| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _GSRoot_H__ | 
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 | 30 | #define _GSRoot_H__ | 
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 | 31 |  | 
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| [5842] | 32 | #include "OrxonoxPrereqs.h" | 
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| [2896] | 33 | #include "core/GameState.h" | 
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| [1661] | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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| [5842] | 37 |     class _OrxonoxExport GSRoot : public GameState | 
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| [1661] | 38 |     { | 
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 | 39 |     public: | 
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| [3370] | 40 |         GSRoot(const GameStateInfo& info); | 
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| [1661] | 41 |         ~GSRoot(); | 
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 | 42 |  | 
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| [5918] | 43 |         static void printObjects(); | 
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 | 44 |  | 
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| [2896] | 45 |         void activate(); | 
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 | 46 |         void deactivate(); | 
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 | 47 |         void update(const Clock& time); | 
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| [1670] | 48 |  | 
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| [2662] | 49 |         // this has to be public because proteced triggers a bug in msvc | 
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 | 50 |         // when taking the function address. | 
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 | 51 |         void setTimeFactor(float factor); | 
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 | 52 |         void pause(); | 
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 | 53 |         float getTimeFactor() { return this->timeFactor_; } | 
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 | 54 |  | 
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| [1661] | 55 |     private: | 
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| [3280] | 56 |         float                 timeFactor_;              //!< A factor that sets the gamespeed. 1 is normal. | 
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| [2662] | 57 |         bool                  bPaused_; | 
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 | 58 |         float                 timeFactorPauseBackup_; | 
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| [1661] | 59 |     }; | 
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 | 60 | } | 
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 | 61 |  | 
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| [1672] | 62 | #endif /* _GSRoot_H__ */ | 
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