| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "GSRoot.h" | 
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|  | 30 |  | 
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| [5855] | 31 | #include "util/Clock.h" | 
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| [6417] | 32 | #include "core/BaseObject.h" | 
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| [2896] | 33 | #include "core/Game.h" | 
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|  | 34 | #include "core/GameMode.h" | 
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| [7284] | 35 | #include "core/command/ConsoleCommand.h" | 
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| [3304] | 36 | #include "network/NetworkFunction.h" | 
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| [1826] | 37 | #include "tools/Timer.h" | 
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| [5693] | 38 | #include "tools/interfaces/Tickable.h" | 
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| [1661] | 39 |  | 
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| [8079] | 40 | #include "GSLevel.h" | 
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|  | 41 |  | 
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| [1661] | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [3370] | 44 | DeclareGameState(GSRoot, "root", false, false); | 
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| [1663] | 45 |  | 
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| [7284] | 46 | static const std::string __CC_setTimeFactor_name = "setTimeFactor"; | 
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| [8079] | 47 | static const std::string __CC_setPause_name = "setPause"; | 
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| [7284] | 48 | static const std::string __CC_pause_name = "pause"; | 
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|  | 49 |  | 
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| [8079] | 50 | /*static*/ bool GSRoot::startMainMenu_s = false; | 
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|  | 51 |  | 
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| [7284] | 52 | SetConsoleCommand("printObjects", &GSRoot::printObjects).hide(); | 
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|  | 53 | SetConsoleCommand(__CC_setTimeFactor_name, &GSRoot::setTimeFactor).accessLevel(AccessLevel::Master).defaultValues(1.0); | 
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| [8079] | 54 | SetConsoleCommand(__CC_setPause_name,      &GSRoot::setPause     ).accessLevel(AccessLevel::Master).hide(); | 
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| [7284] | 55 | SetConsoleCommand(__CC_pause_name,         &GSRoot::pause        ).accessLevel(AccessLevel::Master); | 
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|  | 56 |  | 
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| [7172] | 57 | registerStaticNetworkFunction(&TimeFactorListener::setTimeFactor); | 
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|  | 58 |  | 
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| [3370] | 59 | GSRoot::GSRoot(const GameStateInfo& info) | 
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|  | 60 | : GameState(info) | 
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| [2662] | 61 | , bPaused_(false) | 
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|  | 62 | , timeFactorPauseBackup_(1.0f) | 
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| [1661] | 63 | { | 
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|  | 64 | } | 
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|  | 65 |  | 
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|  | 66 | GSRoot::~GSRoot() | 
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|  | 67 | { | 
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| [3304] | 68 | NetworkFunctionBase::destroyAllNetworkFunctions(); | 
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| [1661] | 69 | } | 
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| [6417] | 70 |  | 
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| [5918] | 71 | void GSRoot::printObjects() | 
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|  | 72 | { | 
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|  | 73 | unsigned int nr=0; | 
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| [6417] | 74 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) | 
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|  | 75 | { | 
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|  | 76 | if (dynamic_cast<Synchronisable*>(*it)) | 
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| [5918] | 77 | COUT(0) << "object: " << it->getIdentifier()->getName() << " id: " << dynamic_cast<Synchronisable*>(*it)->getObjectID() << std::endl; | 
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|  | 78 | else | 
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|  | 79 | COUT(0) << "object: " << it->getIdentifier()->getName() << std::endl; | 
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|  | 80 | nr++; | 
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|  | 81 | } | 
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|  | 82 | COUT(0) << "currently got " << nr << " objects" << std::endl; | 
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|  | 83 | } | 
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| [1661] | 84 |  | 
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| [2896] | 85 | void GSRoot::activate() | 
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| [1686] | 86 | { | 
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| [2662] | 87 | // reset game speed to normal | 
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| [6417] | 88 | TimeFactorListener::setTimeFactor(1.0f); | 
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| [2662] | 89 |  | 
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| [7284] | 90 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(this); | 
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| [8079] | 91 | ModifyConsoleCommand(__CC_setPause_name).setObject(this); | 
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| [7284] | 92 | ModifyConsoleCommand(__CC_pause_name).setObject(this); | 
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| [1661] | 93 | } | 
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|  | 94 |  | 
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| [2896] | 95 | void GSRoot::deactivate() | 
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| [1661] | 96 | { | 
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| [7284] | 97 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(0); | 
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| [8079] | 98 | ModifyConsoleCommand(__CC_setPause_name).setObject(0); | 
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| [7284] | 99 | ModifyConsoleCommand(__CC_pause_name).setObject(0); | 
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| [1661] | 100 | } | 
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|  | 101 |  | 
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| [2896] | 102 | void GSRoot::update(const Clock& time) | 
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| [1661] | 103 | { | 
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| [8079] | 104 | if(startMainMenu_s) | 
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|  | 105 | { | 
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|  | 106 | delayedStartMainMenu(); | 
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|  | 107 | startMainMenu_s = false; | 
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|  | 108 | } | 
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|  | 109 |  | 
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| [5831] | 110 | for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) | 
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| [6417] | 111 | { | 
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|  | 112 | Timer* object = *it; | 
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|  | 113 | ++it; | 
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|  | 114 | object->tick(time); | 
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|  | 115 | } | 
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| [1826] | 116 |  | 
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| [2171] | 117 | /*** HACK *** HACK ***/ | 
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|  | 118 | // Call the Tickable objects | 
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| [2662] | 119 | float leveldt = time.getDeltaTime(); | 
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|  | 120 | if (leveldt > 1.0f) | 
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|  | 121 | { | 
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|  | 122 | // just loaded | 
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|  | 123 | leveldt = 0.0f; | 
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|  | 124 | } | 
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| [6417] | 125 | float realdt = leveldt * TimeFactorListener::getTimeFactor(); | 
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| [5785] | 126 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) | 
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| [6417] | 127 | { | 
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|  | 128 | Tickable* object = *it; | 
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|  | 129 | ++it; | 
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|  | 130 | object->tick(realdt); | 
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|  | 131 | } | 
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| [2171] | 132 | /*** HACK *** HACK ***/ | 
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| [1662] | 133 | } | 
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| [1674] | 134 |  | 
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|  | 135 | /** | 
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| [2662] | 136 | @brief | 
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|  | 137 | Changes the speed of Orxonox | 
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| [3370] | 138 | @remark | 
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|  | 139 | This function is a hack when placed here! | 
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|  | 140 | Timefactor should be related to the scene (level or so), not the game | 
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| [2662] | 141 | */ | 
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|  | 142 | void GSRoot::setTimeFactor(float factor) | 
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|  | 143 | { | 
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| [2896] | 144 | if (GameMode::isMaster()) | 
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| [2662] | 145 | { | 
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|  | 146 | if (!this->bPaused_) | 
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|  | 147 | { | 
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| [6417] | 148 | TimeFactorListener::setTimeFactor(factor); | 
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| [2662] | 149 | } | 
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|  | 150 | else | 
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|  | 151 | this->timeFactorPauseBackup_ = factor; | 
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|  | 152 | } | 
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|  | 153 | } | 
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|  | 154 |  | 
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|  | 155 | void GSRoot::pause() | 
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|  | 156 | { | 
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| [2896] | 157 | if (GameMode::isMaster()) | 
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| [2662] | 158 | { | 
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|  | 159 | if (!this->bPaused_) | 
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|  | 160 | { | 
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| [6417] | 161 | this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); | 
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| [2662] | 162 | this->setTimeFactor(0.0f); | 
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|  | 163 | this->bPaused_ = true; | 
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|  | 164 | } | 
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|  | 165 | else | 
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|  | 166 | { | 
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|  | 167 | this->bPaused_ = false; | 
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|  | 168 | this->setTimeFactor(this->timeFactorPauseBackup_); | 
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|  | 169 | } | 
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|  | 170 | } | 
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|  | 171 | } | 
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| [6417] | 172 |  | 
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| [8079] | 173 | void GSRoot::setPause(bool pause) | 
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|  | 174 | { | 
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|  | 175 | if (GameMode::isMaster()) | 
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|  | 176 | { | 
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|  | 177 | if (pause != this->bPaused_) | 
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|  | 178 | this->pause(); | 
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|  | 179 | } | 
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|  | 180 | } | 
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|  | 181 |  | 
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| [7172] | 182 | void GSRoot::changedTimeFactor(float factor_new, float factor_old) | 
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| [6417] | 183 | { | 
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| [7172] | 184 | if (!GameMode::isStandalone()) | 
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| [8327] | 185 | callStaticNetworkFunction(&TimeFactorListener::setTimeFactor, NETWORK_PEER_ID_BROADCAST, factor_new); | 
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| [6417] | 186 | } | 
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| [8079] | 187 |  | 
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|  | 188 | /*static*/ void GSRoot::delayedStartMainMenu(void) | 
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|  | 189 | { | 
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|  | 190 | if(!startMainMenu_s) | 
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|  | 191 | startMainMenu_s = true; | 
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|  | 192 | else | 
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|  | 193 | GSLevel::startMainMenu(); | 
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|  | 194 | } | 
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|  | 195 |  | 
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| [1661] | 196 | } | 
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