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source: code/trunk/src/orxonox/gametypes/UnderAttack.cc @ 6417

Last change on this file since 6417 was 6417, checked in by rgrieder, 14 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 5.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Matthias Mock
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "UnderAttack.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "network/Host.h"
35#include "worldentities/pawns/Destroyer.h"
36#include "infos/PlayerInfo.h"
37
38namespace orxonox
39{
40    CreateUnloadableFactory(UnderAttack);
41
42    UnderAttack::UnderAttack(BaseObject* creator) : TeamDeathmatch(creator)
43    {
44        RegisterObject(UnderAttack);
45        this->gameTime_ = 180;
46        this->teams_ = 2;
47        this->destroyer_ = 0;
48        this->destroyer_.setCallback(createFunctor(&UnderAttack::killedDestroyer, this));
49        this->gameEnded_ = false;
50
51        this->setHUDTemplate("UnderAttackHUD");
52
53        this->setConfigValues();
54        this->timesequence_ = static_cast<int>(this->gameTime_);
55    }
56
57    void UnderAttack::setConfigValues()
58    {
59        SetConfigValue(gameTime_, 180);
60    }
61
62    void UnderAttack::addDestroyer(Destroyer* destroyer)
63    {
64        this->destroyer_ = destroyer;
65    }
66
67
68    void UnderAttack::killedDestroyer()
69    {
70        this->end(); //end gametype
71        std::string message("Ship destroyed! Team 0 has won!");
72        COUT(0) << message << std::endl;
73        Host::Broadcast(message);
74        this->gameEnded_ = true;
75
76        for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
77        {
78            if (it->first->getClientID() == CLIENTID_UNKNOWN)
79                continue;
80
81            if (it->second == 0)
82                this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
83            else
84                this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
85        }
86    }
87
88    bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator)
89    {
90        if (victim == this->destroyer_)
91        {
92            if (originator && originator->getPlayer() && !gameEnded_)
93            {
94                if (this->getTeam(originator->getPlayer()) == 0)
95                    return true;
96                else
97                    return false;
98            }
99
100            return false;
101        }
102
103        return TeamDeathmatch::allowPawnHit(victim, originator);
104    }
105
106    bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator)
107    {
108        if (victim == this->destroyer_)
109        {
110            if (originator && originator->getPlayer() && !gameEnded_)
111            {
112                if (this->getTeam(originator->getPlayer()) == 0)
113                    return true;
114                else
115                    return false;
116            }
117
118            return false;
119        }
120
121        return TeamDeathmatch::allowPawnDamage(victim, originator);
122    }
123
124    bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator)
125    {
126        if (victim == this->destroyer_)
127        {
128            if (originator && originator->getPlayer() && !gameEnded_)
129            {
130                if (this->getTeam(originator->getPlayer()) == 0)
131                    return true;
132                else
133                    return false;
134            }
135
136            return false;
137        }
138
139        return TeamDeathmatch::allowPawnDeath(victim, originator);
140    }
141
142
143    void UnderAttack::tick(float dt)
144    {
145        SUPER(UnderAttack, tick, dt);
146
147        if (this->hasStarted() && !gameEnded_)
148        {
149            gameTime_ = gameTime_ - dt;
150            if (gameTime_<= 0)
151            {
152                this->gameEnded_ = true;
153                this->end();
154                std::string message("Time is up! Team 1 has won!");
155                COUT(0) << message << std::endl;
156                Host::Broadcast(message);
157
158                for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
159                {
160                    if (it->first->getClientID() == CLIENTID_UNKNOWN)
161                        continue;
162
163                    if (it->second == 1)
164                        this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
165                    else
166                        this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
167                }
168            }
169
170             //prints gametime
171            if ( gameTime_ <= timesequence_ && gameTime_ > 0)
172            {
173                const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!";
174/*
175                COUT(0) << message << std::endl;
176                Host::Broadcast(message);
177*/
178                this->gtinfo_->sendAnnounceMessage(message);
179
180                if (timesequence_ >= 30 && timesequence_ <= 60)
181                {
182                    timesequence_ = timesequence_ - 10;
183                }
184                else if (timesequence_ <= 30)
185                {
186                    timesequence_ = timesequence_ - 5;
187                }
188                else
189                {
190                    timesequence_ = timesequence_ - 30;
191                }
192            }
193        }
194    }
195}
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