| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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| [2896] | 25 |  *      Benjamin Knecht | 
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| [1661] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _GSLevel_H__ | 
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 | 30 | #define _GSLevel_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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| [3196] | 33 |  | 
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 | 34 | #include <string> | 
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| [2662] | 35 | #include "core/OrxonoxClass.h" | 
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| [2896] | 36 | #include "core/GameState.h" | 
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| [1661] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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| [2896] | 40 |     class _OrxonoxExport GSLevel : public GameState, public OrxonoxClass | 
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| [1661] | 41 |     { | 
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 | 42 |     public: | 
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| [3280] | 43 |         GSLevel(const GameStateConstrParams& params); | 
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| [2087] | 44 |         ~GSLevel(); | 
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| [2790] | 45 |         void setConfigValues(); | 
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 | 46 |  | 
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| [2896] | 47 |         void activate(); | 
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 | 48 |         void deactivate(); | 
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 | 49 |         void update(const Clock& time); | 
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 | 50 |  | 
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 | 51 |         static void showIngameGUI(bool show); | 
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 | 52 |  | 
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| [3008] | 53 |         static XMLFile* startFile_s; | 
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 | 54 |  | 
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| [1670] | 55 |     protected: | 
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 | 56 |         void loadLevel(); | 
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 | 57 |         void unloadLevel(); | 
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 | 58 |  | 
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| [1887] | 59 |         // console commands | 
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 | 60 |         void keybind(const std::string& command); | 
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 | 61 |         void tkeybind(const std::string& command); | 
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 | 62 |         void keybindInternal(const std::string& command, bool bTemporary); | 
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 | 63 |  | 
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| [2896] | 64 |         KeyBinder*            keyBinder_;               //!< tool that loads and manages the input bindings | 
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| [3327] | 65 |         InputState*           gameInputState_;          //!< input state for normal ingame playing | 
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 | 66 |         InputState*           guiMouseOnlyInputState_;  //!< input state if we only need the mouse to use the GUI | 
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 | 67 |         InputState*           guiKeysOnlyInputState_;   //!< input state if we only need the keys to use the GUI | 
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| [2896] | 68 |         Radar*                radar_;                   //!< represents the Radar (not the HUD part) | 
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 | 69 |         CameraManager*        cameraManager_;           //!< camera manager for this level | 
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 | 70 |         PlayerManager*        playerManager_;           //!< player manager for this level | 
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| [3196] | 71 |         QuestManager*         questManager_; | 
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| [2911] | 72 |         NotificationManager*  notificationManager_; | 
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| [1887] | 73 |  | 
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| [2103] | 74 |         //##### ConfigValues ##### | 
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| [1887] | 75 |         std::string           keyDetectorCallbackCode_; | 
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| [2087] | 76 |  | 
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| [2662] | 77 |         // console commands | 
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 | 78 |         ConsoleCommand*       ccKeybind_; | 
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 | 79 |         ConsoleCommand*       ccTkeybind_; | 
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| [1661] | 80 |     }; | 
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 | 81 | } | 
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 | 82 |  | 
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 | 83 | #endif /* _GSLevel_H__ */ | 
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