| [7129] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Benjamin de Capitani | 
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 | 24 |  * | 
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 | 25 |  * | 
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 | 26 |  */ | 
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 | 27 |  | 
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 | 28 | #include "AnimatedModel.h" | 
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 | 29 |  | 
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 | 30 | #include <OgreEntity.h> | 
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 | 31 | #include <OgreAnimationState.h> | 
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 | 32 |  | 
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 | 33 | #include "core/CoreIncludes.h" | 
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 | 34 | #include "core/GameMode.h" | 
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 | 35 | #include "core/XMLPort.h" | 
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 | 36 | #include "Scene.h" | 
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 | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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 | 40 |     CreateFactory(AnimatedModel); | 
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 | 41 |  | 
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 | 42 |     AnimatedModel::AnimatedModel(BaseObject* creator) : Model(creator) | 
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 | 43 |     { | 
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 | 44 |         RegisterObject(AnimatedModel); | 
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 | 45 |     } | 
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 | 46 |  | 
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 | 47 |  | 
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 | 48 |     AnimatedModel::~AnimatedModel() | 
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 | 49 |     { | 
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 | 50 |         if (this->isInitialized() && this->mesh_.getEntity()) | 
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 | 51 |             this->detachOgreObject(this->mesh_.getEntity()); | 
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 | 52 |     } | 
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 | 53 |  | 
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 | 54 |     void AnimatedModel::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 55 |     { | 
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 | 56 |         SUPER(AnimatedModel, XMLPort, xmlelement, mode); | 
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 | 57 |         XMLPortParam(AnimatedModel,"anims",setAnims,getAnims, xmlelement,mode).defaultValues(""); | 
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 | 58 |         XMLPortParam(AnimatedModel,"loop", setAnimLoop,getAnimLoop, xmlelement,mode).defaultValues(true); | 
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 | 59 |         XMLPortParam(AnimatedModel,"enabled", setAnimEnabled,getAnimEnabled, xmlelement,mode).defaultValues(true); | 
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 | 60 |     } | 
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 | 61 |  | 
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 | 62 |  | 
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 | 63 |     void AnimatedModel::changedMesh() | 
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 | 64 |     { | 
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 | 65 |         if (GameMode::showsGraphics()) | 
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 | 66 |         { | 
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 | 67 |             if (this->mesh_.getEntity()) | 
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 | 68 |                 this->detachOgreObject(this->mesh_.getEntity()); | 
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 | 69 |  | 
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 | 70 |             this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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 | 71 |  | 
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 | 72 |             if (this->mesh_.getEntity()) | 
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 | 73 |             { | 
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 | 74 |                 this->attachOgreObject(this->mesh_.getEntity()); | 
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 | 75 |                 this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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 | 76 |                 this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); | 
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 | 77 |                 this->mesh_.setVisible(this->isVisible()); | 
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 | 78 |             } | 
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 | 79 |         } | 
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 | 80 |     } | 
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 | 81 |  | 
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 | 82 |     void AnimatedModel::changedAnimationState() | 
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 | 83 |     { | 
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 | 84 |         this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); | 
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 | 85 |     } | 
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 | 86 |     void AnimatedModel::setAnimationState(bool loop, bool enabled, const std::string& state) | 
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 | 87 |     { | 
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 | 88 |         if(state!="") | 
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 | 89 |         { | 
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 | 90 |         if(this->mesh_.getEntity()->getAnimationState(state)) | 
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 | 91 |         { | 
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 | 92 |         Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(state); | 
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 | 93 |         as->setLoop(loop); | 
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 | 94 |         as->setEnabled(enabled); | 
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 | 95 |         this->anims_ = state; | 
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 | 96 |         } | 
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 | 97 |         } | 
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 | 98 |     } | 
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 | 99 |  | 
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 | 100 |     void AnimatedModel::setAnimLoop(bool loop) | 
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 | 101 |     { | 
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 | 102 |         this->bAnimLoop_ = loop; | 
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 | 103 |     } | 
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 | 104 |     void AnimatedModel::setAnimEnabled(bool enabled) | 
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 | 105 |     { | 
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 | 106 |         this->bAnimEnabled_ = enabled; | 
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 | 107 |     } | 
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 | 108 |     void AnimatedModel::tick(float dt) | 
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 | 109 |     { | 
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 | 110 |         if(this->mesh_.getEntity()->getAnimationState(anims_)) | 
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 | 111 |         { | 
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 | 112 | // Test to change Material at runtime! | 
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 | 113 |  | 
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 | 114 | //            Ogre::MaterialPtr mat = this->mesh_.getEntity()->getSubEntity(0)->getMaterial(); | 
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 | 115 | //            mat->setDiffuse(0.4, 0.3, 0.1, 0.1); | 
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 | 116 | //            mat->setAmbient(0.3, 0.7, 0.8); | 
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 | 117 | //            mat->setSpecular(0.5, 0.5, 0.5, 0.1); | 
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 | 118 | //            Ogre::SceneBlendType sbt = Ogre::SBT_ADD; | 
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 | 119 | // | 
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 | 120 | //            mat->setSceneBlending(sbt); | 
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 | 121 |  | 
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 | 122 |             Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(anims_); | 
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 | 123 |             as->addTime(dt); | 
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 | 124 |     } | 
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 | 125 | } | 
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 | 126 | } | 
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