| [1670] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      Fabian 'x3n' Landau | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "OrxonoxStableHeaders.h" | 
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|  | 30 | #include "GSStandalone.h" | 
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|  | 31 |  | 
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|  | 32 | #include "core/input/InputManager.h" | 
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|  | 33 | #include "core/ConsoleCommand.h" | 
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|  | 34 |  | 
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|  | 35 | namespace orxonox | 
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|  | 36 | { | 
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|  | 37 | GSStandalone::GSStandalone() | 
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|  | 38 | : GSLevel("standalone") | 
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|  | 39 | { | 
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|  | 40 | } | 
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|  | 41 |  | 
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|  | 42 | GSStandalone::~GSStandalone() | 
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|  | 43 | { | 
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|  | 44 | } | 
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|  | 45 |  | 
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|  | 46 | void GSStandalone::enter() | 
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|  | 47 | { | 
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|  | 48 | GSLevel::enter(); | 
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|  | 49 |  | 
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|  | 50 | this->loadLevel(); | 
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|  | 51 |  | 
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|  | 52 | // add console commands | 
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|  | 53 | FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); | 
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|  | 54 | functor->setObject(this); | 
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| [1755] | 55 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; | 
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| [1670] | 56 |  | 
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|  | 57 | // level is loaded: we can start capturing the input | 
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|  | 58 | InputManager::getInstance().requestEnterState("game"); | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 | void GSStandalone::leave() | 
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|  | 62 | { | 
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|  | 63 | InputManager::getInstance().requestLeaveState("game"); | 
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|  | 64 |  | 
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|  | 65 | // TODO: Remove and destroy console command | 
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|  | 66 |  | 
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|  | 67 | this->unloadLevel(); | 
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|  | 68 |  | 
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|  | 69 | GSLevel::leave(); | 
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|  | 70 | } | 
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|  | 71 |  | 
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| [1674] | 72 | void GSStandalone::ticked(const Clock& time) | 
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| [1670] | 73 | { | 
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| [1674] | 74 | GSLevel::ticked(time); | 
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|  | 75 | this->tickChild(time); | 
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| [1670] | 76 | } | 
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|  | 77 | } | 
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