| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "GSRoot.h" | 
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|  | 30 |  | 
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| [5855] | 31 | #include "util/Clock.h" | 
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| [6417] | 32 | #include "core/BaseObject.h" | 
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| [3196] | 33 | #include "core/ConsoleCommand.h" | 
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| [2896] | 34 | #include "core/Game.h" | 
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|  | 35 | #include "core/GameMode.h" | 
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| [3304] | 36 | #include "network/NetworkFunction.h" | 
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| [1826] | 37 | #include "tools/Timer.h" | 
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| [5693] | 38 | #include "tools/interfaces/TimeFactorListener.h" | 
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|  | 39 | #include "tools/interfaces/Tickable.h" | 
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| [1661] | 40 |  | 
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|  | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [3370] | 43 | DeclareGameState(GSRoot, "root", false, false); | 
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| [5918] | 44 | SetConsoleCommandShortcut(GSRoot, printObjects); | 
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| [1663] | 45 |  | 
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| [3370] | 46 | GSRoot::GSRoot(const GameStateInfo& info) | 
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|  | 47 | : GameState(info) | 
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| [2662] | 48 | , bPaused_(false) | 
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|  | 49 | , timeFactorPauseBackup_(1.0f) | 
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| [1661] | 50 | { | 
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|  | 51 | } | 
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|  | 52 |  | 
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|  | 53 | GSRoot::~GSRoot() | 
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|  | 54 | { | 
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| [3304] | 55 | NetworkFunctionBase::destroyAllNetworkFunctions(); | 
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| [1661] | 56 | } | 
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| [6417] | 57 |  | 
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| [5918] | 58 | void GSRoot::printObjects() | 
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|  | 59 | { | 
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|  | 60 | unsigned int nr=0; | 
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| [6417] | 61 | for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) | 
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|  | 62 | { | 
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|  | 63 | if (dynamic_cast<Synchronisable*>(*it)) | 
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| [5918] | 64 | COUT(0) << "object: " << it->getIdentifier()->getName() << " id: " << dynamic_cast<Synchronisable*>(*it)->getObjectID() << std::endl; | 
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|  | 65 | else | 
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|  | 66 | COUT(0) << "object: " << it->getIdentifier()->getName() << std::endl; | 
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|  | 67 | nr++; | 
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|  | 68 | } | 
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|  | 69 | COUT(0) << "currently got " << nr << " objects" << std::endl; | 
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|  | 70 | } | 
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| [1661] | 71 |  | 
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| [2896] | 72 | void GSRoot::activate() | 
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| [1686] | 73 | { | 
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| [2662] | 74 | // reset game speed to normal | 
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| [6417] | 75 | TimeFactorListener::setTimeFactor(1.0f); | 
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| [2662] | 76 |  | 
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| [5829] | 77 | // time factor console command | 
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| [5876] | 78 | ConsoleCommand* command = createConsoleCommand(createFunctor(&GSRoot::setTimeFactor, this), "setTimeFactor"); | 
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|  | 79 | CommandExecutor::addConsoleCommandShortcut(command).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); | 
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| [2662] | 80 |  | 
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| [5829] | 81 | // time factor console command | 
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| [5876] | 82 | command = createConsoleCommand(createFunctor(&GSRoot::pause, this), "pause"); | 
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|  | 83 | CommandExecutor::addConsoleCommandShortcut(command).accessLevel(AccessLevel::Offline); | 
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| [1661] | 84 | } | 
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|  | 85 |  | 
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| [2896] | 86 | void GSRoot::deactivate() | 
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| [1661] | 87 | { | 
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|  | 88 | } | 
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|  | 89 |  | 
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| [2896] | 90 | void GSRoot::update(const Clock& time) | 
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| [1661] | 91 | { | 
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| [5831] | 92 | for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) | 
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| [6417] | 93 | { | 
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|  | 94 | Timer* object = *it; | 
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|  | 95 | ++it; | 
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|  | 96 | object->tick(time); | 
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|  | 97 | } | 
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| [1826] | 98 |  | 
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| [2171] | 99 | /*** HACK *** HACK ***/ | 
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|  | 100 | // Call the Tickable objects | 
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| [2662] | 101 | float leveldt = time.getDeltaTime(); | 
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|  | 102 | if (leveldt > 1.0f) | 
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|  | 103 | { | 
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|  | 104 | // just loaded | 
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|  | 105 | leveldt = 0.0f; | 
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|  | 106 | } | 
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| [6417] | 107 | float realdt = leveldt * TimeFactorListener::getTimeFactor(); | 
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| [5785] | 108 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) | 
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| [6417] | 109 | { | 
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|  | 110 | Tickable* object = *it; | 
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|  | 111 | ++it; | 
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|  | 112 | object->tick(realdt); | 
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|  | 113 | } | 
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| [2171] | 114 | /*** HACK *** HACK ***/ | 
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| [1662] | 115 | } | 
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| [1674] | 116 |  | 
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|  | 117 | /** | 
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| [2662] | 118 | @brief | 
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|  | 119 | Changes the speed of Orxonox | 
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| [3370] | 120 | @remark | 
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|  | 121 | This function is a hack when placed here! | 
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|  | 122 | Timefactor should be related to the scene (level or so), not the game | 
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| [2662] | 123 | */ | 
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|  | 124 | void GSRoot::setTimeFactor(float factor) | 
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|  | 125 | { | 
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| [2896] | 126 | if (GameMode::isMaster()) | 
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| [2662] | 127 | { | 
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|  | 128 | if (!this->bPaused_) | 
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|  | 129 | { | 
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| [6417] | 130 | TimeFactorListener::setTimeFactor(factor); | 
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| [2662] | 131 | } | 
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|  | 132 | else | 
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|  | 133 | this->timeFactorPauseBackup_ = factor; | 
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|  | 134 | } | 
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|  | 135 | } | 
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|  | 136 |  | 
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|  | 137 | void GSRoot::pause() | 
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|  | 138 | { | 
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| [2896] | 139 | if (GameMode::isMaster()) | 
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| [2662] | 140 | { | 
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|  | 141 | if (!this->bPaused_) | 
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|  | 142 | { | 
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| [6417] | 143 | this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); | 
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| [2662] | 144 | this->setTimeFactor(0.0f); | 
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|  | 145 | this->bPaused_ = true; | 
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|  | 146 | } | 
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|  | 147 | else | 
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|  | 148 | { | 
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|  | 149 | this->bPaused_ = false; | 
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|  | 150 | this->setTimeFactor(this->timeFactorPauseBackup_); | 
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|  | 151 | } | 
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|  | 152 | } | 
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|  | 153 | } | 
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| [6417] | 154 |  | 
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|  | 155 | float GSRoot::getTimeFactor() | 
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|  | 156 | { | 
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|  | 157 | return TimeFactorListener::getTimeFactor(); | 
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|  | 158 | } | 
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| [1661] | 159 | } | 
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