1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "TeamDeathmatch.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "chat/ChatManager.h" |
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33 | #include "infos/PlayerInfo.h" |
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34 | #include "worldentities/pawns/Pawn.h" |
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35 | #include "core/config/ConfigValueIncludes.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | RegisterUnloadableClass(TeamDeathmatch); |
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40 | |
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41 | TeamDeathmatch::TeamDeathmatch(Context* context) : TeamGametype(context) |
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42 | { |
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43 | RegisterObject(TeamDeathmatch); |
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44 | |
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45 | this->setConfigValues(); |
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46 | } |
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47 | |
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48 | void TeamDeathmatch::setConfigValues() |
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49 | { |
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50 | SetConfigValue(maxScore_, 10); |
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51 | } |
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52 | |
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53 | void TeamDeathmatch::start() |
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54 | { |
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55 | TeamGametype::start(); |
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56 | |
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57 | std::string message("The match has started!"); |
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58 | ChatManager::message(message); |
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59 | } |
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60 | |
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61 | void TeamDeathmatch::end() |
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62 | { |
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63 | TeamGametype::end(); |
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64 | |
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65 | std::string message("The match has ended."); |
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66 | ChatManager::message(message); |
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67 | |
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68 | //find team that won the match |
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69 | int winnerTeam = 0; |
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70 | int highestScore = 0; |
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71 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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72 | { |
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73 | if ( this->getTeamScore(it->first) > highestScore ) |
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74 | { |
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75 | winnerTeam = this->getTeam(it->first); |
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76 | highestScore = this->getTeamScore(it->first); |
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77 | } |
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78 | } |
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79 | |
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80 | //announce win |
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81 | this->announceTeamWin(winnerTeam); |
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82 | } |
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83 | |
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84 | void TeamDeathmatch::playerEntered(PlayerInfo* player) |
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85 | { |
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86 | TeamGametype::playerEntered(player); |
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87 | |
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88 | const std::string& message = player->getName() + " entered the game"; |
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89 | ChatManager::message(message); |
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90 | } |
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91 | |
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92 | bool TeamDeathmatch::playerLeft(PlayerInfo* player) |
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93 | { |
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94 | bool valid_player = TeamGametype::playerLeft(player); |
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95 | |
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96 | if (valid_player) |
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97 | { |
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98 | const std::string& message = player->getName() + " left the game"; |
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99 | ChatManager::message(message); |
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100 | } |
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101 | |
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102 | return valid_player; |
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103 | } |
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104 | bool TeamDeathmatch::playerChangedName(PlayerInfo* player) |
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105 | { |
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106 | bool valid_player = TeamGametype::playerChangedName(player); |
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107 | |
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108 | if (valid_player) |
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109 | { |
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110 | const std::string& message = player->getOldName() + " changed name to " + player->getName(); |
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111 | ChatManager::message(message); |
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112 | } |
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113 | |
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114 | return valid_player; |
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115 | } |
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116 | |
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117 | void TeamDeathmatch::pawnKilled(Pawn* victim, Pawn* killer) |
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118 | { |
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119 | if (victim && victim->getPlayer()) |
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120 | { |
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121 | std::string message; |
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122 | if (killer) |
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123 | { |
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124 | if (killer->getPlayer()) |
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125 | { |
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126 | message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName(); |
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127 | if(this->isExactlyA(Class(TeamDeathmatch)) && (this->getTeamScore(killer->getPlayer()) >= (this->maxScore_ -1)) ) |
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128 | this->end(); |
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129 | } |
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130 | else |
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131 | message = victim->getPlayer()->getName() + " was killed"; |
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132 | } |
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133 | else |
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134 | message = victim->getPlayer()->getName() + " died"; |
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135 | |
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136 | ChatManager::message(message); |
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137 | } |
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138 | |
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139 | Gametype::pawnKilled(victim, killer); |
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140 | } |
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141 | |
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142 | void TeamDeathmatch::playerScored(PlayerInfo* player, int score) |
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143 | { |
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144 | TeamGametype::playerScored(player, score); |
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145 | |
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146 | if (player) |
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147 | { |
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148 | const std::string& message = player->getName() + " scores!"; |
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149 | ChatManager::message(message); |
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150 | } |
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151 | } |
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152 | |
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153 | } |
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