| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Light.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 | #include <OgreLight.h> | 
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| 33 | #include <boost/static_assert.hpp> | 
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| 34 |  | 
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| 35 | #include "util/StringUtils.h" | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/GameMode.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "Scene.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | CreateFactory(Light); | 
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| 45 |  | 
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| 46 | // Be sure we don't do bad conversions | 
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| 47 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_POINT       == (int)Light::Point); | 
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| 48 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_DIRECTIONAL == (int)Light::Directional); | 
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| 49 | BOOST_STATIC_ASSERT((int)Ogre::Light::LT_SPOTLIGHT   == (int)Light::Spotlight); | 
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| 50 |  | 
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| 51 | Light::Light(BaseObject* creator) : StaticEntity(creator) | 
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| 52 | { | 
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| 53 | RegisterObject(Light); | 
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| 54 |  | 
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| 55 | this->light_ = 0; | 
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| 56 | this->diffuse_ = ColourValue::White; | 
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| 57 | this->specular_ = ColourValue::White; | 
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| 58 | this->type_ = Light::Point; | 
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| 59 | this->attenuation_ = Vector4(100000, 1, 0, 0); | 
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| 60 | this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f); | 
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| 61 |  | 
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| 62 | if (GameMode::showsGraphics()) | 
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| 63 | { | 
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| 64 | if (!this->getScene()) | 
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| 65 | ThrowException(AbortLoading, "Can't create Light, no scene given."); | 
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| 66 | if (!this->getScene()->getSceneManager()) | 
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| 67 | ThrowException(AbortLoading, "Can't create Light, no scene manager given."); | 
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| 68 |  | 
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| 69 | if (this->getScene() && this->getScene()->getSceneManager()) | 
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| 70 | { | 
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| 71 | this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString()); | 
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| 72 | this->light_->setDirection(WorldEntity::FRONT); | 
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| 73 | this->attachOgreObject(this->light_); | 
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| 74 |  | 
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| 75 | this->updateType(); | 
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| 76 | this->updateDiffuseColour(); | 
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| 77 | this->updateSpecularColour(); | 
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| 78 | this->updateAttenuation(); | 
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| 79 | this->updateSpotlightRange(); | 
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| 80 | } | 
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| 81 | } | 
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| 82 |  | 
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| 83 | this->registerVariables(); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | Light::~Light() | 
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| 87 | { | 
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| 88 | if (this->isInitialized()) | 
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| 89 | { | 
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| 90 | if (this->light_ && this->getScene() && this->getScene()->getSceneManager()) | 
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| 91 | this->getScene()->getSceneManager()->destroyLight(this->light_); | 
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| 92 | } | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 96 | { | 
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| 97 | SUPER(Light, XMLPort, xmlelement, mode); | 
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| 98 |  | 
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| 99 | XMLPortParam(Light, "type",           setTypeString,     getTypeString,     xmlelement, mode).defaultValues("point"); | 
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| 100 | XMLPortParam(Light, "diffuse",        setDiffuseColour,  getDiffuseColour,  xmlelement, mode).defaultValues(ColourValue::White); | 
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| 101 | XMLPortParam(Light, "specular",       setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White); | 
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| 102 | XMLPortParam(Light, "attenuation",    setAttenuation,    getAttenuation,    xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0)); | 
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| 103 | XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f)); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void Light::registerVariables() | 
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| 107 | { | 
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| 108 | registerVariable((int&)this->type_,     VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateType)); | 
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| 109 | registerVariable(this->diffuse_,        VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour)); | 
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| 110 | registerVariable(this->specular_,       VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpecularColour)); | 
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| 111 | registerVariable(this->attenuation_,    VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateAttenuation)); | 
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| 112 | registerVariable(this->spotlightRange_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange)); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | void Light::updateDiffuseColour() | 
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| 116 | { | 
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| 117 | if (this->light_) | 
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| 118 | this->light_->setDiffuseColour(this->diffuse_); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | void Light::updateSpecularColour() | 
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| 122 | { | 
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| 123 | if (this->light_) | 
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| 124 | this->light_->setSpecularColour(this->specular_); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | void Light::updateAttenuation() | 
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| 128 | { | 
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| 129 | if (this->light_ && this->type_ != Light::Directional) | 
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| 130 | this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void Light::updateSpotlightRange() | 
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| 134 | { | 
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| 135 | if (this->light_ && this->type_ == Light::Spotlight) | 
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| 136 | this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | void Light::setTypeString(const std::string& type) | 
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| 140 | { | 
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| 141 | if (type == "point") | 
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| 142 | this->setType(Light::Point); | 
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| 143 | else if (type == "directional") | 
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| 144 | this->setType(Light::Directional); | 
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| 145 | else if (type == "spotlight") | 
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| 146 | this->setType(Light::Spotlight); | 
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| 147 | else | 
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| 148 | this->setType(Light::Point); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | std::string Light::getTypeString() const | 
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| 152 | { | 
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| 153 | switch (this->type_) | 
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| 154 | { | 
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| 155 | case Light::Directional: | 
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| 156 | return "directional"; | 
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| 157 | case Light::Spotlight: | 
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| 158 | return "spotlight"; | 
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| 159 | case Light::Point: | 
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| 160 | default: | 
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| 161 | return "point"; | 
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| 162 | } | 
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| 163 | } | 
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| 164 |  | 
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| 165 | void Light::updateType() | 
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| 166 | { | 
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| 167 | if (this->light_) | 
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| 168 | { | 
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| 169 | this->light_->setType(static_cast<Ogre::Light::LightTypes>(this->type_)); | 
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| 170 |  | 
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| 171 | if (this->type_ != Light::Directional) | 
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| 172 | this->updateAttenuation(); | 
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| 173 | if (this->type_ == Light::Spotlight) | 
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| 174 | this->updateSpotlightRange(); | 
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| 175 | } | 
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| 176 | } | 
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| 177 |  | 
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| 178 | void Light::changedVisibility() | 
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| 179 | { | 
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| 180 | SUPER(Light, changedVisibility); | 
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| 181 |  | 
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| 182 | if (this->light_) | 
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| 183 | this->light_->setVisible(this->isVisible()); | 
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| 184 | } | 
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| 185 | } | 
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