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source: code/trunk/src/orxonox/gametypes/TeamDeathmatch.cc @ 9348

Last change on this file since 9348 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 3.5 KB
RevLine 
[2825]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "TeamDeathmatch.h"
30
31#include "core/CoreIncludes.h"
[9348]32#include "chat/ChatManager.h"
33#include "infos/PlayerInfo.h"
[5735]34#include "worldentities/pawns/Pawn.h"
[2825]35
36namespace orxonox
37{
38    CreateUnloadableFactory(TeamDeathmatch);
39
[9348]40    TeamDeathmatch::TeamDeathmatch(BaseObject* creator) : TeamGametype(creator)
[2825]41    {
42        RegisterObject(TeamDeathmatch);
[9348]43    }
[2825]44
[9348]45    void TeamDeathmatch::start()
46    {
47        TeamGametype::start();
[2825]48
[9348]49        std::string message("The match has started!");
50        ChatManager::message(message);
[2825]51    }
52
[9348]53    void TeamDeathmatch::end()
[2825]54    {
[9348]55        TeamGametype::end();
[2825]56
[9348]57        std::string message("The match has ended.");
58        ChatManager::message(message);
[2825]59    }
60
61    void TeamDeathmatch::playerEntered(PlayerInfo* player)
62    {
[9348]63        TeamGametype::playerEntered(player);
[2825]64
[9348]65        const std::string& message = player->getName() + " entered the game";
66        ChatManager::message(message);
[2825]67    }
68
69    bool TeamDeathmatch::playerLeft(PlayerInfo* player)
70    {
[9348]71        bool valid_player = TeamGametype::playerLeft(player);
[2825]72
73        if (valid_player)
[9348]74        {
75            const std::string& message = player->getName() + " left the game";
76            ChatManager::message(message);
77        }
[2825]78
79        return valid_player;
80    }
[9348]81    bool TeamDeathmatch::playerChangedName(PlayerInfo* player)
[2825]82    {
[9348]83        bool valid_player = TeamGametype::playerChangedName(player);
[2825]84
[9348]85        if (valid_player)
86        {
87            const std::string& message = player->getOldName() + " changed name to " + player->getName();
88            ChatManager::message(message);
89        }
[2825]90
[9348]91        return valid_player;
[2825]92    }
93
[9348]94    void TeamDeathmatch::pawnKilled(Pawn* victim, Pawn* killer)
[2825]95    {
[9348]96        if (victim && victim->getPlayer())
[2825]97        {
[9348]98            std::string message;
99            if (killer)
[2825]100            {
[9348]101                if (killer->getPlayer())
102                    message = victim->getPlayer()->getName() + " was killed by " + killer->getPlayer()->getName();
103                else
104                    message = victim->getPlayer()->getName() + " was killed";
[2825]105            }
[9348]106            else
107                message = victim->getPlayer()->getName() + " died";
[2825]108
[9348]109            ChatManager::message(message);
[2825]110        }
111
[9348]112        Gametype::pawnKilled(victim, killer);
[2825]113    }
114
[9348]115    void TeamDeathmatch::playerScored(PlayerInfo* player, int score)
[2825]116    {
[9348]117        TeamGametype::playerScored(player, score);
[2825]118
[9348]119        if (player)
[2825]120        {
[9348]121            const std::string& message = player->getName() + " scores!";
122            ChatManager::message(message);
[2825]123        }
124    }
125
126}
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