| [1661] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "GSRoot.h" | 
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|  | 30 |  | 
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| [5855] | 31 | #include "util/Clock.h" | 
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| [6417] | 32 | #include "core/BaseObject.h" | 
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| [2896] | 33 | #include "core/Game.h" | 
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|  | 34 | #include "core/GameMode.h" | 
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| [10624] | 35 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [11071] | 36 | #include "core/object/ObjectList.h" | 
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| [10624] | 37 | #include "network/NetworkFunctionIncludes.h" | 
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| [1826] | 38 | #include "tools/Timer.h" | 
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| [5693] | 39 | #include "tools/interfaces/Tickable.h" | 
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| [1661] | 40 |  | 
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| [8079] | 41 | #include "GSLevel.h" | 
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|  | 42 |  | 
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| [1661] | 43 | namespace orxonox | 
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|  | 44 | { | 
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| [3370] | 45 | DeclareGameState(GSRoot, "root", false, false); | 
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| [1663] | 46 |  | 
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| [7284] | 47 | static const std::string __CC_setTimeFactor_name = "setTimeFactor"; | 
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| [8706] | 48 | static const std::string __CC_getTimeFactor_name = "getTimeFactor"; | 
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| [8079] | 49 | static const std::string __CC_setPause_name = "setPause"; | 
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| [7284] | 50 | static const std::string __CC_pause_name = "pause"; | 
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|  | 51 |  | 
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| [8079] | 52 | /*static*/ bool GSRoot::startMainMenu_s = false; | 
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|  | 53 |  | 
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| [7284] | 54 | SetConsoleCommand("printObjects", &GSRoot::printObjects).hide(); | 
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|  | 55 | SetConsoleCommand(__CC_setTimeFactor_name, &GSRoot::setTimeFactor).accessLevel(AccessLevel::Master).defaultValues(1.0); | 
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| [8706] | 56 | SetConsoleCommand(__CC_getTimeFactor_name, &GSRoot::getTimeFactor).accessLevel(AccessLevel::Master); | 
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| [8079] | 57 | SetConsoleCommand(__CC_setPause_name,      &GSRoot::setPause     ).accessLevel(AccessLevel::Master).hide(); | 
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| [7284] | 58 | SetConsoleCommand(__CC_pause_name,         &GSRoot::pause        ).accessLevel(AccessLevel::Master); | 
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|  | 59 |  | 
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| [7172] | 60 | registerStaticNetworkFunction(&TimeFactorListener::setTimeFactor); | 
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|  | 61 |  | 
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| [3370] | 62 | GSRoot::GSRoot(const GameStateInfo& info) | 
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|  | 63 | : GameState(info) | 
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| [2662] | 64 | , bPaused_(false) | 
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|  | 65 | , timeFactorPauseBackup_(1.0f) | 
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| [1661] | 66 | { | 
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|  | 67 | } | 
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|  | 68 |  | 
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|  | 69 | GSRoot::~GSRoot() | 
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|  | 70 | { | 
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|  | 71 | } | 
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| [6417] | 72 |  | 
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| [5918] | 73 | void GSRoot::printObjects() | 
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|  | 74 | { | 
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|  | 75 | unsigned int nr=0; | 
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| [11071] | 76 | for (BaseObject* baseObject : ObjectList<BaseObject>()) | 
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| [6417] | 77 | { | 
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| [11071] | 78 | Synchronisable* synchronisable = orxonox_cast<Synchronisable*>(baseObject); | 
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| [9348] | 79 | if (synchronisable) | 
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| [11071] | 80 | orxout(debug_output) << "object: " << baseObject->getIdentifier()->getName() << " id: " << synchronisable->getObjectID() << endl; | 
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| [5918] | 81 | else | 
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| [11071] | 82 | orxout(debug_output) << "object: " << baseObject->getIdentifier()->getName() << endl; | 
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| [5918] | 83 | nr++; | 
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|  | 84 | } | 
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| [8858] | 85 | orxout(debug_output) << "currently got " << nr << " objects" << endl; | 
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| [5918] | 86 | } | 
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| [1661] | 87 |  | 
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| [2896] | 88 | void GSRoot::activate() | 
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| [1686] | 89 | { | 
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| [2662] | 90 | // reset game speed to normal | 
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| [6417] | 91 | TimeFactorListener::setTimeFactor(1.0f); | 
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| [2662] | 92 |  | 
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| [7284] | 93 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(this); | 
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| [8706] | 94 | ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(this); | 
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| [8079] | 95 | ModifyConsoleCommand(__CC_setPause_name).setObject(this); | 
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| [7284] | 96 | ModifyConsoleCommand(__CC_pause_name).setObject(this); | 
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| [1661] | 97 | } | 
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|  | 98 |  | 
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| [2896] | 99 | void GSRoot::deactivate() | 
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| [1661] | 100 | { | 
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| [11071] | 101 | ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(nullptr); | 
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|  | 102 | ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(nullptr); | 
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|  | 103 | ModifyConsoleCommand(__CC_setPause_name).setObject(nullptr); | 
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|  | 104 | ModifyConsoleCommand(__CC_pause_name).setObject(nullptr); | 
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| [1661] | 105 | } | 
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|  | 106 |  | 
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| [2896] | 107 | void GSRoot::update(const Clock& time) | 
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| [1661] | 108 | { | 
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| [8079] | 109 | if(startMainMenu_s) | 
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|  | 110 | { | 
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|  | 111 | delayedStartMainMenu(); | 
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|  | 112 | startMainMenu_s = false; | 
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|  | 113 | } | 
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|  | 114 |  | 
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| [11071] | 115 | ObjectList<Timer> listTimer; | 
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|  | 116 | for (ObjectList<Timer>::iterator it = listTimer.begin(); it; ) | 
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| [6417] | 117 | { | 
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|  | 118 | Timer* object = *it; | 
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|  | 119 | ++it; | 
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|  | 120 | object->tick(time); | 
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|  | 121 | } | 
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| [1826] | 122 |  | 
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| [2171] | 123 | /*** HACK *** HACK ***/ | 
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|  | 124 | // Call the Tickable objects | 
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| [2662] | 125 | float leveldt = time.getDeltaTime(); | 
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|  | 126 | if (leveldt > 1.0f) | 
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|  | 127 | { | 
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|  | 128 | // just loaded | 
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|  | 129 | leveldt = 0.0f; | 
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|  | 130 | } | 
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| [6417] | 131 | float realdt = leveldt * TimeFactorListener::getTimeFactor(); | 
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| [11071] | 132 | ObjectList<Tickable> listTickable; | 
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|  | 133 | for (ObjectList<Tickable>::iterator it = listTickable.begin(); it; ) | 
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| [6417] | 134 | { | 
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|  | 135 | Tickable* object = *it; | 
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|  | 136 | ++it; | 
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|  | 137 | object->tick(realdt); | 
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|  | 138 | } | 
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| [2171] | 139 | /*** HACK *** HACK ***/ | 
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| [1662] | 140 | } | 
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| [1674] | 141 |  | 
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|  | 142 | /** | 
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| [2662] | 143 | @brief | 
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|  | 144 | Changes the speed of Orxonox | 
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| [3370] | 145 | @remark | 
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|  | 146 | This function is a hack when placed here! | 
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|  | 147 | Timefactor should be related to the scene (level or so), not the game | 
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| [2662] | 148 | */ | 
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|  | 149 | void GSRoot::setTimeFactor(float factor) | 
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|  | 150 | { | 
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| [2896] | 151 | if (GameMode::isMaster()) | 
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| [2662] | 152 | { | 
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|  | 153 | if (!this->bPaused_) | 
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|  | 154 | { | 
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| [6417] | 155 | TimeFactorListener::setTimeFactor(factor); | 
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| [2662] | 156 | } | 
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|  | 157 | else | 
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|  | 158 | this->timeFactorPauseBackup_ = factor; | 
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|  | 159 | } | 
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|  | 160 | } | 
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|  | 161 |  | 
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| [8706] | 162 | float GSRoot::getTimeFactor() | 
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|  | 163 | { | 
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|  | 164 | return TimeFactorListener::getTimeFactor(); | 
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|  | 165 | } | 
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|  | 166 |  | 
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| [2662] | 167 | void GSRoot::pause() | 
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|  | 168 | { | 
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| [2896] | 169 | if (GameMode::isMaster()) | 
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| [2662] | 170 | { | 
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|  | 171 | if (!this->bPaused_) | 
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|  | 172 | { | 
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| [6417] | 173 | this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); | 
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| [2662] | 174 | this->setTimeFactor(0.0f); | 
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|  | 175 | this->bPaused_ = true; | 
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|  | 176 | } | 
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|  | 177 | else | 
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|  | 178 | { | 
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|  | 179 | this->bPaused_ = false; | 
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|  | 180 | this->setTimeFactor(this->timeFactorPauseBackup_); | 
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|  | 181 | } | 
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|  | 182 | } | 
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|  | 183 | } | 
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| [6417] | 184 |  | 
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| [8079] | 185 | void GSRoot::setPause(bool pause) | 
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|  | 186 | { | 
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|  | 187 | if (GameMode::isMaster()) | 
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|  | 188 | { | 
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|  | 189 | if (pause != this->bPaused_) | 
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|  | 190 | this->pause(); | 
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|  | 191 | } | 
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|  | 192 | } | 
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|  | 193 |  | 
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| [7172] | 194 | void GSRoot::changedTimeFactor(float factor_new, float factor_old) | 
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| [6417] | 195 | { | 
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| [7172] | 196 | if (!GameMode::isStandalone()) | 
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| [8327] | 197 | callStaticNetworkFunction(&TimeFactorListener::setTimeFactor, NETWORK_PEER_ID_BROADCAST, factor_new); | 
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| [6417] | 198 | } | 
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| [8079] | 199 |  | 
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|  | 200 | /*static*/ void GSRoot::delayedStartMainMenu(void) | 
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|  | 201 | { | 
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|  | 202 | if(!startMainMenu_s) | 
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|  | 203 | startMainMenu_s = true; | 
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|  | 204 | else | 
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|  | 205 | GSLevel::startMainMenu(); | 
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|  | 206 | } | 
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|  | 207 |  | 
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| [1661] | 208 | } | 
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