| [1670] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      Fabian 'x3n' Landau | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "GSStandalone.h" | 
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 | 31 |  | 
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 | 32 | #include "core/input/InputManager.h" | 
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 | 33 | #include "core/ConsoleCommand.h" | 
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 | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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 | 37 |     GSStandalone::GSStandalone() | 
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 | 38 |         : GSLevel("standalone") | 
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 | 39 |     { | 
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 | 40 |     } | 
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 | 41 |  | 
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 | 42 |     GSStandalone::~GSStandalone() | 
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 | 43 |     { | 
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 | 44 |     } | 
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 | 45 |  | 
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 | 46 |     void GSStandalone::enter() | 
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 | 47 |     { | 
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 | 48 |         GSLevel::enter(); | 
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 | 49 |  | 
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 | 50 |         this->loadLevel(); | 
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 | 51 |  | 
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 | 52 |         // add console commands | 
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 | 53 |         FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); | 
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 | 54 |         functor->setObject(this); | 
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| [1755] | 55 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; | 
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| [1670] | 56 |  | 
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 | 57 |         // level is loaded: we can start capturing the input | 
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 | 58 |         InputManager::getInstance().requestEnterState("game"); | 
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 | 59 |     } | 
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 | 60 |  | 
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 | 61 |     void GSStandalone::leave() | 
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 | 62 |     { | 
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 | 63 |         InputManager::getInstance().requestLeaveState("game"); | 
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 | 64 |  | 
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 | 65 |         // TODO: Remove and destroy console command | 
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 | 66 |  | 
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 | 67 |         this->unloadLevel(); | 
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 | 68 |  | 
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 | 69 |         GSLevel::leave(); | 
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 | 70 |     } | 
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 | 71 |  | 
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| [1674] | 72 |     void GSStandalone::ticked(const Clock& time) | 
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| [1670] | 73 |     { | 
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| [1674] | 74 |         GSLevel::ticked(time); | 
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 | 75 |         this->tickChild(time); | 
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| [1670] | 76 |     } | 
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 | 77 | } | 
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