| [7129] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Benjamin de Capitani | 
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|  | 24 | * | 
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|  | 25 | * | 
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|  | 26 | */ | 
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|  | 27 |  | 
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|  | 28 | #include "AnimatedModel.h" | 
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|  | 29 |  | 
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|  | 30 | #include <OgreEntity.h> | 
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|  | 31 | #include <OgreAnimationState.h> | 
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|  | 32 |  | 
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|  | 33 | #include "core/CoreIncludes.h" | 
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|  | 34 | #include "core/GameMode.h" | 
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|  | 35 | #include "core/XMLPort.h" | 
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|  | 36 | #include "Scene.h" | 
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|  | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | CreateFactory(AnimatedModel); | 
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|  | 41 |  | 
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|  | 42 | AnimatedModel::AnimatedModel(BaseObject* creator) : Model(creator) | 
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|  | 43 | { | 
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|  | 44 | RegisterObject(AnimatedModel); | 
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|  | 45 | } | 
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|  | 46 |  | 
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|  | 47 |  | 
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|  | 48 | AnimatedModel::~AnimatedModel() | 
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|  | 49 | { | 
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|  | 50 | if (this->isInitialized() && this->mesh_.getEntity()) | 
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|  | 51 | this->detachOgreObject(this->mesh_.getEntity()); | 
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|  | 52 | } | 
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|  | 53 |  | 
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|  | 54 | void AnimatedModel::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 55 | { | 
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|  | 56 | SUPER(AnimatedModel, XMLPort, xmlelement, mode); | 
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|  | 57 | XMLPortParam(AnimatedModel,"anims",setAnims,getAnims, xmlelement,mode).defaultValues(""); | 
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|  | 58 | XMLPortParam(AnimatedModel,"loop", setAnimLoop,getAnimLoop, xmlelement,mode).defaultValues(true); | 
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|  | 59 | XMLPortParam(AnimatedModel,"enabled", setAnimEnabled,getAnimEnabled, xmlelement,mode).defaultValues(true); | 
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|  | 60 | } | 
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|  | 61 |  | 
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|  | 62 |  | 
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|  | 63 | void AnimatedModel::changedMesh() | 
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|  | 64 | { | 
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|  | 65 | if (GameMode::showsGraphics()) | 
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|  | 66 | { | 
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|  | 67 | if (this->mesh_.getEntity()) | 
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|  | 68 | this->detachOgreObject(this->mesh_.getEntity()); | 
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|  | 69 |  | 
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|  | 70 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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|  | 71 |  | 
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|  | 72 | if (this->mesh_.getEntity()) | 
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|  | 73 | { | 
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|  | 74 | this->attachOgreObject(this->mesh_.getEntity()); | 
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|  | 75 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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|  | 76 | this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); | 
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|  | 77 | this->mesh_.setVisible(this->isVisible()); | 
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|  | 78 | } | 
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|  | 79 | } | 
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|  | 80 | } | 
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|  | 81 |  | 
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|  | 82 | void AnimatedModel::changedAnimationState() | 
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|  | 83 | { | 
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|  | 84 | this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); | 
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|  | 85 | } | 
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|  | 86 | void AnimatedModel::setAnimationState(bool loop, bool enabled, const std::string& state) | 
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|  | 87 | { | 
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|  | 88 | if(state!="") | 
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|  | 89 | { | 
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|  | 90 | if(this->mesh_.getEntity()->getAnimationState(state)) | 
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|  | 91 | { | 
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|  | 92 | Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(state); | 
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|  | 93 | as->setLoop(loop); | 
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|  | 94 | as->setEnabled(enabled); | 
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|  | 95 | this->anims_ = state; | 
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|  | 96 | } | 
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|  | 97 | } | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | void AnimatedModel::setAnimLoop(bool loop) | 
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|  | 101 | { | 
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|  | 102 | this->bAnimLoop_ = loop; | 
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|  | 103 | } | 
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|  | 104 | void AnimatedModel::setAnimEnabled(bool enabled) | 
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|  | 105 | { | 
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|  | 106 | this->bAnimEnabled_ = enabled; | 
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|  | 107 | } | 
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|  | 108 | void AnimatedModel::tick(float dt) | 
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|  | 109 | { | 
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|  | 110 | if(this->mesh_.getEntity()->getAnimationState(anims_)) | 
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|  | 111 | { | 
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|  | 112 | // Test to change Material at runtime! | 
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|  | 113 |  | 
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|  | 114 | //            Ogre::MaterialPtr mat = this->mesh_.getEntity()->getSubEntity(0)->getMaterial(); | 
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|  | 115 | //            mat->setDiffuse(0.4, 0.3, 0.1, 0.1); | 
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|  | 116 | //            mat->setAmbient(0.3, 0.7, 0.8); | 
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|  | 117 | //            mat->setSpecular(0.5, 0.5, 0.5, 0.1); | 
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|  | 118 | //            Ogre::SceneBlendType sbt = Ogre::SBT_ADD; | 
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|  | 119 | // | 
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|  | 120 | //            mat->setSceneBlending(sbt); | 
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|  | 121 |  | 
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|  | 122 | Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(anims_); | 
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|  | 123 | as->addTime(dt); | 
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|  | 124 | } | 
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|  | 125 | } | 
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|  | 126 | } | 
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