| [1670] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [7727] | 23 |  *      Sandro 'smerkli' Merkli  | 
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| [1670] | 24 |  *   Co-authors: | 
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| [7727] | 25 |  *      Reto Grieder (original file for GSServer.cc) | 
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 | 26 |  *      Fabian 'x3n' Landau (original file for GSServer.cc) | 
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| [1670] | 27 |  * | 
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 | 28 |  */ | 
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 | 29 |  | 
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| [7727] | 30 | #include "GSMasterServer.h" | 
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| [1670] | 31 |  | 
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| [8858] | 32 | #include "util/Output.h" | 
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| [2896] | 33 | #include "core/Game.h" | 
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 | 34 | #include "core/GameMode.h" | 
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| [1670] | 35 |  | 
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 | 36 | namespace orxonox | 
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 | 37 | { | 
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| [7730] | 38 |   DeclareGameState(GSMasterServer, "masterserver", false, false); | 
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| [2896] | 39 |  | 
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| [7730] | 40 |   GSMasterServer::GSMasterServer(const GameStateInfo& info) | 
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 | 41 |     : GameState(info) | 
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 | 42 |   { | 
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| [1670] | 43 |  | 
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| [7730] | 44 |   } | 
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| [1670] | 45 |  | 
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| [7730] | 46 |   GSMasterServer::~GSMasterServer() | 
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 | 47 |   { | 
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 | 48 |   } | 
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| [1670] | 49 |  | 
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| [7730] | 50 |   void GSMasterServer::activate() | 
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 | 51 |   { | 
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| [8858] | 52 |     orxout(user_status) << "Starting masterserver" << endl; | 
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 | 53 |  | 
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| [7730] | 54 |     /* TODO make this work for masterserver as well */ | 
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 | 55 |     //GameMode::setIsServer(true); | 
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| [1696] | 56 |  | 
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| [7730] | 57 |     this->mserver = new MasterServer(); | 
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 | 58 |     this->mserver->run(); | 
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 | 59 |   } | 
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| [1670] | 60 |  | 
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| [7730] | 61 |   void GSMasterServer::deactivate() | 
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 | 62 |   { /* nothing so far */ } | 
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| [1670] | 63 |  | 
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| [7730] | 64 |   void GSMasterServer::update(const Clock& time) | 
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| [7743] | 65 |   {  | 
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 | 66 |     this->mserver->run(); | 
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 | 67 |   } | 
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| [1670] | 68 | } | 
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