| [2350] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "GlobalShader.h" | 
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 | 30 |  | 
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| [3196] | 31 | #include "util/Exception.h" | 
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| [2350] | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "core/XMLPort.h" | 
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| [5735] | 34 | #include "Scene.h" | 
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| [2350] | 35 |  | 
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 | 36 | namespace orxonox | 
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 | 37 | { | 
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 | 38 |     CreateFactory(GlobalShader); | 
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 | 39 |  | 
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 | 40 |     GlobalShader::GlobalShader(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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 | 41 |     { | 
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 | 42 |         RegisterObject(GlobalShader); | 
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 | 43 |  | 
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 | 44 |         if (!this->getScene()) | 
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| [2414] | 45 |             ThrowException(AbortLoading, "Can't create GlobalShader, no scene given."); | 
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| [2501] | 46 | //        if (!this->getScene()->getSceneManager()) | 
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 | 47 | //            ThrowException(AbortLoading, "Can't create GlobalShader, no scene manager given."); | 
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| [2350] | 48 |  | 
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| [2501] | 49 |         if (this->getScene()->getSceneManager()) | 
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 | 50 |             this->shader_.setSceneManager(this->getScene()->getSceneManager()); | 
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| [2350] | 51 |  | 
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 | 52 |         this->registerVariables(); | 
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 | 53 |     } | 
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 | 54 |  | 
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 | 55 |     GlobalShader::~GlobalShader() | 
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 | 56 |     { | 
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 | 57 |     } | 
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 | 58 |  | 
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 | 59 |     void GlobalShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 60 |     { | 
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 | 61 |         SUPER(GlobalShader, XMLPort, xmlelement, mode); | 
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 | 62 |  | 
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 | 63 |         XMLPortParamExtern(GlobalShader, Shader, &this->shader_, "compositor", setCompositor, getCompositor, xmlelement, mode); | 
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 | 64 |     } | 
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 | 65 |  | 
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 | 66 |     void GlobalShader::registerVariables() | 
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 | 67 |     { | 
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| [3280] | 68 |         registerVariable(this->bVisible_,                                         VariableDirection::ToClient, new NetworkCallback<GlobalShader>(this, &GlobalShader::changedVisibility)); | 
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 | 69 |         registerVariable(const_cast<std::string&>(this->shader_.getCompositor()), VariableDirection::ToClient, new NetworkCallback<Shader>(&this->shader_, &Shader::changedCompositor)); | 
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| [2350] | 70 |     } | 
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 | 71 |  | 
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 | 72 |     void GlobalShader::changedVisibility() | 
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 | 73 |     { | 
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 | 74 |         SUPER(GlobalShader, changedVisibility); | 
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 | 75 |  | 
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 | 76 |         this->shader_.setVisible(this->isVisible()); | 
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 | 77 |     } | 
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 | 78 | } | 
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