| [1661] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "OrxonoxStableHeaders.h" |
|---|
| 30 | #include "GSRoot.h" |
|---|
| 31 | |
|---|
| [1764] | 32 | #include "util/Exception.h" |
|---|
| 33 | #include "util/Debug.h" |
|---|
| [2896] | 34 | #include "core/Clock.h" |
|---|
| 35 | #include "core/Game.h" |
|---|
| 36 | #include "core/GameMode.h" |
|---|
| 37 | #include "core/CommandLine.h" |
|---|
| [1661] | 38 | #include "core/ConsoleCommand.h" |
|---|
| [2896] | 39 | #include "tools/TimeFactorListener.h" |
|---|
| [1826] | 40 | #include "tools/Timer.h" |
|---|
| [2171] | 41 | #include "objects/Tickable.h" |
|---|
| [1661] | 42 | |
|---|
| 43 | namespace orxonox |
|---|
| 44 | { |
|---|
| [2896] | 45 | AddGameState(GSRoot, "root"); |
|---|
| 46 | SetCommandLineSwitch(console); |
|---|
| 47 | // Shortcuts for easy direct loading |
|---|
| 48 | SetCommandLineSwitch(server); |
|---|
| 49 | SetCommandLineSwitch(client); |
|---|
| 50 | SetCommandLineSwitch(dedicated); |
|---|
| 51 | SetCommandLineSwitch(standalone); |
|---|
| [1663] | 52 | |
|---|
| [2896] | 53 | GSRoot::GSRoot(const std::string& name) |
|---|
| 54 | : GameState(name) |
|---|
| [2662] | 55 | , timeFactor_(1.0f) |
|---|
| 56 | , bPaused_(false) |
|---|
| 57 | , timeFactorPauseBackup_(1.0f) |
|---|
| [1661] | 58 | { |
|---|
| [2662] | 59 | this->ccSetTimeFactor_ = 0; |
|---|
| 60 | this->ccPause_ = 0; |
|---|
| [1661] | 61 | } |
|---|
| 62 | |
|---|
| 63 | GSRoot::~GSRoot() |
|---|
| 64 | { |
|---|
| 65 | } |
|---|
| 66 | |
|---|
| [2896] | 67 | void GSRoot::activate() |
|---|
| [1686] | 68 | { |
|---|
| [2662] | 69 | // reset game speed to normal |
|---|
| [2896] | 70 | this->timeFactor_ = 1.0f; |
|---|
| [2662] | 71 | |
|---|
| 72 | { |
|---|
| 73 | // time factor console command |
|---|
| 74 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor); |
|---|
| 75 | functor->setObject(this); |
|---|
| 76 | this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor"); |
|---|
| 77 | CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0); |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | { |
|---|
| 81 | // time factor console command |
|---|
| 82 | FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause); |
|---|
| 83 | functor->setObject(this); |
|---|
| 84 | this->ccPause_ = createConsoleCommand(functor, "pause"); |
|---|
| 85 | CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline); |
|---|
| 86 | } |
|---|
| [2896] | 87 | |
|---|
| 88 | // Load level directly? |
|---|
| 89 | bool loadLevel = false; |
|---|
| 90 | if (CommandLine::getValue("standalone").getBool()) |
|---|
| 91 | { |
|---|
| 92 | Game::getInstance().requestStates("graphics, standalone, level"); |
|---|
| 93 | loadLevel = true; |
|---|
| 94 | } |
|---|
| 95 | if (CommandLine::getValue("server").getBool()) |
|---|
| 96 | { |
|---|
| 97 | Game::getInstance().requestStates("graphics, server, level"); |
|---|
| 98 | loadLevel = true; |
|---|
| 99 | } |
|---|
| 100 | if (CommandLine::getValue("client").getBool()) |
|---|
| 101 | { |
|---|
| 102 | Game::getInstance().requestStates("graphics, client, level"); |
|---|
| 103 | loadLevel = true; |
|---|
| 104 | } |
|---|
| 105 | if (CommandLine::getValue("dedicated").getBool()) |
|---|
| 106 | { |
|---|
| 107 | Game::getInstance().requestStates("dedicated, level"); |
|---|
| 108 | loadLevel = true; |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | // Determine where to start otherwise |
|---|
| 112 | if (!loadLevel && !CommandLine::getValue("console").getBool()) |
|---|
| 113 | { |
|---|
| 114 | // Also load graphics |
|---|
| 115 | Game::getInstance().requestState("graphics"); |
|---|
| 116 | } |
|---|
| [1661] | 117 | } |
|---|
| 118 | |
|---|
| [2896] | 119 | void GSRoot::deactivate() |
|---|
| [1661] | 120 | { |
|---|
| [2662] | 121 | if (this->ccSetTimeFactor_) |
|---|
| 122 | { |
|---|
| 123 | delete this->ccSetTimeFactor_; |
|---|
| 124 | this->ccSetTimeFactor_ = 0; |
|---|
| 125 | } |
|---|
| 126 | |
|---|
| 127 | if (this->ccPause_) |
|---|
| 128 | { |
|---|
| 129 | delete this->ccPause_; |
|---|
| 130 | this->ccPause_ = 0; |
|---|
| 131 | } |
|---|
| [1661] | 132 | } |
|---|
| 133 | |
|---|
| [2896] | 134 | void GSRoot::update(const Clock& time) |
|---|
| [1661] | 135 | { |
|---|
| [2896] | 136 | if (this->getActivity().topState) |
|---|
| 137 | { |
|---|
| 138 | // This state can not 'survive' on its own. |
|---|
| 139 | // Load a user interface therefore |
|---|
| 140 | Game::getInstance().requestState("ioConsole"); |
|---|
| 141 | } |
|---|
| 142 | |
|---|
| [2662] | 143 | uint64_t timeBeforeTick = time.getRealMicroseconds(); |
|---|
| 144 | |
|---|
| [1826] | 145 | for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) |
|---|
| 146 | it->tick(time); |
|---|
| 147 | |
|---|
| [2171] | 148 | /*** HACK *** HACK ***/ |
|---|
| 149 | // Call the Tickable objects |
|---|
| [2662] | 150 | float leveldt = time.getDeltaTime(); |
|---|
| 151 | if (leveldt > 1.0f) |
|---|
| 152 | { |
|---|
| 153 | // just loaded |
|---|
| 154 | leveldt = 0.0f; |
|---|
| 155 | } |
|---|
| [2171] | 156 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
|---|
| [2662] | 157 | it->tick(leveldt * this->timeFactor_); |
|---|
| [2171] | 158 | /*** HACK *** HACK ***/ |
|---|
| 159 | |
|---|
| [2662] | 160 | uint64_t timeAfterTick = time.getRealMicroseconds(); |
|---|
| 161 | |
|---|
| [2896] | 162 | // Also add our tick time |
|---|
| 163 | Game::getInstance().addTickTime(timeAfterTick - timeBeforeTick); |
|---|
| [1662] | 164 | } |
|---|
| [1674] | 165 | |
|---|
| 166 | /** |
|---|
| [2662] | 167 | @brief |
|---|
| 168 | Changes the speed of Orxonox |
|---|
| 169 | */ |
|---|
| 170 | void GSRoot::setTimeFactor(float factor) |
|---|
| 171 | { |
|---|
| [2896] | 172 | if (GameMode::isMaster()) |
|---|
| [2662] | 173 | { |
|---|
| 174 | if (!this->bPaused_) |
|---|
| 175 | { |
|---|
| 176 | TimeFactorListener::timefactor_s = factor; |
|---|
| 177 | |
|---|
| 178 | for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it) |
|---|
| 179 | it->changedTimeFactor(factor, this->timeFactor_); |
|---|
| 180 | |
|---|
| 181 | this->timeFactor_ = factor; |
|---|
| 182 | } |
|---|
| 183 | else |
|---|
| 184 | this->timeFactorPauseBackup_ = factor; |
|---|
| 185 | } |
|---|
| 186 | } |
|---|
| 187 | |
|---|
| 188 | void GSRoot::pause() |
|---|
| 189 | { |
|---|
| [2896] | 190 | if (GameMode::isMaster()) |
|---|
| [2662] | 191 | { |
|---|
| 192 | if (!this->bPaused_) |
|---|
| 193 | { |
|---|
| 194 | this->timeFactorPauseBackup_ = this->timeFactor_; |
|---|
| 195 | this->setTimeFactor(0.0f); |
|---|
| 196 | this->bPaused_ = true; |
|---|
| 197 | } |
|---|
| 198 | else |
|---|
| 199 | { |
|---|
| 200 | this->bPaused_ = false; |
|---|
| 201 | this->setTimeFactor(this->timeFactorPauseBackup_); |
|---|
| 202 | } |
|---|
| 203 | } |
|---|
| 204 | } |
|---|
| [1661] | 205 | } |
|---|