| [2350] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "GlobalShader.h" | 
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|  | 30 |  | 
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| [3196] | 31 | #include "util/Exception.h" | 
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| [2350] | 32 | #include "core/CoreIncludes.h" | 
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|  | 33 | #include "core/XMLPort.h" | 
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| [5735] | 34 | #include "Scene.h" | 
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| [2350] | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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| [9667] | 38 | RegisterClass(GlobalShader); | 
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| [2350] | 39 |  | 
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| [9667] | 40 | GlobalShader::GlobalShader(Context* context) : BaseObject(context), Synchronisable(context) | 
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| [2350] | 41 | { | 
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|  | 42 | RegisterObject(GlobalShader); | 
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|  | 43 |  | 
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|  | 44 | if (!this->getScene()) | 
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| [2414] | 45 | ThrowException(AbortLoading, "Can't create GlobalShader, no scene given."); | 
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| [2501] | 46 | //        if (!this->getScene()->getSceneManager()) | 
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|  | 47 | //            ThrowException(AbortLoading, "Can't create GlobalShader, no scene manager given."); | 
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| [2350] | 48 |  | 
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| [2501] | 49 | if (this->getScene()->getSceneManager()) | 
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|  | 50 | this->shader_.setSceneManager(this->getScene()->getSceneManager()); | 
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| [2350] | 51 |  | 
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|  | 52 | this->registerVariables(); | 
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|  | 53 | } | 
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|  | 54 |  | 
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|  | 55 | GlobalShader::~GlobalShader() | 
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|  | 56 | { | 
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|  | 57 | } | 
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|  | 58 |  | 
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|  | 59 | void GlobalShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 60 | { | 
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|  | 61 | SUPER(GlobalShader, XMLPort, xmlelement, mode); | 
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|  | 62 |  | 
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| [8079] | 63 | XMLPortParamExtern(GlobalShader, Shader, &this->shader_, "compositor", setCompositorName, getCompositorName, xmlelement, mode); | 
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| [2350] | 64 | } | 
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|  | 65 |  | 
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|  | 66 | void GlobalShader::registerVariables() | 
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|  | 67 | { | 
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| [3280] | 68 | registerVariable(this->bVisible_,                                         VariableDirection::ToClient, new NetworkCallback<GlobalShader>(this, &GlobalShader::changedVisibility)); | 
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| [8079] | 69 | registerVariable(const_cast<std::string&>(this->shader_.getCompositorName()), VariableDirection::ToClient, new NetworkCallback<Shader>(&this->shader_, &Shader::changedCompositorName)); | 
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| [2350] | 70 | } | 
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|  | 71 |  | 
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|  | 72 | void GlobalShader::changedVisibility() | 
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|  | 73 | { | 
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|  | 74 | SUPER(GlobalShader, changedVisibility); | 
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|  | 75 |  | 
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|  | 76 | this->shader_.setVisible(this->isVisible()); | 
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|  | 77 | } | 
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|  | 78 | } | 
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