| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "GSRoot.h" | 
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 | 30 |  | 
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| [5855] | 31 | #include "util/Clock.h" | 
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| [6417] | 32 | #include "core/BaseObject.h" | 
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| [2896] | 33 | #include "core/Game.h" | 
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 | 34 | #include "core/GameMode.h" | 
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| [7284] | 35 | #include "core/command/ConsoleCommand.h" | 
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| [3304] | 36 | #include "network/NetworkFunction.h" | 
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| [1826] | 37 | #include "tools/Timer.h" | 
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| [5693] | 38 | #include "tools/interfaces/Tickable.h" | 
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| [1661] | 39 |  | 
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| [8079] | 40 | #include "GSLevel.h" | 
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 | 41 |  | 
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| [1661] | 42 | namespace orxonox | 
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 | 43 | { | 
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| [3370] | 44 |     DeclareGameState(GSRoot, "root", false, false); | 
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| [1663] | 45 |  | 
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| [7284] | 46 |     static const std::string __CC_setTimeFactor_name = "setTimeFactor"; | 
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| [8706] | 47 |     static const std::string __CC_getTimeFactor_name = "getTimeFactor"; | 
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| [8079] | 48 |     static const std::string __CC_setPause_name = "setPause"; | 
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| [7284] | 49 |     static const std::string __CC_pause_name = "pause"; | 
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 | 50 |  | 
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| [8079] | 51 |     /*static*/ bool GSRoot::startMainMenu_s = false; | 
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 | 52 |  | 
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| [7284] | 53 |     SetConsoleCommand("printObjects", &GSRoot::printObjects).hide(); | 
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 | 54 |     SetConsoleCommand(__CC_setTimeFactor_name, &GSRoot::setTimeFactor).accessLevel(AccessLevel::Master).defaultValues(1.0); | 
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| [8706] | 55 |     SetConsoleCommand(__CC_getTimeFactor_name, &GSRoot::getTimeFactor).accessLevel(AccessLevel::Master); | 
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| [8079] | 56 |     SetConsoleCommand(__CC_setPause_name,      &GSRoot::setPause     ).accessLevel(AccessLevel::Master).hide(); | 
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| [7284] | 57 |     SetConsoleCommand(__CC_pause_name,         &GSRoot::pause        ).accessLevel(AccessLevel::Master); | 
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 | 58 |  | 
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| [7172] | 59 |     registerStaticNetworkFunction(&TimeFactorListener::setTimeFactor); | 
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 | 60 |  | 
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| [3370] | 61 |     GSRoot::GSRoot(const GameStateInfo& info) | 
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 | 62 |         : GameState(info) | 
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| [2662] | 63 |         , bPaused_(false) | 
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 | 64 |         , timeFactorPauseBackup_(1.0f) | 
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| [1661] | 65 |     { | 
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 | 66 |     } | 
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 | 67 |  | 
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 | 68 |     GSRoot::~GSRoot() | 
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 | 69 |     { | 
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| [3304] | 70 |         NetworkFunctionBase::destroyAllNetworkFunctions(); | 
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| [1661] | 71 |     } | 
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| [6417] | 72 |  | 
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| [5918] | 73 |     void GSRoot::printObjects() | 
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 | 74 |     { | 
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 | 75 |         unsigned int nr=0; | 
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| [6417] | 76 |         for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it; ++it) | 
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 | 77 |         { | 
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| [9348] | 78 |             Synchronisable* synchronisable = orxonox_cast<Synchronisable*>(*it); | 
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 | 79 |             if (synchronisable) | 
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 | 80 |                 orxout(debug_output) << "object: " << it->getIdentifier()->getName() << " id: " << synchronisable->getObjectID() << endl; | 
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| [5918] | 81 |             else | 
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| [8858] | 82 |                 orxout(debug_output) << "object: " << it->getIdentifier()->getName() << endl; | 
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| [5918] | 83 |             nr++; | 
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 | 84 |         } | 
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| [8858] | 85 |         orxout(debug_output) << "currently got " << nr << " objects" << endl; | 
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| [5918] | 86 |     } | 
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| [1661] | 87 |  | 
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| [2896] | 88 |     void GSRoot::activate() | 
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| [1686] | 89 |     { | 
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| [2662] | 90 |         // reset game speed to normal | 
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| [6417] | 91 |         TimeFactorListener::setTimeFactor(1.0f); | 
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| [2662] | 92 |  | 
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| [7284] | 93 |         ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(this); | 
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| [8706] | 94 |         ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(this); | 
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| [8079] | 95 |         ModifyConsoleCommand(__CC_setPause_name).setObject(this); | 
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| [7284] | 96 |         ModifyConsoleCommand(__CC_pause_name).setObject(this); | 
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| [1661] | 97 |     } | 
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 | 98 |  | 
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| [2896] | 99 |     void GSRoot::deactivate() | 
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| [1661] | 100 |     { | 
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| [7284] | 101 |         ModifyConsoleCommand(__CC_setTimeFactor_name).setObject(0); | 
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| [8706] | 102 |         ModifyConsoleCommand(__CC_getTimeFactor_name).setObject(0); | 
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| [8079] | 103 |         ModifyConsoleCommand(__CC_setPause_name).setObject(0); | 
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| [7284] | 104 |         ModifyConsoleCommand(__CC_pause_name).setObject(0); | 
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| [1661] | 105 |     } | 
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 | 106 |  | 
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| [2896] | 107 |     void GSRoot::update(const Clock& time) | 
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| [1661] | 108 |     { | 
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| [8079] | 109 |         if(startMainMenu_s) | 
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 | 110 |         { | 
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 | 111 |             delayedStartMainMenu(); | 
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 | 112 |             startMainMenu_s = false; | 
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 | 113 |         } | 
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 | 114 |  | 
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| [5831] | 115 |         for (ObjectList<Timer>::iterator it = ObjectList<Timer>::begin(); it; ) | 
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| [6417] | 116 |         { | 
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 | 117 |             Timer* object = *it; | 
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 | 118 |             ++it; | 
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 | 119 |             object->tick(time); | 
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 | 120 |         } | 
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| [1826] | 121 |  | 
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| [2171] | 122 |         /*** HACK *** HACK ***/ | 
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 | 123 |         // Call the Tickable objects | 
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| [2662] | 124 |         float leveldt = time.getDeltaTime(); | 
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 | 125 |         if (leveldt > 1.0f) | 
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 | 126 |         { | 
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 | 127 |             // just loaded | 
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 | 128 |             leveldt = 0.0f; | 
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 | 129 |         } | 
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| [6417] | 130 |         float realdt = leveldt * TimeFactorListener::getTimeFactor(); | 
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| [5785] | 131 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ) | 
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| [6417] | 132 |         { | 
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 | 133 |             Tickable* object = *it; | 
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 | 134 |             ++it; | 
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 | 135 |             object->tick(realdt); | 
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 | 136 |         } | 
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| [2171] | 137 |         /*** HACK *** HACK ***/ | 
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| [1662] | 138 |     } | 
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| [1674] | 139 |  | 
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 | 140 |     /** | 
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| [2662] | 141 |     @brief | 
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 | 142 |         Changes the speed of Orxonox | 
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| [3370] | 143 |     @remark | 
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 | 144 |         This function is a hack when placed here! | 
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 | 145 |         Timefactor should be related to the scene (level or so), not the game | 
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| [2662] | 146 |     */ | 
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 | 147 |     void GSRoot::setTimeFactor(float factor) | 
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 | 148 |     { | 
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| [2896] | 149 |         if (GameMode::isMaster()) | 
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| [2662] | 150 |         { | 
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 | 151 |             if (!this->bPaused_) | 
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 | 152 |             { | 
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| [6417] | 153 |                 TimeFactorListener::setTimeFactor(factor); | 
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| [2662] | 154 |             } | 
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 | 155 |             else | 
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 | 156 |                 this->timeFactorPauseBackup_ = factor; | 
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 | 157 |         } | 
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 | 158 |     } | 
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 | 159 |  | 
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| [8706] | 160 |     float GSRoot::getTimeFactor() | 
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 | 161 |     { | 
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 | 162 |         return TimeFactorListener::getTimeFactor(); | 
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 | 163 |     } | 
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 | 164 |  | 
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| [2662] | 165 |     void GSRoot::pause() | 
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 | 166 |     { | 
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| [2896] | 167 |         if (GameMode::isMaster()) | 
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| [2662] | 168 |         { | 
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 | 169 |             if (!this->bPaused_) | 
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 | 170 |             { | 
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| [6417] | 171 |                 this->timeFactorPauseBackup_ = TimeFactorListener::getTimeFactor(); | 
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| [2662] | 172 |                 this->setTimeFactor(0.0f); | 
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 | 173 |                 this->bPaused_ = true; | 
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 | 174 |             } | 
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 | 175 |             else | 
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 | 176 |             { | 
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 | 177 |                 this->bPaused_ = false; | 
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 | 178 |                 this->setTimeFactor(this->timeFactorPauseBackup_); | 
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 | 179 |             } | 
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 | 180 |         } | 
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 | 181 |     } | 
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| [6417] | 182 |  | 
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| [8079] | 183 |     void GSRoot::setPause(bool pause) | 
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 | 184 |     { | 
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 | 185 |         if (GameMode::isMaster()) | 
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 | 186 |         { | 
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 | 187 |             if (pause != this->bPaused_) | 
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 | 188 |                 this->pause(); | 
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 | 189 |         } | 
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 | 190 |     } | 
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 | 191 |  | 
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| [7172] | 192 |     void GSRoot::changedTimeFactor(float factor_new, float factor_old) | 
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| [6417] | 193 |     { | 
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| [7172] | 194 |         if (!GameMode::isStandalone()) | 
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| [8327] | 195 |             callStaticNetworkFunction(&TimeFactorListener::setTimeFactor, NETWORK_PEER_ID_BROADCAST, factor_new); | 
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| [6417] | 196 |     } | 
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| [8079] | 197 |  | 
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 | 198 |     /*static*/ void GSRoot::delayedStartMainMenu(void) | 
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 | 199 |     { | 
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 | 200 |         if(!startMainMenu_s) | 
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 | 201 |             startMainMenu_s = true; | 
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 | 202 |         else | 
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 | 203 |             GSLevel::startMainMenu(); | 
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 | 204 |     } | 
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 | 205 |  | 
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| [1661] | 206 | } | 
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