| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSMainMenu.h" |
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| 31 | |
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| 32 | //#include <OgreViewport.h> |
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| 33 | #include <OgreSceneManager.h> |
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| 34 | #include "core/Clock.h" |
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| 35 | #include "core/ConsoleCommand.h" |
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| 36 | #include "core/Game.h" |
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| 37 | #include "core/input/InputManager.h" |
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| 38 | #include "core/input/SimpleInputState.h" |
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| 39 | #include "gui/GUIManager.h" |
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| 40 | #include "objects/Scene.h" |
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| 41 | #include "GraphicsManager.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | AddGameState(GSMainMenu, "mainMenu"); |
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| 46 | |
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| 47 | GSMainMenu::GSMainMenu(const std::string& name) |
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| 48 | : GameState(name) |
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| 49 | , inputState_(0) |
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| 50 | { |
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| 51 | } |
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| 52 | |
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| 53 | GSMainMenu::~GSMainMenu() |
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| 54 | { |
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| 55 | } |
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| 56 | |
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| 57 | void GSMainMenu::activate() |
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| 58 | { |
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| 59 | inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("mainMenu"); |
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| 60 | inputState_->setHandler(GUIManager::getInstancePtr()); |
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| 61 | inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER); |
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| 62 | |
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| 63 | // create an empty Scene |
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| 64 | this->scene_ = new Scene(0); |
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| 65 | // and a Camera |
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| 66 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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| 67 | |
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| 68 | // show main menu |
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| 69 | GUIManager::getInstance().showGUI("mainmenu_2"); |
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| 70 | GUIManager::getInstance().setCamera(this->camera_); |
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| 71 | GraphicsManager::getInstance().setCamera(this->camera_); |
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| 72 | |
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| 73 | { |
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| 74 | FunctorMember<GSMainMenu>* functor = createFunctor(&GSMainMenu::startGame); |
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| 75 | functor->setObject(this); |
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| 76 | this->ccStartGame_ = createConsoleCommand(functor, "startGame"); |
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| 77 | CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_); |
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| 78 | } |
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| 79 | |
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| 80 | InputManager::getInstance().requestEnterState("mainMenu"); |
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| 81 | } |
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| 82 | |
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| 83 | void GSMainMenu::deactivate() |
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| 84 | { |
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| 85 | InputManager::getInstance().requestLeaveState("mainMenu"); |
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| 86 | InputManager::getInstance().requestDestroyState("mainMenu"); |
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| 87 | |
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| 88 | GUIManager::getInstance().setCamera(0); |
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| 89 | GraphicsManager::getInstance().setCamera(0); |
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| 90 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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| 91 | delete this->scene_; |
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| 92 | |
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| 93 | /* |
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| 94 | if (this->ccStartGame_) |
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| 95 | { |
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| 96 | delete this->ccStartGame_; |
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| 97 | this->ccStartGame_ = 0; |
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| 98 | } |
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| 99 | */ |
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| 100 | } |
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| 101 | |
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| 102 | void GSMainMenu::update(const Clock& time) |
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| 103 | { |
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| 104 | } |
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| 105 | |
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| 106 | void GSMainMenu::startGame() |
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| 107 | { |
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| 108 | // HACK - HACK |
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| 109 | Game::getInstance().popState(); |
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| 110 | Game::getInstance().requestStates("standalone, level"); |
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| 111 | } |
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| 112 | } |
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