| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GSRoot.h" | 
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| 30 |  | 
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| 31 | #include "util/Clock.h" | 
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| 32 | #include "core/BaseObject.h" | 
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| 33 | #include "core/Game.h" | 
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| 34 | #include "core/GameMode.h" | 
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| 35 | #include "core/command/ConsoleCommandIncludes.h" | 
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| 36 | #include "network/NetworkFunctionIncludes.h" | 
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| 37 | #include "tools/Timer.h" | 
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| 38 | #include "tools/interfaces/Tickable.h" | 
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| 39 |  | 
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| 40 | #include "GSLevel.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 | DeclareGameState(GSRoot, "root", false, false); | 
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| 45 |  | 
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| 46 | static const std::string __CC_setTimeFactor_name = "setTimeFactor"; | 
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| 47 | static const std::string __CC_getTimeFactor_name = "getTimeFactor"; | 
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| 48 | static const std::string __CC_setPause_name = "setPause"; | 
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| 49 | static const std::string __CC_pause_name = "pause"; | 
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| 50 |  | 
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| 51 | /*static*/ bool GSRoot::startMainMenu_s = false; | 
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| 52 |  | 
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| 53 | SetConsoleCommand("printObjects", &GSRoot::printObjects).hide(); | 
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| 54 | SetConsoleCommand(__CC_setTimeFactor_name, &GSRoot::setTimeFactor).accessLevel(AccessLevel::Master).defaultValues(1.0); | 
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| 55 | SetConsoleCommand(__CC_getTimeFactor_name, &GSRoot::getTimeFactor).accessLevel(AccessLevel::Master); | 
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| 56 | SetConsoleCommand(__CC_setPause_name,      &GSRoot::setPause     ).accessLevel(AccessLevel::Master).hide(); | 
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| 57 | SetConsoleCommand(__CC_pause_name,         &GSRoot::pause        ).accessLevel(AccessLevel::Master); | 
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| 58 |  | 
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| 59 | registerStaticNetworkFunction(&TimeFactorListener::setTimeFactor); | 
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| 60 |  | 
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| 61 | GSRoot::GSRoot(const GameStateInfo& info) | 
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| 62 | : GameState(info) | 
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| 63 | , bPaused_(false) | 
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| 64 | , timeFactorPauseBackup_(1.0f) | 
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| 65 | { | 
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| 66 | } | 
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| 67 |  | 
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| 68 | GSRoot::~GSRoot() | 
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| 69 | { | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void GSRoot::printObjects() | 
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| 73 | { | 
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| 74 | unsigned int nr=0; | 
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| 75 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) | 
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| 76 | { | 
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| 77 | Synchronisable* synchronisable = orxonox_cast<Synchronisable*>(*it); | 
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| 78 | if (synchronisable) | 
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| 79 | orxout(debug_output) << "object: " << it->getIdentifier()->getName() << " id: " << synchronisable->getObjectID() << endl; | 
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| 80 | else | 
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| 81 | orxout(debug_output) << "object: " << it->getIdentifier()->getName() << endl; | 
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| 82 | nr++; | 
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| 83 | } | 
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| 84 | orxout(debug_output) << "currently got " << nr << " objects" << endl; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | void GSRoot::activate() | 
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| 88 | { | 
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| 89 | // reset game speed to normal | 
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| 90 | TimeFactorListener::setTimeFactor(1.0f); | 
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| 91 |  | 
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| 92 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(this); | 
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| 93 | ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(this); | 
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| 94 | ModifyConsoleCommand(__CC_setPause_name).setObject(this); | 
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| 95 | ModifyConsoleCommand(__CC_pause_name).setObject(this); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void GSRoot::deactivate() | 
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| 99 | { | 
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| 100 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(0); | 
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| 101 | ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(0); | 
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| 102 | ModifyConsoleCommand(__CC_setPause_name).setObject(0); | 
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| 103 | ModifyConsoleCommand(__CC_pause_name).setObject(0); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | void GSRoot::update(const Clock& time) | 
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| 107 | { | 
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| 108 | if(startMainMenu_s) | 
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| 109 | { | 
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| 110 | delayedStartMainMenu(); | 
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| 111 | startMainMenu_s = false; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) | 
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| 115 | { | 
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| 116 | Timer* object = *it; | 
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| 117 | ++it; | 
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| 118 | object->tick(time); | 
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| 119 | } | 
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| 120 |  | 
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| 121 | /*** HACK *** HACK ***/ | 
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| 122 | // Call the Tickable objects | 
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| 123 | float leveldt = time.getDeltaTime(); | 
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| 124 | if (leveldt > 1.0f) | 
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| 125 | { | 
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| 126 | // just loaded | 
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| 127 | leveldt = 0.0f; | 
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| 128 | } | 
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| 129 | float realdt = leveldt * TimeFactorListener::getTimeFactor(); | 
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| 130 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) | 
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| 131 | { | 
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| 132 | Tickable* object = *it; | 
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| 133 | ++it; | 
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| 134 | object->tick(realdt); | 
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| 135 | } | 
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| 136 | /*** HACK *** HACK ***/ | 
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| 137 | } | 
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| 138 |  | 
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| 139 | /** | 
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| 140 | @brief | 
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| 141 | Changes the speed of Orxonox | 
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| 142 | @remark | 
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| 143 | This function is a hack when placed here! | 
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| 144 | Timefactor should be related to the scene (level or so), not the game | 
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| 145 | */ | 
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| 146 | void GSRoot::setTimeFactor(float factor) | 
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| 147 | { | 
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| 148 | if (GameMode::isMaster()) | 
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| 149 | { | 
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| 150 | if (!this->bPaused_) | 
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| 151 | { | 
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| 152 | TimeFactorListener::setTimeFactor(factor); | 
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| 153 | } | 
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| 154 | else | 
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| 155 | this->timeFactorPauseBackup_ = factor; | 
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| 156 | } | 
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| 157 | } | 
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| 158 |  | 
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| 159 | float GSRoot::getTimeFactor() | 
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| 160 | { | 
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| 161 | return TimeFactorListener::getTimeFactor(); | 
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| 162 | } | 
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| 163 |  | 
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| 164 | void GSRoot::pause() | 
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| 165 | { | 
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| 166 | if (GameMode::isMaster()) | 
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| 167 | { | 
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| 168 | if (!this->bPaused_) | 
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| 169 | { | 
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| 170 | this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); | 
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| 171 | this->setTimeFactor(0.0f); | 
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| 172 | this->bPaused_ = true; | 
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| 173 | } | 
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| 174 | else | 
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| 175 | { | 
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| 176 | this->bPaused_ = false; | 
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| 177 | this->setTimeFactor(this->timeFactorPauseBackup_); | 
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| 178 | } | 
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| 179 | } | 
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| 180 | } | 
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| 181 |  | 
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| 182 | void GSRoot::setPause(bool pause) | 
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| 183 | { | 
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| 184 | if (GameMode::isMaster()) | 
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| 185 | { | 
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| 186 | if (pause != this->bPaused_) | 
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| 187 | this->pause(); | 
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| 188 | } | 
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| 189 | } | 
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| 190 |  | 
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| 191 | void GSRoot::changedTimeFactor(float factor_new, float factor_old) | 
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| 192 | { | 
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| 193 | if (!GameMode::isStandalone()) | 
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| 194 | callStaticNetworkFunction(&TimeFactorListener::setTimeFactor, NETWORK_PEER_ID_BROADCAST, factor_new); | 
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| 195 | } | 
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| 196 |  | 
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| 197 | /*static*/ void GSRoot::delayedStartMainMenu(void) | 
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| 198 | { | 
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| 199 | if(!startMainMenu_s) | 
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| 200 | startMainMenu_s = true; | 
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| 201 | else | 
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| 202 | GSLevel::startMainMenu(); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | } | 
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