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source: code/trunk/src/orxonox/gametypes/Mission.cc @ 9986

Last change on this file since 9986 was 9986, checked in by jo, 10 years ago

Improving the first mission. Two fixes are needed to make it well playable:

  1. an end, if the countdown run out
  2. a place for the portal such that when the player flies through, the player position is right.
  • Property svn:eol-style set to native
File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Mission.h"
30#include "items/Engine.h"
31#include "controllers/ArtificialController.h"
32
33#include "core/CoreIncludes.h"
34#include "core/command/ConsoleCommand.h"
35#include "infos/PlayerInfo.h"
36#include "network/Host.h"
37#include "worldentities/pawns/Pawn.h"
38
39
40namespace orxonox
41{
42    SetConsoleCommand("Mission", "endMission", &Mission::endMission);
43    SetConsoleCommand("Mission", "setLives", &Mission::setLivesWrapper);
44    RegisterUnloadableClass(Mission);
45
46    Mission::Mission(Context* context) : TeamGametype(context)
47    {
48        RegisterObject(Mission);
49        this->missionAccomplished_ = false;
50        this->lives_ = 10; // should be 1 as default value
51        this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
52    }
53
54    void Mission::tick(float dt)
55    {
56        SUPER(Mission, tick, dt);
57
58        if (missionAccomplished_)
59        {
60            this->gtinfo_->sendAnnounceMessage("Mission accomplished!");
61            this->end();
62        }
63        else if (this->lives_ == 0)
64        {
65            this->missionAccomplished_ = false;
66            this->end();
67        }
68    }
69
70    void Mission::pawnKilled(Pawn* victim, Pawn* killer)
71    {
72        if (victim && victim->getPlayer() && victim->getPlayer()->isHumanPlayer() )
73        {
74            this->lives_--;
75        }
76    }
77
78    void Mission::start()
79    {
80        Gametype::start();
81        this->setTeams();
82
83        this->gtinfo_->sendAnnounceMessage("Your mission has started!");
84    }
85
86    void Mission::end()
87    {
88        if (this->missionAccomplished_ && !this->gtinfo_->hasEnded())
89            this->gtinfo_->sendAnnounceMessage("Mission accomplished!");
90        else if (!this->gtinfo_->hasEnded())
91            this->gtinfo_->sendAnnounceMessage("Mission failed!");
92        Gametype::end();
93    }
94
95    void Mission::setTeams()
96    {//Set pawn-colours
97        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)
98        {
99            Pawn* pawn = static_cast<Pawn*>(*it);
100            if(!pawn) continue;
101                this->setDefaultObjectColour(pawn);
102        }
103    }
104    void Mission::endMission(bool accomplished)
105    {
106        for (ObjectList<Mission>::iterator it = ObjectList<Mission>::begin(); it != ObjectList<Mission>::end(); ++it)
107        {//TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would end ALL missions!
108            it->setMissionAccomplished(accomplished);
109            it->end();
110        }
111    }
112   
113    void Mission::setLivesWrapper(unsigned int amount)
114    {
115        for (ObjectList<Mission>::iterator it = ObjectList<Mission>::begin(); it != ObjectList<Mission>::end(); ++it)
116        {//TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would affect ALL missions!
117            it->setLives(amount);
118        }
119    }
120
121
122}
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