 
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|  | 111 | } | 
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| [7163] | 112 |  | 
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| [7166] | 113 | void Model::changedShadows() | 
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|  | 114 | { | 
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|  | 115 | this->mesh_.setCastShadows(this->bCastShadows_); | 
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|  | 116 | } | 
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| [7163] | 117 |  | 
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| [7166] | 118 | void Model::changedVisibility() | 
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|  | 119 | { | 
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|  | 120 | SUPER(Model, changedVisibility); | 
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| [7163] | 121 |  | 
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| [7166] | 122 | this->mesh_.setVisible(this->isVisible()); | 
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|  | 123 | } | 
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| [7163] | 124 |  | 
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| [7166] | 125 | void Model::enableLod() | 
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|  | 126 | { | 
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|  | 127 | //LOD | 
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|  | 128 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) | 
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|  | 129 | { | 
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|  | 130 | Level* level = this->getLevel(); | 
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| [7163] | 131 |  | 
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| [7166] | 132 | assert( level != 0 ); | 
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| [7163] | 133 |  | 
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| [7166] | 134 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); | 
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|  | 135 | if( lodInfo ) | 
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|  | 136 | { | 
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|  | 137 | setLodLevel(lodInfo->getLodLevel()); | 
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|  | 138 | this->bLodEnabled_ = lodInfo->getEnabled(); | 
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|  | 139 | this->numLodLevels_ = lodInfo->getNumLevels(); | 
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|  | 140 | this->lodReductionRate_ = lodInfo->getReductionRate(); | 
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|  | 141 | } | 
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|  | 142 | if( this->numLodLevels_>10 ) | 
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|  | 143 | { | 
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|  | 144 | CCOUT(2) << "More than 10 LoD levels requested. Creating only 10." << endl; | 
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|  | 145 | this->numLodLevels_ = 10; | 
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|  | 146 | } | 
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|  | 147 | if( this->bLodEnabled_ ) | 
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|  | 148 | { | 
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|  | 149 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); | 
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|  | 150 | /* | 
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|  | 151 | float scaleFactor = 1; | 
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|  | 152 |  | 
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|  | 153 | BaseObject* creatorPtr = this; | 
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|  | 154 |  | 
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|  | 155 | while(creatorPtr!=NULL&&orxonox_cast<WorldEntity*>(creatorPtr)) | 
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|  | 156 | { | 
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|  | 157 | scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); | 
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|  | 158 | creatorPtr = creatorPtr->getCreator(); | 
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|  | 159 | } | 
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|  | 160 | COUT(0) << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl; | 
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|  | 161 | */ | 
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|  | 162 | COUT(4) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << std::endl; | 
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|  | 163 |  | 
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| [7163] | 164 | #if OGRE_VERSION >= 0x010700 | 
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| [7166] | 165 | Ogre::Mesh::LodValueList distList; | 
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| [7163] | 166 | #else | 
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| [7166] | 167 | Ogre::Mesh::LodDistanceList distList; | 
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| [7163] | 168 | #endif | 
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|  | 169 |  | 
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| [7166] | 170 | if( lodLevel_>0 ) | 
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|  | 171 | { | 
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|  | 172 | //                    float factor = scaleFactor*5/lodLevel_; | 
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|  | 173 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; | 
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| [7163] | 174 |  | 
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| [7166] | 175 | COUT(4) << "LodLevel set with factor: " << factor << endl; | 
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| [7163] | 176 |  | 
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| [7166] | 177 | distList.push_back(70.0f*factor); | 
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|  | 178 | distList.push_back(140.0f*factor); | 
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|  | 179 | distList.push_back(170.0f*factor); | 
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|  | 180 | distList.push_back(200.0f*factor); | 
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|  | 181 | distList.push_back(230.0f*factor); | 
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|  | 182 | distList.push_back(250.0f*factor); | 
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|  | 183 | distList.push_back(270.0f*factor); | 
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|  | 184 | distList.push_back(290.0f*factor); | 
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|  | 185 | distList.push_back(310.0f*factor); | 
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|  | 186 | distList.push_back(330.0f*factor); | 
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|  | 187 | while(distList.size()>this->numLodLevels_) | 
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|  | 188 | distList.pop_back(); | 
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| [7163] | 189 |  | 
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|  | 190 |  | 
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| [7166] | 191 | //Generiert LOD-Levels | 
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|  | 192 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); | 
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|  | 193 | } | 
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|  | 194 | else | 
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|  | 195 | { | 
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|  | 196 | std::string what; | 
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|  | 197 | if(lodLevel_>5) | 
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|  | 198 | what = ">5"; | 
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|  | 199 | else | 
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|  | 200 | what = "<0"; | 
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| [7163] | 201 |  | 
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| [7166] | 202 | COUT(4)<<"LodLevel not set because lodLevel("<<lodLevel_<<") was "<<what<<"." << endl; | 
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| [7163] | 203 | } | 
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| [2662] | 204 | } | 
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| [7166] | 205 | else | 
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|  | 206 | COUT(4) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; | 
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| [2072] | 207 | } | 
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|  | 208 | } | 
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|  | 209 | } | 
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