| [1670] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [7727] | 23 | *      Sandro 'smerkli' Merkli | 
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| [1670] | 24 | *   Co-authors: | 
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| [7727] | 25 | *      Reto Grieder (original file for GSServer.cc) | 
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|  | 26 | *      Fabian 'x3n' Landau (original file for GSServer.cc) | 
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| [1670] | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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| [7727] | 30 | #include "GSMasterServer.h" | 
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| [1670] | 31 |  | 
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| [8858] | 32 | #include "util/Output.h" | 
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| [2896] | 33 | #include "core/Game.h" | 
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|  | 34 | #include "core/GameMode.h" | 
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| [1670] | 35 |  | 
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|  | 36 | namespace orxonox | 
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|  | 37 | { | 
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| [7730] | 38 | DeclareGameState(GSMasterServer, "masterserver", false, false); | 
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| [2896] | 39 |  | 
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| [7730] | 40 | GSMasterServer::GSMasterServer(const GameStateInfo& info) | 
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|  | 41 | : GameState(info) | 
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|  | 42 | { | 
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| [1670] | 43 |  | 
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| [7730] | 44 | } | 
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| [1670] | 45 |  | 
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| [7730] | 46 | GSMasterServer::~GSMasterServer() | 
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|  | 47 | { | 
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|  | 48 | } | 
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| [1670] | 49 |  | 
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| [7730] | 50 | void GSMasterServer::activate() | 
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|  | 51 | { | 
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| [8858] | 52 | orxout(user_status) << "Starting masterserver" << endl; | 
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|  | 53 |  | 
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| [7730] | 54 | /* TODO make this work for masterserver as well */ | 
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|  | 55 | //GameMode::setIsServer(true); | 
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| [1696] | 56 |  | 
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| [7730] | 57 | this->mserver = new MasterServer(); | 
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|  | 58 | this->mserver->run(); | 
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|  | 59 | } | 
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| [1670] | 60 |  | 
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| [7730] | 61 | void GSMasterServer::deactivate() | 
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|  | 62 | { /* nothing so far */ } | 
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| [1670] | 63 |  | 
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| [7730] | 64 | void GSMasterServer::update(const Clock& time) | 
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| [7743] | 65 | { | 
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|  | 66 | this->mserver->run(); | 
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|  | 67 | } | 
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| [1670] | 68 | } | 
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