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source: code/trunk/src/orxonox/gametypes/TeamDeathmatch.h @ 11071

Last change on this file since 11071 was 11071, checked in by landauf, 8 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[2825]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamDeathmatch_H__
30#define _TeamDeathmatch_H__
31
32#include "OrxonoxPrereqs.h"
[9348]33#include "TeamGametype.h"
[2825]34
35namespace orxonox
36{
[9348]37    class _OrxonoxExport TeamDeathmatch : public TeamGametype
[2825]38    {
39        public:
[9667]40            TeamDeathmatch(Context* context);
[2825]41            virtual ~TeamDeathmatch() {}
42
[9941]43            void setConfigValues();
[11071]44            virtual void start() override;
45            virtual void end() override;
46            virtual void playerEntered(PlayerInfo* player) override;
47            virtual bool playerLeft(PlayerInfo* player) override;
48            virtual bool playerChangedName(PlayerInfo* player) override;
[2825]49
[11071]50            virtual void pawnKilled(Pawn* victim, Pawn* killer = nullptr) override;
51            virtual void playerScored(PlayerInfo* player, int score = 1) override;
[9941]52       protected:
53            int maxScore_; 
[2825]54    };
55}
56
57#endif /* _TeamDeathmatch_H__ */
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