| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Light.h" | 
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 | 30 |  | 
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 | 31 | #include <OgreSceneManager.h> | 
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| [3196] | 32 | #include <OgreLight.h> | 
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 | 33 | #include <boost/static_assert.hpp> | 
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| [2072] | 34 |  | 
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| [3280] | 35 | #include "util/StringUtils.h" | 
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| [2662] | 36 | #include "util/Exception.h" | 
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| [3196] | 37 | #include "core/CoreIncludes.h" | 
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| [2896] | 38 | #include "core/GameMode.h" | 
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| [2072] | 39 | #include "core/XMLPort.h" | 
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| [5735] | 40 | #include "Scene.h" | 
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| [2072] | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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 | 44 |     CreateFactory(Light); | 
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 | 45 |  | 
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| [3196] | 46 |     // Be sure we don't do bad conversions | 
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| [3280] | 47 |     BOOST_STATIC_ASSERT((int)Ogre::Light::LT_POINT       == (int)Light::Point); | 
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 | 48 |     BOOST_STATIC_ASSERT((int)Ogre::Light::LT_DIRECTIONAL == (int)Light::Directional); | 
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 | 49 |     BOOST_STATIC_ASSERT((int)Ogre::Light::LT_SPOTLIGHT   == (int)Light::Spotlight); | 
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| [3196] | 50 |  | 
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| [2662] | 51 |     Light::Light(BaseObject* creator) : StaticEntity(creator) | 
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| [2072] | 52 |     { | 
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 | 53 |         RegisterObject(Light); | 
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 | 54 |  | 
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| [2662] | 55 |         this->light_ = 0; | 
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 | 56 |         this->diffuse_ = ColourValue::White; | 
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 | 57 |         this->specular_ = ColourValue::White; | 
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| [3280] | 58 |         this->type_ = Light::Point; | 
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| [2662] | 59 |         this->attenuation_ = Vector4(100000, 1, 0, 0); | 
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 | 60 |         this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f); | 
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| [2072] | 61 |  | 
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| [2896] | 62 |         if (GameMode::showsGraphics()) | 
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| [2662] | 63 |         { | 
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 | 64 |             if (!this->getScene()) | 
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 | 65 |                 ThrowException(AbortLoading, "Can't create Light, no scene given."); | 
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 | 66 |             if (!this->getScene()->getSceneManager()) | 
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 | 67 |                 ThrowException(AbortLoading, "Can't create Light, no scene manager given."); | 
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 | 68 |  | 
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 | 69 |             if (this->getScene() && this->getScene()->getSceneManager()) | 
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 | 70 |             { | 
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 | 71 |                 this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString()); | 
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 | 72 |                 this->light_->setDirection(WorldEntity::FRONT); | 
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 | 73 |                 this->attachOgreObject(this->light_); | 
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 | 74 |  | 
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 | 75 |                 this->updateType(); | 
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 | 76 |                 this->updateDiffuseColour(); | 
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 | 77 |                 this->updateSpecularColour(); | 
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 | 78 |                 this->updateAttenuation(); | 
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 | 79 |                 this->updateSpotlightRange(); | 
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 | 80 |             } | 
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 | 81 |         } | 
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 | 82 |  | 
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| [2072] | 83 |         this->registerVariables(); | 
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 | 84 |     } | 
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 | 85 |  | 
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 | 86 |     Light::~Light() | 
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 | 87 |     { | 
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 | 88 |         if (this->isInitialized()) | 
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 | 89 |         { | 
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 | 90 |             if (this->light_ && this->getScene() && this->getScene()->getSceneManager()) | 
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 | 91 |                 this->getScene()->getSceneManager()->destroyLight(this->light_); | 
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 | 92 |         } | 
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 | 93 |     } | 
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 | 94 |  | 
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 | 95 |     void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 96 |     { | 
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 | 97 |         SUPER(Light, XMLPort, xmlelement, mode); | 
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 | 98 |  | 
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| [2662] | 99 |         XMLPortParam(Light, "type",           setTypeString,     getTypeString,     xmlelement, mode).defaultValues("point"); | 
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 | 100 |         XMLPortParam(Light, "diffuse",        setDiffuseColour,  getDiffuseColour,  xmlelement, mode).defaultValues(ColourValue::White); | 
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 | 101 |         XMLPortParam(Light, "specular",       setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White); | 
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 | 102 |         XMLPortParam(Light, "attenuation",    setAttenuation,    getAttenuation,    xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0)); | 
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 | 103 |         XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f)); | 
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| [2072] | 104 |     } | 
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 | 105 |  | 
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 | 106 |     void Light::registerVariables() | 
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 | 107 |     { | 
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| [3280] | 108 |         registerVariable((int&)this->type_,     VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateType)); | 
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 | 109 |         registerVariable(this->diffuse_,        VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour)); | 
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 | 110 |         registerVariable(this->specular_,       VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpecularColour)); | 
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 | 111 |         registerVariable(this->attenuation_,    VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateAttenuation)); | 
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 | 112 |         registerVariable(this->spotlightRange_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange)); | 
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| [2072] | 113 |     } | 
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 | 114 |  | 
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| [2662] | 115 |     void Light::updateDiffuseColour() | 
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| [2072] | 116 |     { | 
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 | 117 |         if (this->light_) | 
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| [2662] | 118 |             this->light_->setDiffuseColour(this->diffuse_); | 
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| [2072] | 119 |     } | 
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 | 120 |  | 
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| [2662] | 121 |     void Light::updateSpecularColour() | 
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| [2072] | 122 |     { | 
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 | 123 |         if (this->light_) | 
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| [2662] | 124 |             this->light_->setSpecularColour(this->specular_); | 
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| [2072] | 125 |     } | 
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 | 126 |  | 
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| [2662] | 127 |     void Light::updateAttenuation() | 
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| [2072] | 128 |     { | 
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| [3280] | 129 |         if (this->light_ && this->type_ != Light::Directional) | 
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| [2662] | 130 |             this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w); | 
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| [2072] | 131 |     } | 
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 | 132 |  | 
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| [2662] | 133 |     void Light::updateSpotlightRange() | 
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| [2072] | 134 |     { | 
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| [3280] | 135 |         if (this->light_ && this->type_ == Light::Spotlight) | 
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| [2662] | 136 |             this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z); | 
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| [2072] | 137 |     } | 
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 | 138 |  | 
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 | 139 |     void Light::setTypeString(const std::string& type) | 
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 | 140 |     { | 
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 | 141 |         if (type == "point") | 
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| [3280] | 142 |             this->setType(Light::Point); | 
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| [2072] | 143 |         else if (type == "directional") | 
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| [3280] | 144 |             this->setType(Light::Directional); | 
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| [2072] | 145 |         else if (type == "spotlight") | 
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| [3280] | 146 |             this->setType(Light::Spotlight); | 
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| [2072] | 147 |         else | 
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| [3280] | 148 |             this->setType(Light::Point); | 
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| [2072] | 149 |     } | 
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 | 150 |  | 
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 | 151 |     std::string Light::getTypeString() const | 
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 | 152 |     { | 
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 | 153 |         switch (this->type_) | 
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 | 154 |         { | 
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| [3280] | 155 |             case Light::Directional: | 
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| [2072] | 156 |                 return "directional"; | 
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| [3280] | 157 |             case Light::Spotlight: | 
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| [2072] | 158 |                 return "spotlight"; | 
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| [3280] | 159 |             case Light::Point: | 
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| [2072] | 160 |             default: | 
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| [2662] | 161 |                 return "point"; | 
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| [2072] | 162 |         } | 
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 | 163 |     } | 
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 | 164 |  | 
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| [2662] | 165 |     void Light::updateType() | 
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| [2072] | 166 |     { | 
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| [2662] | 167 |         if (this->light_) | 
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 | 168 |         { | 
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| [3196] | 169 |             this->light_->setType(static_cast<Ogre::Light::LightTypes>(this->type_)); | 
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| [2662] | 170 |  | 
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| [3280] | 171 |             if (this->type_ != Light::Directional) | 
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| [2662] | 172 |                 this->updateAttenuation(); | 
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| [3280] | 173 |             if (this->type_ == Light::Spotlight) | 
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| [2662] | 174 |                 this->updateSpotlightRange(); | 
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 | 175 |         } | 
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| [2072] | 176 |     } | 
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 | 177 |  | 
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 | 178 |     void Light::changedVisibility() | 
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 | 179 |     { | 
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 | 180 |         SUPER(Light, changedVisibility); | 
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 | 181 |  | 
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| [2662] | 182 |         if (this->light_) | 
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 | 183 |             this->light_->setVisible(this->isVisible()); | 
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| [2072] | 184 |     } | 
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 | 185 | } | 
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