| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [3196] | 29 | #include "Model.h" | 
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| [2072] | 30 |  | 
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| [2662] | 31 | #include <OgreEntity.h> | 
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| [9675] | 32 | #include <OgreProgressiveMesh.h> | 
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| [3196] | 33 |  | 
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|  | 34 | #include "core/CoreIncludes.h" | 
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| [9667] | 35 | #include "core/config/ConfigValueIncludes.h" | 
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| [2896] | 36 | #include "core/GameMode.h" | 
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| [2072] | 37 | #include "core/XMLPort.h" | 
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| [5735] | 38 | #include "Scene.h" | 
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| [7163] | 39 | #include "graphics/MeshLodInformation.h" | 
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|  | 40 | #include "Level.h" | 
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| [2072] | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [9667] | 44 | RegisterClass(Model); | 
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| [2072] | 45 |  | 
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| [9667] | 46 | Model::Model(Context* context) : | 
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|  | 47 | StaticEntity(context), bCastShadows_(true), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) | 
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| [2072] | 48 | { | 
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|  | 49 | RegisterObject(Model); | 
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|  | 50 |  | 
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| [7166] | 51 | this->setConfigValues(); | 
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| [2072] | 52 | this->registerVariables(); | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | Model::~Model() | 
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|  | 56 | { | 
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|  | 57 | if (this->isInitialized() && this->mesh_.getEntity()) | 
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| [2662] | 58 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2072] | 59 | } | 
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|  | 60 |  | 
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| [7166] | 61 | void Model::setConfigValues() | 
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|  | 62 | { | 
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| [8079] | 63 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) | 
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| [7166] | 64 | .description("Enable level of detail for models"); | 
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|  | 65 | } | 
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|  | 66 |  | 
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| [2072] | 67 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 68 | { | 
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|  | 69 | SUPER(Model, XMLPort, xmlelement, mode); | 
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|  | 70 |  | 
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| [7163] | 71 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); | 
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|  | 72 |  | 
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| [2072] | 73 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); | 
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|  | 74 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | void Model::registerVariables() | 
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|  | 78 | { | 
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| [3280] | 79 | registerVariable(this->meshSrc_,    VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); | 
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|  | 80 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); | 
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| [2072] | 81 | } | 
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|  | 82 |  | 
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| [7163] | 83 | float Model::getBiggestScale(Vector3 scale3d) | 
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|  | 84 | { | 
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|  | 85 | float scaleFactor = scale3d.x; | 
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|  | 86 | if(scale3d.y>scaleFactor) | 
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|  | 87 | scaleFactor = scale3d.y; | 
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|  | 88 | if(scale3d.z>scaleFactor) | 
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|  | 89 | scaleFactor = scale3d.z; | 
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|  | 90 | return scaleFactor; | 
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|  | 91 | } | 
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|  | 92 |  | 
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| [2072] | 93 | void Model::changedMesh() | 
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|  | 94 | { | 
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| [2896] | 95 | if (GameMode::showsGraphics()) | 
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| [2662] | 96 | { | 
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|  | 97 | if (this->mesh_.getEntity()) | 
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|  | 98 | this->detachOgreObject(this->mesh_.getEntity()); | 
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| [2072] | 99 |  | 
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| [2662] | 100 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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| [2072] | 101 |  | 
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| [2662] | 102 | if (this->mesh_.getEntity()) | 
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|  | 103 | { | 
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|  | 104 | this->attachOgreObject(this->mesh_.getEntity()); | 
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|  | 105 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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|  | 106 | this->mesh_.setVisible(this->isVisible()); | 
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| [7163] | 107 |  | 
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| [7166] | 108 | if (this->bGlobalEnableLod_) | 
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|  | 109 | this->enableLod(); | 
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|  | 110 | } | 
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|  | 111 | } | 
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|  | 112 | } | 
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| [7163] | 113 |  | 
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| [7166] | 114 | void Model::changedShadows() | 
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|  | 115 | { | 
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|  | 116 | this->mesh_.setCastShadows(this->bCastShadows_); | 
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|  | 117 | } | 
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| [7163] | 118 |  | 
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| [7166] | 119 | void Model::changedVisibility() | 
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|  | 120 | { | 
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|  | 121 | SUPER(Model, changedVisibility); | 
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| [7163] | 122 |  | 
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| [7166] | 123 | this->mesh_.setVisible(this->isVisible()); | 
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|  | 124 | } | 
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| [7163] | 125 |  | 
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| [7166] | 126 | void Model::enableLod() | 
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|  | 127 | { | 
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| [10728] | 128 | #if defined(ORXONOX_COMPILER_MSVC) && OGRE_VERSION >= 0x010800 && OGRE_VERSION < 0x010900 | 
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|  | 129 | // disable LOD for MSVC and ogre version 1.8 because it leads to crashes | 
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|  | 130 | #else | 
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| [7166] | 131 | //LOD | 
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|  | 132 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) | 
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|  | 133 | { | 
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|  | 134 | Level* level = this->getLevel(); | 
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| [7163] | 135 |  | 
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| [7166] | 136 | assert( level != 0 ); | 
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| [7163] | 137 |  | 
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| [7166] | 138 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); | 
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|  | 139 | if( lodInfo ) | 
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|  | 140 | { | 
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|  | 141 | setLodLevel(lodInfo->getLodLevel()); | 
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|  | 142 | this->bLodEnabled_ = lodInfo->getEnabled(); | 
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|  | 143 | this->numLodLevels_ = lodInfo->getNumLevels(); | 
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|  | 144 | this->lodReductionRate_ = lodInfo->getReductionRate(); | 
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|  | 145 | } | 
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|  | 146 | if( this->numLodLevels_>10 ) | 
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|  | 147 | { | 
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| [8858] | 148 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; | 
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| [7166] | 149 | this->numLodLevels_ = 10; | 
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|  | 150 | } | 
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|  | 151 | if( this->bLodEnabled_ ) | 
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|  | 152 | { | 
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|  | 153 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); | 
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|  | 154 | /* | 
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|  | 155 | float scaleFactor = 1; | 
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|  | 156 |  | 
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|  | 157 | BaseObject* creatorPtr = this; | 
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|  | 158 |  | 
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|  | 159 | while(creatorPtr!=NULL&&orxonox_cast<WorldEntity*>(creatorPtr)) | 
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|  | 160 | { | 
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|  | 161 | scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); | 
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|  | 162 | creatorPtr = creatorPtr->getCreator(); | 
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|  | 163 | } | 
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| [8858] | 164 | orxout() << "name: " << this->meshSrc_ << "scaleFactor: " << scaleFactor << ", volume: " << volume << endl; | 
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| [7166] | 165 | */ | 
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| [8858] | 166 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; | 
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| [7166] | 167 |  | 
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| [9675] | 168 | #if OGRE_VERSION >= 0x010800 | 
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|  | 169 | Ogre::ProgressiveMesh::LodValueList distList; | 
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|  | 170 | #elif OGRE_VERSION >= 0x010700 | 
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| [7166] | 171 | Ogre::Mesh::LodValueList distList; | 
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| [7163] | 172 | #else | 
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| [7166] | 173 | Ogre::Mesh::LodDistanceList distList; | 
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| [7163] | 174 | #endif | 
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|  | 175 |  | 
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| [7166] | 176 | if( lodLevel_>0 ) | 
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|  | 177 | { | 
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|  | 178 | //                    float factor = scaleFactor*5/lodLevel_; | 
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|  | 179 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; | 
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| [7163] | 180 |  | 
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| [8858] | 181 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; | 
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| [7163] | 182 |  | 
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| [7166] | 183 | distList.push_back(70.0f*factor); | 
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|  | 184 | distList.push_back(140.0f*factor); | 
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|  | 185 | distList.push_back(170.0f*factor); | 
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|  | 186 | distList.push_back(200.0f*factor); | 
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|  | 187 | distList.push_back(230.0f*factor); | 
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|  | 188 | distList.push_back(250.0f*factor); | 
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|  | 189 | distList.push_back(270.0f*factor); | 
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|  | 190 | distList.push_back(290.0f*factor); | 
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|  | 191 | distList.push_back(310.0f*factor); | 
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|  | 192 | distList.push_back(330.0f*factor); | 
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|  | 193 | while(distList.size()>this->numLodLevels_) | 
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|  | 194 | distList.pop_back(); | 
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| [7163] | 195 |  | 
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|  | 196 |  | 
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| [7166] | 197 | //Generiert LOD-Levels | 
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| [9675] | 198 | #if OGRE_VERSION >= 0x010800 | 
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|  | 199 | Ogre::ProgressiveMesh::generateLodLevels(this->mesh_.getEntity()->getMesh().get(), distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, | 
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|  | 200 | this->lodReductionRate_); | 
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|  | 201 | #else | 
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| [7166] | 202 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); | 
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| [9675] | 203 | #endif | 
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| [7166] | 204 | } | 
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|  | 205 | else | 
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|  | 206 | { | 
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|  | 207 | std::string what; | 
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|  | 208 | if(lodLevel_>5) | 
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|  | 209 | what = ">5"; | 
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|  | 210 | else | 
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|  | 211 | what = "<0"; | 
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| [7163] | 212 |  | 
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| [8858] | 213 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; | 
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| [7163] | 214 | } | 
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| [2662] | 215 | } | 
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| [7166] | 216 | else | 
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| [8858] | 217 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; | 
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| [2072] | 218 | } | 
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| [10728] | 219 | #endif | 
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| [2072] | 220 | } | 
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|  | 221 | } | 
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