[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Gametype_H__ |
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| 30 | #define _Gametype_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <map> |
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[3196] | 35 | #include <set> |
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| 36 | #include <string> |
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[2072] | 37 | |
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| 38 | #include "core/BaseObject.h" |
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[5929] | 39 | #include "core/SubclassIdentifier.h" |
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[5693] | 40 | #include "tools/interfaces/Tickable.h" |
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[5735] | 41 | #include "infos/GametypeInfo.h" |
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[2072] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[2171] | 45 | namespace PlayerState |
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| 46 | { |
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[3280] | 47 | enum Value |
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[2171] | 48 | { |
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| 49 | Uninitialized, |
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| 50 | Joined, |
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| 51 | Alive, |
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| 52 | Dead |
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| 53 | }; |
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| 54 | } |
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| 55 | |
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[2662] | 56 | struct Player |
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| 57 | { |
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| 58 | PlayerInfo* info_; |
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[3280] | 59 | PlayerState::Value state_; |
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[2662] | 60 | int frags_; |
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| 61 | int killed_; |
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| 62 | }; |
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| 63 | |
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[2072] | 64 | class _OrxonoxExport Gametype : public BaseObject, public Tickable |
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| 65 | { |
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| 66 | friend class PlayerInfo; |
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| 67 | |
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| 68 | public: |
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| 69 | Gametype(BaseObject* creator); |
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[5929] | 70 | virtual ~Gametype(); |
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[2072] | 71 | |
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[2662] | 72 | void setConfigValues(); |
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| 73 | |
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[2072] | 74 | virtual void tick(float dt); |
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| 75 | |
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[2662] | 76 | inline const GametypeInfo* getGametypeInfo() const |
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[5929] | 77 | { return this->gtinfo_; } |
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[2662] | 78 | |
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[2072] | 79 | inline bool hasStarted() const |
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[5929] | 80 | { return this->gtinfo_->bStarted_; } |
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[2072] | 81 | inline bool hasEnded() const |
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[5929] | 82 | { return this->gtinfo_->bEnded_; } |
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[2072] | 83 | |
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| 84 | virtual void start(); |
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| 85 | virtual void end(); |
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| 86 | virtual void playerEntered(PlayerInfo* player); |
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[2826] | 87 | virtual bool playerLeft(PlayerInfo* player); |
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[2072] | 88 | virtual void playerSwitched(PlayerInfo* player, Gametype* newgametype); |
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| 89 | virtual void playerSwitchedBack(PlayerInfo* player, Gametype* oldgametype); |
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[2826] | 90 | virtual bool playerChangedName(PlayerInfo* player); |
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[2072] | 91 | |
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[2826] | 92 | virtual void playerScored(PlayerInfo* player); |
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[2072] | 93 | |
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[2826] | 94 | virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0); |
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| 95 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); |
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| 96 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); |
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| 97 | |
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[2072] | 98 | virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); |
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| 99 | virtual void pawnPreSpawn(Pawn* pawn); |
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| 100 | virtual void pawnPostSpawn(Pawn* pawn); |
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[2826] | 101 | virtual void playerPreSpawn(PlayerInfo* player); |
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| 102 | virtual void playerPostSpawn(PlayerInfo* player); |
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[2072] | 103 | |
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[2826] | 104 | virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn); |
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| 105 | virtual void playerStopsControllingPawn(PlayerInfo* player, Pawn* pawn); |
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| 106 | |
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[2662] | 107 | inline const std::map<PlayerInfo*, Player>& getPlayers() const |
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[2072] | 108 | { return this->players_; } |
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| 109 | |
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[2890] | 110 | int getScore(PlayerInfo* player) const; |
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| 111 | |
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[2072] | 112 | inline void registerSpawnPoint(SpawnPoint* spawnpoint) |
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| 113 | { this->spawnpoints_.insert(spawnpoint); } |
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| 114 | |
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| 115 | inline bool isStartCountdownRunning() const |
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[5929] | 116 | { return this->gtinfo_->bStartCountdownRunning_; } |
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[2072] | 117 | inline float getStartCountdown() const |
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[5929] | 118 | { return this->gtinfo_->startCountdown_; } |
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[2072] | 119 | |
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[2826] | 120 | inline void setHUDTemplate(const std::string& name) |
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[5929] | 121 | { this->gtinfo_->hudtemplate_ = name; } |
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[2826] | 122 | inline const std::string& getHUDTemplate() const |
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[5929] | 123 | { return this->gtinfo_->hudtemplate_; } |
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[2826] | 124 | |
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[2662] | 125 | void addBots(unsigned int amount); |
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| 126 | void killBots(unsigned int amount = 0); |
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| 127 | |
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| 128 | inline unsigned int getNumberOfPlayers() const |
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| 129 | { return this->players_.size(); } |
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| 130 | |
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[3033] | 131 | virtual void addTime(float t); |
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| 132 | virtual void removeTime(float t); |
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| 133 | |
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| 134 | inline void startTimer() |
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[5693] | 135 | { |
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[3033] | 136 | this->time_ = this->timeLimit_; |
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| 137 | this->timerIsActive_ = true; |
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| 138 | } |
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| 139 | |
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| 140 | inline void stopTimer() |
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| 141 | { this->timerIsActive_ = false; } |
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| 142 | |
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| 143 | inline float getTime() |
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| 144 | { return this->time_; } |
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| 145 | |
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| 146 | inline bool getTimerIsActive() |
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| 147 | { return timerIsActive_; } |
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| 148 | |
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| 149 | inline void setTimeLimit(float t) |
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| 150 | { this->timeLimit_ = t; } |
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| 151 | |
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| 152 | virtual void resetTimer(); |
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| 153 | virtual void resetTimer(float t); |
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| 154 | |
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[2826] | 155 | protected: |
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[2072] | 156 | virtual SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; |
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| 157 | |
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[2826] | 158 | virtual void assignDefaultPawnsIfNeeded(); |
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| 159 | virtual void checkStart(); |
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| 160 | virtual void spawnPlayer(PlayerInfo* player); |
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[3033] | 161 | virtual void spawnPlayerAsDefaultPawn(PlayerInfo* player); |
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[2826] | 162 | virtual void spawnPlayersIfRequested(); |
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| 163 | virtual void spawnDeadPlayersIfRequested(); |
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[2072] | 164 | |
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[5929] | 165 | SmartPtr<GametypeInfo> gtinfo_; |
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[2662] | 166 | |
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[2072] | 167 | bool bAutoStart_; |
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| 168 | bool bForceSpawn_; |
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| 169 | |
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[3033] | 170 | float time_; |
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| 171 | float timeLimit_; |
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| 172 | bool timerIsActive_; |
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| 173 | |
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[2072] | 174 | float initialStartCountdown_; |
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[2662] | 175 | unsigned int numberOfBots_; |
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[2839] | 176 | SubclassIdentifier<Bot> botclass_; |
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[2072] | 177 | |
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[2662] | 178 | std::map<PlayerInfo*, Player> players_; |
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[2072] | 179 | std::set<SpawnPoint*> spawnpoints_; |
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| 180 | SubclassIdentifier<ControllableEntity> defaultControllableEntity_; |
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[2662] | 181 | |
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| 182 | OverlayGroup* scoreboard_; |
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| 183 | |
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| 184 | // Config Values |
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| 185 | std::string scoreboardTemplate_; |
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[2072] | 186 | }; |
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| 187 | } |
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| 188 | |
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| 189 | #endif /* _Gametype_H__ */ |
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