| [1505] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Benjamin Knecht | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "Camera.h" | 
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 | 30 |  | 
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| [3280] | 31 | #include <algorithm> | 
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| [2023] | 32 | #include <OgreCamera.h> | 
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| [1505] | 33 | #include <OgreSceneManager.h> | 
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 | 34 | #include <OgreSceneNode.h> | 
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 | 35 |  | 
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| [2171] | 36 | #include "util/Exception.h" | 
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| [3280] | 37 | #include "util/StringUtils.h" | 
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| [1505] | 38 | #include "core/CoreIncludes.h" | 
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| [2019] | 39 | #include "core/ConfigValueIncludes.h" | 
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| [5929] | 40 | #include "core/GameMode.h" | 
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 | 41 | #include "core/GUIManager.h" | 
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| [5735] | 42 | #include "Scene.h" | 
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| [2073] | 43 | #include "CameraManager.h" | 
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| [6417] | 44 | #include "sound/SoundManager.h" | 
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| [1505] | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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| [2019] | 48 |     CreateFactory(Camera); | 
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| [1993] | 49 |  | 
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| [2662] | 50 |     Camera::Camera(BaseObject* creator) : StaticEntity(creator) | 
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| [2019] | 51 |     { | 
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 | 52 |         RegisterObject(Camera); | 
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| [1505] | 53 |  | 
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| [5929] | 54 |         if (!GameMode::showsGraphics()) | 
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 | 55 |             ThrowException(AbortLoading, "Can't create Camera, no graphics."); | 
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| [2662] | 56 |         if (!this->getScene()) | 
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 | 57 |             ThrowException(AbortLoading, "Can't create Camera, no scene."); | 
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 | 58 |         if (!this->getScene()->getSceneManager()) | 
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 | 59 |             ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); | 
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 | 60 |         if (!this->getScene()->getRootSceneNode()) | 
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 | 61 |             ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); | 
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| [1505] | 62 |  | 
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| [2019] | 63 |         this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); | 
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| [6501] | 64 |         static_cast<Ogre::MovableObject*>(this->camera_)->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); | 
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| [2662] | 65 |         this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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 | 66 |         this->attachNode(this->cameraNode_); | 
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 | 67 |         this->cameraNode_->attachObject(this->camera_); | 
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| [2019] | 68 |  | 
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 | 69 |         this->bHasFocus_ = false; | 
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 | 70 |         this->bDrag_ = false; | 
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| [6417] | 71 |         this->lastDtLagged_ = false; | 
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| [2019] | 72 |  | 
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| [8706] | 73 |         this->setSyncMode(ObjectDirection::None); | 
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| [2019] | 74 |  | 
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 | 75 |         this->setConfigValues(); | 
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| [8079] | 76 |  | 
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 | 77 |         this->configvaluecallback_changedFovAndAspectRatio(); | 
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| [2019] | 78 |         this->configvaluecallback_changedNearClipDistance(); | 
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 | 79 |     } | 
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 | 80 |  | 
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 | 81 |     Camera::~Camera() | 
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| [1989] | 82 |     { | 
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| [2019] | 83 |         if (this->isInitialized()) | 
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 | 84 |         { | 
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 | 85 |             this->releaseFocus(); | 
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| [2662] | 86 |  | 
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 | 87 |             this->cameraNode_->detachAllObjects(); | 
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 | 88 |             this->getScene()->getSceneManager()->destroyCamera(this->camera_); | 
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 | 89 |  | 
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 | 90 |             if (this->bDrag_) | 
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 | 91 |                 this->detachNode(this->cameraNode_); | 
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 | 92 |  | 
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 | 93 |             if (this->getScene()->getSceneManager()) | 
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 | 94 |                 this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); | 
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| [2019] | 95 |         } | 
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| [1989] | 96 |     } | 
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| [1505] | 97 |  | 
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| [2019] | 98 |     void Camera::setConfigValues() | 
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 | 99 |     { | 
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| [8079] | 100 |         SetConfigValue(fov_, 80.0f) | 
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 | 101 |             .description("Horizontal field of view in degrees") | 
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 | 102 |             .callback(this, &Camera::configvaluecallback_changedFovAndAspectRatio); | 
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 | 103 |         SetConfigValue(aspectRatio_, 1.0f) | 
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 | 104 |             .description("Aspect ratio of pixels (width / height)") | 
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 | 105 |             .callback(this, &Camera::configvaluecallback_changedFovAndAspectRatio); | 
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 | 106 |         SetConfigValue(nearClipDistance_, 1.0f) | 
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 | 107 |             .description("Distance from the camera where close objects will be clipped") | 
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 | 108 |             .callback(this, &Camera::configvaluecallback_changedNearClipDistance); | 
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| [2019] | 109 |     } | 
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| [1505] | 110 |  | 
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| [8079] | 111 |     /** | 
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 | 112 |         @brief Update FOV and the aspect ratio of the camera after the config values or the window's size have changed. | 
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 | 113 |     */ | 
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 | 114 |     void Camera::configvaluecallback_changedFovAndAspectRatio() | 
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 | 115 |     { | 
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 | 116 |         // the aspect ratio of the window (width / height) has to be multiplied with the pixels aspect ratio (this->aspectRatio_) | 
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 | 117 |         float aspectRatio = this->aspectRatio_ * this->getWindowWidth() / this->getWindowHeight(); | 
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 | 118 |         this->camera_->setAspectRatio(aspectRatio); | 
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 | 119 |  | 
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 | 120 |         // Since we use horizontal FOV, we have to calculate FOVy by dividing by the aspect ratio and using some tangents | 
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 | 121 |         Radian fovy(2 * atan(tan(Degree(this->fov_).valueRadians() / 2) / aspectRatio)); | 
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 | 122 |         this->camera_->setFOVy(fovy); | 
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 | 123 |     } | 
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 | 124 |  | 
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| [2019] | 125 |     void Camera::configvaluecallback_changedNearClipDistance() | 
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 | 126 |     { | 
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 | 127 |         this->camera_->setNearClipDistance(this->nearClipDistance_); | 
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 | 128 |     } | 
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| [1505] | 129 |  | 
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| [8079] | 130 |     /** | 
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 | 131 |         @brief Inherited from WindowEventListener. | 
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 | 132 |     */ | 
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 | 133 |     void Camera::windowResized(unsigned int newWidth, unsigned int newHeight) | 
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 | 134 |     { | 
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 | 135 |         this->configvaluecallback_changedFovAndAspectRatio(); | 
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 | 136 |     } | 
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 | 137 |  | 
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| [2019] | 138 |     void Camera::tick(float dt) | 
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 | 139 |     { | 
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| [2662] | 140 |         SUPER(Camera, tick, dt); | 
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| [1505] | 141 |  | 
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| [7163] | 142 |         if (this->bDrag_ && this->getTimeFactor() != 0) | 
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| [2662] | 143 |         { | 
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 | 144 |             // this stuff here may need some adjustments | 
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| [6417] | 145 |             float poscoeff = 15.0f * dt / this->getTimeFactor(); | 
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 | 146 |             float anglecoeff = 7.0f * dt / this->getTimeFactor(); | 
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 | 147 |             // Only clamp if fps rate is actually falling. Occasional high dts should | 
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 | 148 |             // not be clamped to reducing lagging effects. | 
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 | 149 |             if (poscoeff > 1.0f) | 
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 | 150 |             { | 
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 | 151 |                 if (this->lastDtLagged_) | 
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 | 152 |                     poscoeff = 1.0f; | 
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 | 153 |                 else | 
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 | 154 |                     this->lastDtLagged_ = true; | 
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 | 155 |             } | 
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 | 156 |             else | 
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 | 157 |                 this->lastDtLagged_ = false; | 
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| [1505] | 158 |  | 
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| [6417] | 159 |             if (anglecoeff > 1.0f) | 
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 | 160 |             { | 
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 | 161 |                 if (this->lastDtLagged_) | 
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 | 162 |                     anglecoeff = 1.0f; | 
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 | 163 |                 else | 
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 | 164 |                     this->lastDtLagged_ = true; | 
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 | 165 |             } | 
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 | 166 |             else | 
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 | 167 |                 this->lastDtLagged_ = false; | 
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 | 168 |  | 
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| [2757] | 169 |             Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); | 
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| [6417] | 170 |             this->cameraNode_->translate(poscoeff * offset); | 
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| [2662] | 171 |  | 
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| [6417] | 172 |             this->cameraNode_->setOrientation(Quaternion::Slerp(anglecoeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); | 
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| [2662] | 173 |         } | 
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| [6417] | 174 |  | 
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 | 175 |         // Update sound listener transformation | 
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 | 176 |         if (GameMode::playsSound() && this->bHasFocus_) | 
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 | 177 |         { | 
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 | 178 |             SoundManager::getInstance().setListenerPosition(this->getWorldPosition()); | 
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 | 179 |             SoundManager::getInstance().setListenerOrientation(this->getWorldOrientation()); | 
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 | 180 |         } | 
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| [2019] | 181 |     } | 
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| [1505] | 182 |  | 
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| [2019] | 183 |     void Camera::requestFocus() | 
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 | 184 |     { | 
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| [2073] | 185 |         CameraManager::getInstance().requestFocus(this); | 
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| [2019] | 186 |     } | 
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| [1989] | 187 |  | 
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| [2019] | 188 |     void Camera::releaseFocus() | 
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 | 189 |     { | 
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| [2073] | 190 |         CameraManager::getInstance().releaseFocus(this); | 
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| [2019] | 191 |     } | 
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 | 192 |  | 
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 | 193 |     /** | 
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 | 194 |         what to do when camera loses focus (do not request focus in this function!!) | 
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| [2073] | 195 |         this is called by the CameraManager singleton class to notify the camera | 
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| [2019] | 196 |     */ | 
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 | 197 |     void Camera::removeFocus() | 
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 | 198 |     { | 
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 | 199 |         this->bHasFocus_ = false; | 
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 | 200 |     } | 
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 | 201 |  | 
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| [2662] | 202 |     void Camera::setFocus() | 
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| [2019] | 203 |     { | 
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 | 204 |         this->bHasFocus_ = true; | 
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| [2662] | 205 |         CameraManager::getInstance().useCamera(this->camera_); | 
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| [2019] | 206 |     } | 
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| [2662] | 207 |  | 
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 | 208 |     void Camera::setDrag(bool bDrag) | 
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 | 209 |     { | 
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 | 210 |         if (bDrag != this->bDrag_) | 
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 | 211 |         { | 
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 | 212 |             this->bDrag_ = bDrag; | 
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 | 213 |  | 
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 | 214 |             if (!bDrag) | 
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 | 215 |             { | 
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 | 216 |                 this->attachNode(this->cameraNode_); | 
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 | 217 |                 this->cameraNode_->setPosition(Vector3::ZERO); | 
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 | 218 |                 this->cameraNode_->setOrientation(Quaternion::IDENTITY); | 
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 | 219 |             } | 
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 | 220 |             else | 
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 | 221 |             { | 
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 | 222 |                 this->detachNode(this->cameraNode_); | 
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 | 223 |                 this->cameraNode_->setPosition(this->getWorldPosition()); | 
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 | 224 |                 this->cameraNode_->setOrientation(this->getWorldOrientation()); | 
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 | 225 |             } | 
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 | 226 |         } | 
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 | 227 |     } | 
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| [1505] | 228 | } | 
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