| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [3196] | 29 | #include "Model.h" | 
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| [2072] | 30 |  | 
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| [2662] | 31 | #include <OgreEntity.h> | 
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| [9675] | 32 | #include <OgreProgressiveMesh.h> | 
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| [3196] | 33 |  | 
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|  | 34 | #include "core/CoreIncludes.h" | 
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| [9667] | 35 | #include "core/config/ConfigValueIncludes.h" | 
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| [2896] | 36 | #include "core/GameMode.h" | 
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| [2072] | 37 | #include "core/XMLPort.h" | 
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| [5735] | 38 | #include "Scene.h" | 
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| [11080] | 39 | #include "RenderQueueListener.h" | 
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| [7163] | 40 | #include "graphics/MeshLodInformation.h" | 
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|  | 41 | #include "Level.h" | 
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| [2072] | 42 |  | 
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|  | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [9667] | 45 | RegisterClass(Model); | 
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| [2072] | 46 |  | 
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| [9667] | 47 | Model::Model(Context* context) : | 
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| [11080] | 48 | StaticEntity(context), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) | 
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| [2072] | 49 | { | 
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|  | 50 | RegisterObject(Model); | 
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|  | 51 |  | 
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| [7166] | 52 | this->setConfigValues(); | 
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| [2072] | 53 | this->registerVariables(); | 
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|  | 54 | } | 
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|  | 55 |  | 
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|  | 56 | Model::~Model() | 
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|  | 57 | { | 
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|  | 58 | if (this->isInitialized() && this->mesh_.getEntity()) | 
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| [2662] | 59 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2072] | 60 | } | 
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|  | 61 |  | 
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| [7166] | 62 | void Model::setConfigValues() | 
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|  | 63 | { | 
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| [8079] | 64 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) | 
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| [7166] | 65 | .description("Enable level of detail for models"); | 
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|  | 66 | } | 
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|  | 67 |  | 
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| [2072] | 68 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 69 | { | 
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|  | 70 | SUPER(Model, XMLPort, xmlelement, mode); | 
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|  | 71 |  | 
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| [7163] | 72 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); | 
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|  | 73 |  | 
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| [2072] | 74 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); | 
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| [11080] | 75 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); | 
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|  | 76 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); | 
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| [2072] | 77 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); | 
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|  | 78 | } | 
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| [11080] | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | @brief | 
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|  | 82 | This function turns a string from XML Port into a usable ID for the rendering system | 
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|  | 83 | It defaults to the main queue if the group isn't recognized. | 
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|  | 84 |  | 
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|  | 85 | @param renderQueueGroup | 
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|  | 86 | This is a string representing the render queue group. Accepted values: | 
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|  | 87 | 'main', 'stencil glow', 'stencil object' | 
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|  | 88 | */ | 
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|  | 89 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const | 
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|  | 90 | { | 
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|  | 91 | if(renderQueueGroup.compare("stencil glow")==0) | 
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|  | 92 | { | 
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|  | 93 | return RENDER_QUEUE_STENCIL_GLOW; | 
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|  | 94 | } | 
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|  | 95 | if(renderQueueGroup.compare("stencil object")==0) | 
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|  | 96 | { | 
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|  | 97 | return RENDER_QUEUE_STENCIL_OBJECTS; | 
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|  | 98 | } | 
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|  | 99 | return RENDER_QUEUE_MAIN; | 
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|  | 100 | } | 
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| [2072] | 101 |  | 
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|  | 102 | void Model::registerVariables() | 
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|  | 103 | { | 
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| [3280] | 104 | registerVariable(this->meshSrc_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); | 
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| [11080] | 105 | registerVariable(this->renderQueueGroup_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); | 
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|  | 106 | registerVariable(this->materialName_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); | 
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| [3280] | 107 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); | 
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| [2072] | 108 | } | 
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|  | 109 |  | 
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| [7163] | 110 | float Model::getBiggestScale(Vector3 scale3d) | 
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|  | 111 | { | 
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|  | 112 | float scaleFactor = scale3d.x; | 
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|  | 113 | if(scale3d.y>scaleFactor) | 
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|  | 114 | scaleFactor = scale3d.y; | 
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|  | 115 | if(scale3d.z>scaleFactor) | 
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|  | 116 | scaleFactor = scale3d.z; | 
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|  | 117 | return scaleFactor; | 
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|  | 118 | } | 
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|  | 119 |  | 
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| [2072] | 120 | void Model::changedMesh() | 
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|  | 121 | { | 
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| [2896] | 122 | if (GameMode::showsGraphics()) | 
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| [2662] | 123 | { | 
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|  | 124 | if (this->mesh_.getEntity()) | 
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|  | 125 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2072] | 126 |  | 
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| [2662] | 127 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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| [2072] | 128 |  | 
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| [2662] | 129 | if (this->mesh_.getEntity()) | 
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|  | 130 | { | 
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|  | 131 | this->attachOgreObject(this->mesh_.getEntity()); | 
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|  | 132 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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| [11080] | 133 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); | 
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| [2662] | 134 | this->mesh_.setVisible(this->isVisible()); | 
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| [7163] | 135 |  | 
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| [7166] | 136 | if (this->bGlobalEnableLod_) | 
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|  | 137 | this->enableLod(); | 
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|  | 138 | } | 
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|  | 139 | } | 
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|  | 140 | } | 
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| [7163] | 141 |  | 
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| [11080] | 142 | void Model::changedRenderQueueGroup() | 
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|  | 143 | { | 
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|  | 144 | if (GameMode::showsGraphics()) | 
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|  | 145 | { | 
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|  | 146 | if (this->mesh_.getEntity()) | 
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|  | 147 | { | 
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|  | 148 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); | 
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|  | 149 | } | 
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|  | 150 | } | 
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|  | 151 | } | 
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|  | 152 |  | 
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|  | 153 | void Model::changedMaterial() | 
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|  | 154 | { | 
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|  | 155 | this->mesh_.setMaterial(this->materialName_); | 
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|  | 156 | } | 
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|  | 157 |  | 
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| [11783] | 158 | // PRE: a valid  Ogre::Entity* entity with a valid subentity at index | 
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|  | 159 | // POST: changed material of subentity at index to name | 
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|  | 160 | void Model::setSubMaterial(const std::string& name, const int index){ | 
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|  | 161 | this->mesh_.setSubMaterial(name, index); | 
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|  | 162 | } | 
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|  | 163 |  | 
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|  | 164 |  | 
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| [7166] | 165 | void Model::changedShadows() | 
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|  | 166 | { | 
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|  | 167 | this->mesh_.setCastShadows(this->bCastShadows_); | 
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|  | 168 | } | 
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| [7163] | 169 |  | 
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| [7166] | 170 | void Model::changedVisibility() | 
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|  | 171 | { | 
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|  | 172 | SUPER(Model, changedVisibility); | 
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| [7163] | 173 |  | 
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| [7166] | 174 | this->mesh_.setVisible(this->isVisible()); | 
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|  | 175 | } | 
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| [7163] | 176 |  | 
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| [7166] | 177 | void Model::enableLod() | 
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|  | 178 | { | 
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| [10728] | 179 | #if defined(ORXONOX_COMPILER_MSVC) && OGRE_VERSION >= 0x010800 && OGRE_VERSION < 0x010900 | 
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|  | 180 | // disable LOD for MSVC and ogre version 1.8 because it leads to crashes | 
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|  | 181 | #else | 
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| [7166] | 182 | //LOD | 
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|  | 183 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) | 
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|  | 184 | { | 
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|  | 185 | Level* level = this->getLevel(); | 
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| [7163] | 186 |  | 
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| [11071] | 187 | assert( level != nullptr ); | 
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| [7163] | 188 |  | 
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| [7166] | 189 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); | 
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|  | 190 | if( lodInfo ) | 
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|  | 191 | { | 
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|  | 192 | setLodLevel(lodInfo->getLodLevel()); | 
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|  | 193 | this->bLodEnabled_ = lodInfo->getEnabled(); | 
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|  | 194 | this->numLodLevels_ = lodInfo->getNumLevels(); | 
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|  | 195 | this->lodReductionRate_ = lodInfo->getReductionRate(); | 
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|  | 196 | } | 
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|  | 197 | if( this->numLodLevels_>10 ) | 
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|  | 198 | { | 
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| [8858] | 199 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; | 
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| [7166] | 200 | this->numLodLevels_ = 10; | 
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|  | 201 | } | 
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|  | 202 | if( this->bLodEnabled_ ) | 
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|  | 203 | { | 
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|  | 204 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); | 
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|  | 205 | /* | 
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|  | 206 | float scaleFactor = 1; | 
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|  | 207 |  | 
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|  | 208 | BaseObject* creatorPtr = this; | 
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|  | 209 |  | 
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| [11071] | 210 | while(creatorPtr!=nullptr&&orxonox_cast<WorldEntity*>(creatorPtr)) | 
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| [7166] | 211 | { | 
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|  | 212 | scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); | 
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|  | 213 | creatorPtr = creatorPtr->getCreator(); | 
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|  | 214 | } | 
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| [8858] | 215 | orxout() << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl; | 
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| [7166] | 216 | */ | 
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| [8858] | 217 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; | 
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| [7166] | 218 |  | 
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| [9675] | 219 | #if OGRE_VERSION >= 0x010800 | 
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|  | 220 | Ogre::ProgressiveMesh::LodValueList distList; | 
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|  | 221 | #elif OGRE_VERSION >= 0x010700 | 
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| [7166] | 222 | Ogre::Mesh::LodValueList distList; | 
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| [7163] | 223 | #else | 
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| [7166] | 224 | Ogre::Mesh::LodDistanceList distList; | 
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| [7163] | 225 | #endif | 
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|  | 226 |  | 
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| [7166] | 227 | if( lodLevel_>0 ) | 
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|  | 228 | { | 
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|  | 229 | //                    float factor = scaleFactor*5/lodLevel_; | 
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|  | 230 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; | 
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| [7163] | 231 |  | 
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| [8858] | 232 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; | 
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| [7163] | 233 |  | 
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| [7166] | 234 | distList.push_back(70.0f*factor); | 
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|  | 235 | distList.push_back(140.0f*factor); | 
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|  | 236 | distList.push_back(170.0f*factor); | 
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|  | 237 | distList.push_back(200.0f*factor); | 
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|  | 238 | distList.push_back(230.0f*factor); | 
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|  | 239 | distList.push_back(250.0f*factor); | 
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|  | 240 | distList.push_back(270.0f*factor); | 
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|  | 241 | distList.push_back(290.0f*factor); | 
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|  | 242 | distList.push_back(310.0f*factor); | 
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|  | 243 | distList.push_back(330.0f*factor); | 
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|  | 244 | while(distList.size()>this->numLodLevels_) | 
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|  | 245 | distList.pop_back(); | 
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| [7163] | 246 |  | 
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|  | 247 |  | 
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| [7166] | 248 | //Generiert LOD-Levels | 
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| [9675] | 249 | #if OGRE_VERSION >= 0x010800 | 
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|  | 250 | Ogre::ProgressiveMesh::generateLodLevels(this->mesh_.getEntity()->getMesh().get(), distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, | 
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|  | 251 | this->lodReductionRate_); | 
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|  | 252 | #else | 
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| [7166] | 253 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); | 
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| [9675] | 254 | #endif | 
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| [7166] | 255 | } | 
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|  | 256 | else | 
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|  | 257 | { | 
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|  | 258 | std::string what; | 
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|  | 259 | if(lodLevel_>5) | 
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|  | 260 | what = ">5"; | 
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|  | 261 | else | 
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|  | 262 | what = "<0"; | 
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| [7163] | 263 |  | 
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| [8858] | 264 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; | 
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| [7163] | 265 | } | 
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| [2662] | 266 | } | 
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| [7166] | 267 | else | 
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| [8858] | 268 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; | 
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| [2072] | 269 | } | 
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| [10728] | 270 | #endif | 
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| [2072] | 271 | } | 
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|  | 272 | } | 
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