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source: code/trunk/src/orxonox/gametypes/UnderAttack.cc @ 7284

Last change on this file since 7284 was 6417, checked in by rgrieder, 14 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 5.8 KB
RevLine 
[2933]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3020]23 *      Matthias Mock
[2933]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "UnderAttack.h"
30
[3196]31#include "util/Convert.h"
[2933]32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
[3020]34#include "network/Host.h"
[5735]35#include "worldentities/pawns/Destroyer.h"
36#include "infos/PlayerInfo.h"
[3020]37
[2933]38namespace orxonox
39{
40    CreateUnloadableFactory(UnderAttack);
41
42    UnderAttack::UnderAttack(BaseObject* creator) : TeamDeathmatch(creator)
43    {
44        RegisterObject(UnderAttack);
[3057]45        this->gameTime_ = 180;
[2933]46        this->teams_ = 2;
47        this->destroyer_ = 0;
[5929]48        this->destroyer_.setCallback(createFunctor(&UnderAttack::killedDestroyer, this));
[2933]49        this->gameEnded_ = false;
50
[3104]51        this->setHUDTemplate("UnderAttackHUD");
52
[2933]53        this->setConfigValues();
[3301]54        this->timesequence_ = static_cast<int>(this->gameTime_);
[2933]55    }
56
[2952]57    void UnderAttack::setConfigValues()
58    {
[3057]59        SetConfigValue(gameTime_, 180);
[2952]60    }
61
[2933]62    void UnderAttack::addDestroyer(Destroyer* destroyer)
63    {
64        this->destroyer_ = destroyer;
65    }
66
67
[5929]68    void UnderAttack::killedDestroyer()
[2933]69    {
[5929]70        this->end(); //end gametype
[6417]71        std::string message("Ship destroyed! Team 0 has won!");
[5929]72        COUT(0) << message << std::endl;
73        Host::Broadcast(message);
74        this->gameEnded_ = true;
75
76        for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
[2933]77        {
[5929]78            if (it->first->getClientID() == CLIENTID_UNKNOWN)
79                continue;
[3099]80
[5929]81            if (it->second == 0)
82                this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
83            else
84                this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
[2933]85        }
86    }
87
88    bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator)
89    {
90        if (victim == this->destroyer_)
91        {
92            if (originator && originator->getPlayer() && !gameEnded_)
93            {
94                if (this->getTeam(originator->getPlayer()) == 0)
95                    return true;
96                else
97                    return false;
98            }
99
100            return false;
101        }
102
103        return TeamDeathmatch::allowPawnHit(victim, originator);
104    }
105
106    bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator)
107    {
108        if (victim == this->destroyer_)
109        {
110            if (originator && originator->getPlayer() && !gameEnded_)
111            {
112                if (this->getTeam(originator->getPlayer()) == 0)
113                    return true;
114                else
115                    return false;
116            }
117
118            return false;
119        }
120
121        return TeamDeathmatch::allowPawnDamage(victim, originator);
122    }
123
124    bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator)
125    {
126        if (victim == this->destroyer_)
127        {
128            if (originator && originator->getPlayer() && !gameEnded_)
129            {
130                if (this->getTeam(originator->getPlayer()) == 0)
131                    return true;
132                else
133                    return false;
134            }
135
136            return false;
137        }
138
139        return TeamDeathmatch::allowPawnDeath(victim, originator);
140    }
[2971]141
142
[2933]143    void UnderAttack::tick(float dt)
144    {
[2935]145        SUPER(UnderAttack, tick, dt);
146
[2971]147        if (this->hasStarted() && !gameEnded_)
[2933]148        {
[2935]149            gameTime_ = gameTime_ - dt;
[2971]150            if (gameTime_<= 0)
[2935]151            {
[2971]152                this->gameEnded_ = true;
[2952]153                this->end();
[6417]154                std::string message("Time is up! Team 1 has won!");
[2952]155                COUT(0) << message << std::endl;
156                Host::Broadcast(message);
[3099]157
158                for (std::map<PlayerInfo*, int>::iterator it = this->teamnumbers_.begin(); it != this->teamnumbers_.end(); ++it)
159                {
160                    if (it->first->getClientID() == CLIENTID_UNKNOWN)
161                        continue;
162
163                    if (it->second == 1)
[5929]164                        this->gtinfo_->sendAnnounceMessage("You have won the match!", it->first->getClientID());
[3099]165                    else
[5929]166                        this->gtinfo_->sendAnnounceMessage("You have lost the match!", it->first->getClientID());
[3099]167                }
[2935]168            }
[2971]169
170             //prints gametime
[3099]171            if ( gameTime_ <= timesequence_ && gameTime_ > 0)
[2971]172            {
[6417]173                const std::string& message = multi_cast<std::string>(timesequence_) + " seconds left!";
[3099]174/*
[2971]175                COUT(0) << message << std::endl;
176                Host::Broadcast(message);
[3099]177*/
[5929]178                this->gtinfo_->sendAnnounceMessage(message);
[3099]179
[2971]180                if (timesequence_ >= 30 && timesequence_ <= 60)
181                {
182                    timesequence_ = timesequence_ - 10;
183                }
184                else if (timesequence_ <= 30)
185                {
186                    timesequence_ = timesequence_ - 5;
187                }
188                else
189                {
190                    timesequence_ = timesequence_ - 30;
191                }
192            }
[2933]193        }
194    }
195}
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